Code seems fine however when i run the simulator in xcode or on my phone and tilt, the player doesnt move.
override func update(_ currentTime: TimeInterval) {
if let accelerometerData = motionManager?.accelerometerData {
physicsWorld.gravity = CGVector(dx: accelerometerData.acceleration.x * -50, dy: accelerometerData.acceleration.y * 50)
}
Do i need gamescene.sks because i deleted the grid and the file
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