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Reply to [WebXR] Support for AR module in VisionOS 2.x
@briankrealityi Never mind about the feedback. I’ve done it more than once and didn’t even get a confirmation. Since one can “activate“ camera passthrough by calling out the control centre while in VR mode, I suspect AR passthrough has been built into safari for quite some time but deliberately disabled to force people use ARKit. It really sucks.
Topic: Spatial Computing SubTopic: General Tags:
Jul ’25
Reply to [WebXR] Support for AR module in VisionOS 2.x
@briankrealityi Never mind about the feedback. I’ve done it more than once and didn’t even get a confirmation. Since one can “activate“ camera passthrough by calling out the control centre while in VR mode, I suspect AR passthrough has been built into safari for quite some time but deliberately disabled to force people use ARKit. It really sucks.
Topic: Spatial Computing SubTopic: General Tags:
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Jul ’25
Reply to WebAR with visionOS 2.0?
@Vision Pro Engineer the other features we would like to see coming are dom overlays and webxr/webgpu bindings. Hopefully avp will have at least the same level of support to webxr specs as meta quest.
Topic: Graphics & Games SubTopic: General Tags:
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Oct ’24
Reply to WebAR with visionOS 2.0?
@Vision Pro Engineer I have been closely following the latest vision os updates. It’s been several months and the vision is is now 2.1 rc. Is there any chance that immersive-ar mode will be supported soon?
Topic: Graphics & Games SubTopic: General Tags:
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Oct ’24