we have identified a potential root cause for this issue.
Our app was originally built using Xcode 26 (iOS 26 SDK). When running on iOS 27, the top soft-edge blur did not work as expected.
To investigate, I set up Xcode 27 and completed a full build after addressing the required API compatibility issues. I then tested the app on an iOS 27 device and confirmed that the top soft-edge blur works correctly, without any blur-specific code changes.
This suggests that the issue may be related to building with the iOS 26 SDK and running on iOS 27, rather than the soft-edge blur implementation itself.
Hopefully, this helps others experiencing the same behavior.
It would be great if Apple could confirm whether this is an SDK compatibility issue or a known issue with the iOS 26 SDK when running on iOS 27.
Topic:
UI Frameworks
SubTopic:
SwiftUI
Tags: