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Reply to [WebXR] Support for AR module in VisionOS 2.x
@briankrealityi Never mind about the feedback. I’ve done it more than once and didn’t even get a confirmation. Since one can “activate“ camera passthrough by calling out the control centre while in VR mode, I suspect AR passthrough has been built into safari for quite some time but deliberately disabled to force people use ARKit. It really sucks.
Topic: Spatial Computing SubTopic: General Tags:
Jul ’25
Reply to WebAR with visionOS 2.0?
@Vision Pro Engineer I have been closely following the latest vision os updates. It’s been several months and the vision is is now 2.1 rc. Is there any chance that immersive-ar mode will be supported soon?
Topic: Graphics & Games SubTopic: General Tags:
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Oct ’24
Reply to WebAR with visionOS 2.0?
@Vision Pro Engineer the other features we would like to see coming are dom overlays and webxr/webgpu bindings. Hopefully avp will have at least the same level of support to webxr specs as meta quest.
Topic: Graphics & Games SubTopic: General Tags:
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Oct ’24
Reply to [WebXR] Support for AR module in VisionOS 2.x
It's more than a year now. When can we see support to immersive-ar? The lack of ar greatly reduces the Vision Pro experience.
Topic: Spatial Computing SubTopic: General Tags:
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Jun ’25
Reply to [WebXR] Support for AR module in VisionOS 2.x
@briankrealityi Never mind about the feedback. I’ve done it more than once and didn’t even get a confirmation. Since one can “activate“ camera passthrough by calling out the control centre while in VR mode, I suspect AR passthrough has been built into safari for quite some time but deliberately disabled to force people use ARKit. It really sucks.
Topic: Spatial Computing SubTopic: General Tags:
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Jul ’25
Reply to [WebXR] Support for AR module in VisionOS 2.x
Another proof is the support of model tag in safari allowing placement of 3D models in AR. Without immersive-ar and webgpu binding, avp is functionally crippled and incomplete. It is an expensive toy without any practical use in any business settin.
Topic: Spatial Computing SubTopic: General Tags:
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Jul ’25
Reply to [WebXR] Support for AR module in VisionOS 2.x
Now Android XR with Chrome supports most of the WebXR spec. There is still no support of immersive-ar mode on AVP M2 and M5. What is going on?
Topic: Spatial Computing SubTopic: General Tags:
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Oct ’25
Reply to [WebXR] Support for AR module in VisionOS 2.x
@icewaterpp Exactly! Most companies use web apps. WebXR is the natural extension to WebGL and WeGPU apps. Having better support to WebXR will attract more developers.
Topic: Spatial Computing SubTopic: General Tags:
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Nov ’25