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EditButton causes the selection in sidebar view to be lost
Problem When app is run on iPhone 14 pro simulator running iOS 17 tapping on the EditButton shows the text "No folder selected" Feedback Feedback ID: FB12953838 Steps to reproduce: Run the app on iOS 17 iPhone simulator Tap on the "Edit" Button Expected Behaviour The view should show the car list in the edit mode Actual Behaviour The view shows the text "No folder selected" Note: Problem happens only the first time, subsequently EditButton works fine. Environment: iOS: 17 Platform: iPhone 14 pro simulator Xcode: 15.0 beta 6 (15A5219j) Code ContentView import SwiftUI struct ContentView: View { @State private var selectedFolderID: Int? @StateObject private var dataStore = DataStore() var body: some View { NavigationSplitView { FolderListView( selectedFolderID: $selectedFolderID, dataStore: dataStore ) } detail: { if let selectedFolderID { CarListView( selectedFolderID: selectedFolderID, dataStore: dataStore ) } else { Text("No folder selected") } } } } FolderListView import SwiftUI struct FolderListView: View { @Binding var selectedFolderID: Int? @ObservedObject var dataStore: DataStore var body: some View { List(dataStore.folders, selection: $selectedFolderID) { folder in NavigationLink(value: folder.id) { Text(folder.name) } } .task { selectedFolderID = dataStore.folders.first?.id } } } CarListView import SwiftUI struct CarListView: View { let selectedFolderID: Int @ObservedObject var dataStore: DataStore @State private var selectedCarIDs = Set<Int>() var body: some View { List( dataStore.cars(withFolderID: selectedFolderID), selection: $selectedCarIDs ) { car in Text(car.name) } .toolbar { //Tapping on the EditButton on the iPhone, shows the text "No folder selected". EditButton() } } } DataStore import Foundation class DataStore: ObservableObject { @Published var folders = [Folder(id: 0, name: "Folder 1"), Folder(id: 1, name: "Folder 2"), Folder(id: 2, name: "Folder 3"), Folder(id: 3, name: "Folder 4"), Folder(id: 4, name: "Folder 5")] @Published var carIDsInFolder: [Folder.ID : [Car.ID]] = [0: [0, 1], 1: [2, 3], 2: [4, 5], 3: [6, 7], 4: [8, 9]] @Published var cars = [Car(id: 0, name: "aaa", price: 100), Car(id: 1, name: "bbb", price: 110), Car(id: 2, name: "ccc", price: 120), Car(id: 3, name: "ddd", price: 130), Car(id: 4, name: "eee", price: 140), Car(id: 5, name: "fff", price: 150), Car(id: 6, name: "iii", price: 160), Car(id: 7, name: "jjj", price: 170), Car(id: 8, name: "***", price: 180), Car(id: 9, name: "lll", price: 190)] func cars(withFolderID folderID: Folder.ID) -> [Car] { let carIDs = carIDsInFolder[folderID] ?? [] return carIDs.compactMap { car(withID: $0) } } func car(withID carID: Car.ID) -> Car? { cars.first { $0.id == carID } } } Car import Foundation struct Car: Identifiable { var id: Int var name: String var price: Int } Folder import Foundation struct Folder: Identifiable { var id: Int var name: String }
2
0
805
Aug ’23
focusedSceneValue doesn't work with Window
My observations: Passing a FocusState.Binding using focusedSceneValue seems to work only when the app uses a WindowGroup. When the app uses a Window (single window) passing the FocusState.Binding in focusedSceneValue doesn't seem to work. When app uses Window passing FocusState.Binding using focusedValue and receiving it in @FocusedValue seems to work. Question: Is this expected behaviour? (should focusedSceneValue only work for WindowGroup and not for Window?)
0
0
679
Aug ’24
Tapping on ShareLink crashes the app
Overview Tapping on ShareLink crashes the app when ShareLink is added in the toolbar with the placement of secondaryAction Feedback FB21337385 Note: Apple engineers please priorities this is a blocker and affects production apps and prevents us from going live. Environment Xcode: 26.2 (17C52) iOS: 26.2 iPadOS: 26.2 Reproduce Able to reproduce 100% both on Simulator and Device Isolation of the crash The crash happens only when the ShareLink is used with the placement .secondaryAction The crash doesn't 'happen when the ShareLink is used with the placement .primaryAction Code import SwiftUI struct ContentView: View { var body: some View { NavigationStack { Text("Hello, world!") .toolbar { ToolbarItem(placement: .primaryAction) { Button("Dummy") { print("dummy") } } // Tapping on share button will cause it to crash // Crash only happens when the ShareLink is used with placement .secondaryAction // It doesn't crash when placement is primaryAction ToolbarItem(placement: .secondaryAction) { ShareLink(item: "Some string") } } } } } Crash stack trace *** Terminating app due to uncaught exception 'NSGenericException', reason: 'UIPopoverPresentationController (<_UIActivityViewControllerPresentationController: 0x105a3b580>) should have a non-nil sourceView or barButtonItem set before the presentation occurs.' *** First throw call stack: ( 0 CoreFoundation 0x00000001804f71d0 __exceptionPreprocess + 172 1 libobjc.A.dylib 0x000000018009c094 objc_exception_throw + 72 2 UIKitCore 0x0000000185a5b17c -[UIPopoverPresentationController presentationTransitionWillBegin] + 2712 3 UIKitCore 0x0000000185a65de0 -[UIPresentationController _presentationTransitionWillBegin] + 28 4 UIKitCore 0x0000000185a6523c __80-[UIPresentationController _initViewHierarchyForPresentationSuperview:inWindow:]_block_invoke + 1928 5 UIKitCore 0x0000000185a633ec __77-[UIPresentationController runTransitionForCurrentStateAnimated:handoffData:]_block_invoke_3 + 296 6 UIKitCore 0x00000001868b2950 -[_UIAfterCACommitBlock run] + 64 7 UIKitCore 0x00000001868b2d64 -[_UIAfterCACommitQueue flush] + 164 8 UIKitCore 0x0000000186354f04 _runAfterCACommitDeferredBlocks + 256 9 UIKitCore 0x0000000186346bec _cleanUpAfterCAFlushAndRunDeferredBlocks + 76 10 UIKitCore 0x0000000186346cb4 _UIApplicationFlushCATransaction + 68 11 UIKitCore 0x0000000186263c48 __setupUpdateSequence_block_invoke_2 + 372 12 UIKitCore 0x000000018582f378 _UIUpdateSequenceRunNext + 120 13 UIKitCore 0x00000001862640a4 schedulerStepScheduledMainSectionContinue + 56 14 UpdateCycle 0x00000002501912b4 _ZN2UC10DriverCore18continueProcessingEv + 80 15 CoreFoundation 0x000000018041a4ac __CFMachPortPerform + 164 16 CoreFoundation 0x0000000180456aa8 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 56 17 CoreFoundation 0x00000001804560c0 __CFRunLoopDoSource1 + 480 18 CoreFoundation 0x0000000180455188 __CFRunLoopRun + 2100 19 CoreFoundation 0x000000018044fcec _CFRunLoopRunSpecificWithOptions + 496 20 GraphicsServices 0x0000000192a669bc GSEventRunModal + 116 21 UIKitCore 0x0000000186348574 -[UIApplication _run] + 772 22 UIKitCore 0x000000018634c79c UIApplicationMain + 124 23 SwiftUI 0x00000001da58d620 $s7SwiftUI17KitRendererCommon33_ACC2C5639A7D76F611E170E831FCA491LLys5NeverOyXlXpFAESpySpys4Int8VGSgGXEfU_ + 164 24 SwiftUI 0x00000001da58d368 $s7SwiftUI6runAppys5NeverOxAA0D0RzlF + 180 25 SwiftUI 0x00000001da31b42c $s7SwiftUI3AppPAAE4mainyyFZ + 148 26 ShareLinkSecondaryPlacementDemo.deb 0x0000000104d82b0c $s31ShareLinkSecondaryPlacementDemo0abcdE3AppV5$mainyyFZ + 40 27 ShareLinkSecondaryPlacementDemo.deb 0x0000000104d82bb8 __debug_main_executable_dylib_entry_point + 12 28 dyld 0x0000000104cc53d0 start_sim + 20 29 ??? 0x0000000104ff0d54 0x0 + 4378791252 ) libc++abi: terminating due to uncaught exception of type NSException
1
0
303
Dec ’25
On macOS, app's Settings model is not deallocated even after closing Settings window
Problem On the macOS when Settings view is closed, the @State model is not deallocated Feedback FB21393010 Environment macOS: 26.2 (25C56) Xcode: 26.2 (17C52) Steps to reproduce Run the project Open app's 'Settings Look at the console logs When model is created SettingsModel - init gets printed When Settings window is closed SettingsModel - deinit is not printed, meaning it is not deallocated Code SettingsModel import SwiftUI @Observable class SettingsModel { init() { print("SettingsModel - init") } deinit { print("SettingsModel - deinit") } } SettingsView import SwiftUI struct SettingsView: View { @State var model = SettingsModel() var body: some View { Text("Settings") .font(.largeTitle) .padding(200) } } App import SwiftUI @main struct SettingsBugApp: App { var body: some Scene { WindowGroup { ContentView() } Settings { SettingsView() } } }
Topic: UI Frameworks SubTopic: SwiftUI
0
0
174
Dec ’25
In Mac app, when the Settings view that uses `@Environment(\.dismiss)` it causes the subview's models to be created multiple times.
Problem For a mac app, when the Settings view that uses @Environment(\.dismiss) it causes the subview's models to be created multiple times. Environment macOS: 26.2 (25C56) Feedback FB21424864 Code App @main struct DismissBugApp: App { var body: some Scene { WindowGroup { ContentView() } Settings { SettingsView() } } } ContentView struct ContentView: View { var body: some View { Text("Content") } } SettingsView struct SettingsView: View { @Environment(\.dismiss) private var dismiss var body: some View { VStack { Text("Settings") SectionAView() } } } SectionAView struct SectionAView: View { @State private var model = SectionAViewModel() var body: some View { Text("A") .padding(40) } } SectionAViewModel @Observable class SectionAViewModel { init() { print("SectionAViewModel - init") } deinit { print("SectionAViewModel - deinit") } } Steps to reproduce (refer to the attached video) 1 - Run the app on the mac 2 - Open app's Settings 3 - Notice the following logs being printed in the console: SectionAViewModel - init SectionAViewModel - init 4 - Tap on some other app, so that the app loses focus 5 - Notice the following logs being printed in the console: SectionAViewModel - init SectionAViewModel - deinit 6 - Bring the app back to focus 7 - Notice the following logs being printed in the console: SectionAViewModel - init SectionAViewModel - deinit Refer to screen recording
Topic: UI Frameworks SubTopic: SwiftUI
0
0
220
Dec ’25
Navigation title flickers when tab is changed when used with a List / Form
Problem When a List / Form is added inside a TabView and navigationTitle is set, then switching between tabs causes the navigation title to flicker. Feedback: FB21436493 Environment Xcode: 26.2 (17C52) iOS: 26.2 (23C55) Reproducible on: Both simulator and device Root cause When List / Form is commented out, issue doesn't occur Steps to Reproduce Run app on iOS Switch between tabs Notice that the navigation title flickers Code ContentView import SwiftUI struct ContentView: View { @State private var selectedTab = TabItem.red var body: some View { NavigationStack { TabView(selection: $selectedTab) { ForEach(TabItem.allCases, id: \.self) { tab in Tab(tab.rawValue, systemImage: tab.systemImageName , value: tab) { // Problem occurs with a List / Form // Commenting out list works without flickering title List { Text(tab.rawValue) } } } } .navigationTitle(selectedTab.rawValue) } } } TabItem enum TabItem: String, CaseIterable { case red case green case blue var systemImageName: String { switch self { case .red: "car" case .green: "leaf" case .blue: "bus" } } } Screen recording:
Topic: UI Frameworks SubTopic: SwiftUI
3
0
306
Dec ’25
AppIntents default value
Hi, I have created an AppIntent in which there is a parameter called price, I have set the default value as 0. @Parameter(title: "Price", default: 0) var price: Int Problem When the shortcut is run this parameter is skipped Aim I still want to price to be asked however it needs to be pre-filled with 0 Question What should I do that the shortcut can still ask the price but be pre-filled with 0?
0
0
143
Dec ’25
Xcode to play a Sound when a fault is logged
Hi I have an Xcode project in which I am logging (os log) some faults when an error occurs. While developing I would like to notice it when the fault occurs. Questions Are there are better approaches to be alerted (sound or other means) when a fault occurs? My attempts so far: Add fault log and filter for faults Add breakpoint and play sound when breakpoint encountered Disadvantages with fault filtering: Though I can filter for faults sometimes I often need to look at debug messages. Having a lot of debug messages I am lost, yes I can filter but might forget to do it during every build Disadvantages with breakpoints: Sometimes I tend to delete breakpoints and might accidentally delete this breakpoint to play a sound
0
0
48
2w
EditButton causes the selection in sidebar view to be lost
Problem When app is run on iPhone 14 pro simulator running iOS 17 tapping on the EditButton shows the text "No folder selected" Feedback Feedback ID: FB12953838 Steps to reproduce: Run the app on iOS 17 iPhone simulator Tap on the "Edit" Button Expected Behaviour The view should show the car list in the edit mode Actual Behaviour The view shows the text "No folder selected" Note: Problem happens only the first time, subsequently EditButton works fine. Environment: iOS: 17 Platform: iPhone 14 pro simulator Xcode: 15.0 beta 6 (15A5219j) Code ContentView import SwiftUI struct ContentView: View { @State private var selectedFolderID: Int? @StateObject private var dataStore = DataStore() var body: some View { NavigationSplitView { FolderListView( selectedFolderID: $selectedFolderID, dataStore: dataStore ) } detail: { if let selectedFolderID { CarListView( selectedFolderID: selectedFolderID, dataStore: dataStore ) } else { Text("No folder selected") } } } } FolderListView import SwiftUI struct FolderListView: View { @Binding var selectedFolderID: Int? @ObservedObject var dataStore: DataStore var body: some View { List(dataStore.folders, selection: $selectedFolderID) { folder in NavigationLink(value: folder.id) { Text(folder.name) } } .task { selectedFolderID = dataStore.folders.first?.id } } } CarListView import SwiftUI struct CarListView: View { let selectedFolderID: Int @ObservedObject var dataStore: DataStore @State private var selectedCarIDs = Set<Int>() var body: some View { List( dataStore.cars(withFolderID: selectedFolderID), selection: $selectedCarIDs ) { car in Text(car.name) } .toolbar { //Tapping on the EditButton on the iPhone, shows the text "No folder selected". EditButton() } } } DataStore import Foundation class DataStore: ObservableObject { @Published var folders = [Folder(id: 0, name: "Folder 1"), Folder(id: 1, name: "Folder 2"), Folder(id: 2, name: "Folder 3"), Folder(id: 3, name: "Folder 4"), Folder(id: 4, name: "Folder 5")] @Published var carIDsInFolder: [Folder.ID : [Car.ID]] = [0: [0, 1], 1: [2, 3], 2: [4, 5], 3: [6, 7], 4: [8, 9]] @Published var cars = [Car(id: 0, name: "aaa", price: 100), Car(id: 1, name: "bbb", price: 110), Car(id: 2, name: "ccc", price: 120), Car(id: 3, name: "ddd", price: 130), Car(id: 4, name: "eee", price: 140), Car(id: 5, name: "fff", price: 150), Car(id: 6, name: "iii", price: 160), Car(id: 7, name: "jjj", price: 170), Car(id: 8, name: "***", price: 180), Car(id: 9, name: "lll", price: 190)] func cars(withFolderID folderID: Folder.ID) -> [Car] { let carIDs = carIDsInFolder[folderID] ?? [] return carIDs.compactMap { car(withID: $0) } } func car(withID carID: Car.ID) -> Car? { cars.first { $0.id == carID } } } Car import Foundation struct Car: Identifiable { var id: Int var name: String var price: Int } Folder import Foundation struct Folder: Identifiable { var id: Int var name: String }
Replies
2
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0
Views
805
Activity
Aug ’23
focusedSceneValue doesn't work with Window
My observations: Passing a FocusState.Binding using focusedSceneValue seems to work only when the app uses a WindowGroup. When the app uses a Window (single window) passing the FocusState.Binding in focusedSceneValue doesn't seem to work. When app uses Window passing FocusState.Binding using focusedValue and receiving it in @FocusedValue seems to work. Question: Is this expected behaviour? (should focusedSceneValue only work for WindowGroup and not for Window?)
Replies
0
Boosts
0
Views
679
Activity
Aug ’24
Tapping on ShareLink crashes the app
Overview Tapping on ShareLink crashes the app when ShareLink is added in the toolbar with the placement of secondaryAction Feedback FB21337385 Note: Apple engineers please priorities this is a blocker and affects production apps and prevents us from going live. Environment Xcode: 26.2 (17C52) iOS: 26.2 iPadOS: 26.2 Reproduce Able to reproduce 100% both on Simulator and Device Isolation of the crash The crash happens only when the ShareLink is used with the placement .secondaryAction The crash doesn't 'happen when the ShareLink is used with the placement .primaryAction Code import SwiftUI struct ContentView: View { var body: some View { NavigationStack { Text("Hello, world!") .toolbar { ToolbarItem(placement: .primaryAction) { Button("Dummy") { print("dummy") } } // Tapping on share button will cause it to crash // Crash only happens when the ShareLink is used with placement .secondaryAction // It doesn't crash when placement is primaryAction ToolbarItem(placement: .secondaryAction) { ShareLink(item: "Some string") } } } } } Crash stack trace *** Terminating app due to uncaught exception 'NSGenericException', reason: 'UIPopoverPresentationController (<_UIActivityViewControllerPresentationController: 0x105a3b580>) should have a non-nil sourceView or barButtonItem set before the presentation occurs.' *** First throw call stack: ( 0 CoreFoundation 0x00000001804f71d0 __exceptionPreprocess + 172 1 libobjc.A.dylib 0x000000018009c094 objc_exception_throw + 72 2 UIKitCore 0x0000000185a5b17c -[UIPopoverPresentationController presentationTransitionWillBegin] + 2712 3 UIKitCore 0x0000000185a65de0 -[UIPresentationController _presentationTransitionWillBegin] + 28 4 UIKitCore 0x0000000185a6523c __80-[UIPresentationController _initViewHierarchyForPresentationSuperview:inWindow:]_block_invoke + 1928 5 UIKitCore 0x0000000185a633ec __77-[UIPresentationController runTransitionForCurrentStateAnimated:handoffData:]_block_invoke_3 + 296 6 UIKitCore 0x00000001868b2950 -[_UIAfterCACommitBlock run] + 64 7 UIKitCore 0x00000001868b2d64 -[_UIAfterCACommitQueue flush] + 164 8 UIKitCore 0x0000000186354f04 _runAfterCACommitDeferredBlocks + 256 9 UIKitCore 0x0000000186346bec _cleanUpAfterCAFlushAndRunDeferredBlocks + 76 10 UIKitCore 0x0000000186346cb4 _UIApplicationFlushCATransaction + 68 11 UIKitCore 0x0000000186263c48 __setupUpdateSequence_block_invoke_2 + 372 12 UIKitCore 0x000000018582f378 _UIUpdateSequenceRunNext + 120 13 UIKitCore 0x00000001862640a4 schedulerStepScheduledMainSectionContinue + 56 14 UpdateCycle 0x00000002501912b4 _ZN2UC10DriverCore18continueProcessingEv + 80 15 CoreFoundation 0x000000018041a4ac __CFMachPortPerform + 164 16 CoreFoundation 0x0000000180456aa8 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 56 17 CoreFoundation 0x00000001804560c0 __CFRunLoopDoSource1 + 480 18 CoreFoundation 0x0000000180455188 __CFRunLoopRun + 2100 19 CoreFoundation 0x000000018044fcec _CFRunLoopRunSpecificWithOptions + 496 20 GraphicsServices 0x0000000192a669bc GSEventRunModal + 116 21 UIKitCore 0x0000000186348574 -[UIApplication _run] + 772 22 UIKitCore 0x000000018634c79c UIApplicationMain + 124 23 SwiftUI 0x00000001da58d620 $s7SwiftUI17KitRendererCommon33_ACC2C5639A7D76F611E170E831FCA491LLys5NeverOyXlXpFAESpySpys4Int8VGSgGXEfU_ + 164 24 SwiftUI 0x00000001da58d368 $s7SwiftUI6runAppys5NeverOxAA0D0RzlF + 180 25 SwiftUI 0x00000001da31b42c $s7SwiftUI3AppPAAE4mainyyFZ + 148 26 ShareLinkSecondaryPlacementDemo.deb 0x0000000104d82b0c $s31ShareLinkSecondaryPlacementDemo0abcdE3AppV5$mainyyFZ + 40 27 ShareLinkSecondaryPlacementDemo.deb 0x0000000104d82bb8 __debug_main_executable_dylib_entry_point + 12 28 dyld 0x0000000104cc53d0 start_sim + 20 29 ??? 0x0000000104ff0d54 0x0 + 4378791252 ) libc++abi: terminating due to uncaught exception of type NSException
Replies
1
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0
Views
303
Activity
Dec ’25
On macOS, app's Settings model is not deallocated even after closing Settings window
Problem On the macOS when Settings view is closed, the @State model is not deallocated Feedback FB21393010 Environment macOS: 26.2 (25C56) Xcode: 26.2 (17C52) Steps to reproduce Run the project Open app's 'Settings Look at the console logs When model is created SettingsModel - init gets printed When Settings window is closed SettingsModel - deinit is not printed, meaning it is not deallocated Code SettingsModel import SwiftUI @Observable class SettingsModel { init() { print("SettingsModel - init") } deinit { print("SettingsModel - deinit") } } SettingsView import SwiftUI struct SettingsView: View { @State var model = SettingsModel() var body: some View { Text("Settings") .font(.largeTitle) .padding(200) } } App import SwiftUI @main struct SettingsBugApp: App { var body: some Scene { WindowGroup { ContentView() } Settings { SettingsView() } } }
Topic: UI Frameworks SubTopic: SwiftUI
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0
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0
Views
174
Activity
Dec ’25
In Mac app, when the Settings view that uses `@Environment(\.dismiss)` it causes the subview's models to be created multiple times.
Problem For a mac app, when the Settings view that uses @Environment(\.dismiss) it causes the subview's models to be created multiple times. Environment macOS: 26.2 (25C56) Feedback FB21424864 Code App @main struct DismissBugApp: App { var body: some Scene { WindowGroup { ContentView() } Settings { SettingsView() } } } ContentView struct ContentView: View { var body: some View { Text("Content") } } SettingsView struct SettingsView: View { @Environment(\.dismiss) private var dismiss var body: some View { VStack { Text("Settings") SectionAView() } } } SectionAView struct SectionAView: View { @State private var model = SectionAViewModel() var body: some View { Text("A") .padding(40) } } SectionAViewModel @Observable class SectionAViewModel { init() { print("SectionAViewModel - init") } deinit { print("SectionAViewModel - deinit") } } Steps to reproduce (refer to the attached video) 1 - Run the app on the mac 2 - Open app's Settings 3 - Notice the following logs being printed in the console: SectionAViewModel - init SectionAViewModel - init 4 - Tap on some other app, so that the app loses focus 5 - Notice the following logs being printed in the console: SectionAViewModel - init SectionAViewModel - deinit 6 - Bring the app back to focus 7 - Notice the following logs being printed in the console: SectionAViewModel - init SectionAViewModel - deinit Refer to screen recording
Topic: UI Frameworks SubTopic: SwiftUI
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0
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Views
220
Activity
Dec ’25
Navigation title flickers when tab is changed when used with a List / Form
Problem When a List / Form is added inside a TabView and navigationTitle is set, then switching between tabs causes the navigation title to flicker. Feedback: FB21436493 Environment Xcode: 26.2 (17C52) iOS: 26.2 (23C55) Reproducible on: Both simulator and device Root cause When List / Form is commented out, issue doesn't occur Steps to Reproduce Run app on iOS Switch between tabs Notice that the navigation title flickers Code ContentView import SwiftUI struct ContentView: View { @State private var selectedTab = TabItem.red var body: some View { NavigationStack { TabView(selection: $selectedTab) { ForEach(TabItem.allCases, id: \.self) { tab in Tab(tab.rawValue, systemImage: tab.systemImageName , value: tab) { // Problem occurs with a List / Form // Commenting out list works without flickering title List { Text(tab.rawValue) } } } } .navigationTitle(selectedTab.rawValue) } } } TabItem enum TabItem: String, CaseIterable { case red case green case blue var systemImageName: String { switch self { case .red: "car" case .green: "leaf" case .blue: "bus" } } } Screen recording:
Topic: UI Frameworks SubTopic: SwiftUI
Replies
3
Boosts
0
Views
306
Activity
Dec ’25
AppIntents default value
Hi, I have created an AppIntent in which there is a parameter called price, I have set the default value as 0. @Parameter(title: "Price", default: 0) var price: Int Problem When the shortcut is run this parameter is skipped Aim I still want to price to be asked however it needs to be pre-filled with 0 Question What should I do that the shortcut can still ask the price but be pre-filled with 0?
Replies
0
Boosts
0
Views
143
Activity
Dec ’25
Xcode to play a Sound when a fault is logged
Hi I have an Xcode project in which I am logging (os log) some faults when an error occurs. While developing I would like to notice it when the fault occurs. Questions Are there are better approaches to be alerted (sound or other means) when a fault occurs? My attempts so far: Add fault log and filter for faults Add breakpoint and play sound when breakpoint encountered Disadvantages with fault filtering: Though I can filter for faults sometimes I often need to look at debug messages. Having a lot of debug messages I am lost, yes I can filter but might forget to do it during every build Disadvantages with breakpoints: Sometimes I tend to delete breakpoints and might accidentally delete this breakpoint to play a sound
Replies
0
Boosts
0
Views
48
Activity
2w