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RealityKit Shaders
Hi,Previously with ARKit/ARSCNView I could use a SCNTechnique to apply a shader to my scene, but I can't find out how to do something similar in RealityKit- Is there something like this in RealityKit? where I can apply a fragment/vertex shader to the scene- or a way to get the rendered scene as a texture?Kind RegardsChris
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2.5k
Jun ’21
Recording ARKit as Video
Hi, Is there a performant way to record the ARKit view as a video?- I've tried to use ReplayKit, but the methods are just not getting called.- I've tried the ARSessionDelegate call backs to get a CVPixelBuffer, but it's not a fully rendered frame.Has anyone got a solution?
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12k
Jul ’21
iOS 14 DNSServiceBrowse failed: NoAuth(-65555)
Hi, I am setting up a NSBrowser as follows: NWBrowser(for: .bonjour(type: bonjourType, domain: nil), using: parameters) When running on iOS13, everything works great, but on iOS14, I keep getting: nwbrowserfailondnserrorlocked [B3] DNSServiceBrowse failed: NoAuth(-65555) Is there something that I need to specifically set for iOS14? Kind Regards Chris
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3.4k
Feb ’21
visionOS DOCC command line build documentation fails
Hi, I am working on a visionOS Swift Package. I'm trying to generate the documentation for preview and export with the following commands, however I keep getting the error: /Users/chris/myfile.swift:6:8: error: no such module 'UIKit' import UIKit - I'm using UIKit for a color variable. My Package has: ... platforms: [.visionOS(.v1)] ... Failing Commands: swift package --disable-sandbox preview-documentation and PACKAGE_NAME=packageName REPOSITORY_NAME=repoName OUTPUT_PATH=./docs swift package --allow-writing-to-directory $OUTPUT_PATH \ generate-documentation --target $PACKAGE_NAME \ --disable-indexing \ --transform-for-static-hosting \ --hosting-base-path $REPOSITORY_NAME \ --output-path $OUTPUT_PATH The documentation does build if I build it from within Xcode's Product->Build Documentation menu Does anyone have any ideas what's wrong here?
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896
Feb ’24
VisionOS Hand Skeleton Default Pose
Hi, Is there a known default pose for the hand skeleton for VisionOS? There's the HandSkeleton.neutralPose but the matrices are all identity. Is there a certain shape to it? ie in the WWDC Video https://developer.apple.com/videos/play/wwdc2023/10111/ They are using Astronaut gloves, but in what position were these modelled? Fingers forward with the thumb at 90 degrees etc?
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559
May ’24