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Change in UITextFieldDelegate shouldChangeCharactersIn range.location behavior for Japanese input in iOS 26 with increased value
This problem occurs only when using the Japanese keyboard. After typing ""あい"" into a text field and pressing Enter, insert ""う"" between ""あ"" and ""い"". As a result, the displayed text becomes ""あううい"". Text field: ""あい"" → ""あううい"" The range values at this point: range.location = 2 range.length = 2 ・Behavior in iOS versions before 26 After typing ""あい"" into a text field and pressing Enter, insert ""う"" between ""あ"" and ""い"". As a result, the displayed text becomes ""あうい"". Text field: ""あい"" → ""あうい"" The range values at this point: range.location = 1 range.length = 1 The following source code can be used to reproduce the issue. mainApp (displaying a UIKit ViewController from SwiftUI) import SwiftUI import UIKit struct ViewControllerWrapper: UIViewControllerRepresentable { func makeUIViewController(context: Context) -> ViewController { return ViewController() } func updateUIViewController(_ uiViewController: ViewController, context: Context) {} } @main struct konnitihaApp: App { var body: some Scene { WindowGroup { ViewControllerWrapper() // UIKitのViewControllerを表示 } } } ViewController import UIKit class ViewController: UIViewController, UITextFieldDelegate { let textField = UITextField() let displayLabel = UILabel() // 追加で管理するプロパティ var replacementText: String = "" var textInsertLocation: Int = 0 var textSelectedLength: Int = 0 override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .white // UITextFieldの設定 textField.borderStyle = .roundedRect textField.placeholder = "" textField.delegate = self textField.translatesAutoresizingMaskIntoConstraints = false view.addSubview(textField) // UILabelの設定 displayLabel.text = "" displayLabel.layer.borderWidth = 2 displayLabel.layer.borderColor = UIColor.blue.cgColor displayLabel.translatesAutoresizingMaskIntoConstraints = false view.addSubview(displayLabel) // レイアウト NSLayoutConstraint.activate([ textField.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor, constant: 40), textField.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 20), textField.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: -20), textField.heightAnchor.constraint(equalToConstant: 40), //label displayLabel.topAnchor.constraint(equalTo: textField.bottomAnchor, constant: 500), displayLabel.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 20), displayLabel.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: -20), displayLabel.heightAnchor.constraint(equalToConstant: 40), ]) } // UITextFieldDelegate func textField(_ textField: UITextField, shouldChangeCharactersIn range: NSRange, replacementString string: String) -> Bool { self.replacementText = string self.textInsertLocation = range.location self.textSelectedLength = range.length print("rangeは",range) // ラベルに最新の文字列を反映 if let text = textField.text, let textRange = Range(range, in: text) { let updatedText = text.replacingCharacters(in: textRange, with: string) if textField == self.textField { displayLabel.text = updatedText } } return true } }
Topic: UI Frameworks SubTopic: UIKit
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Nov ’25
Popover Closes Automatically After Updating to iOS 26.1
After updating to iOS 26.1, the popover opened from a menu bar button closes automatically without any user interaction. When debugging, I found that onPop is being triggered on its own. This behavior did not occur in previous versions of iOS, and there have been no code changes on the app side, so I suspect this may be due to a system behavior change or a potential OS bug. main.dart import 'package:flutter/material.dart'; import 'package:popover/popover.dart' as popover; void main() { runApp(const MyApp()); } class MyApp extends StatelessWidget { const MyApp({super.key}); @override Widget build(BuildContext context) { return MaterialApp( home: Scaffold( appBar: AppBar( backgroundColor: Colors.cyan[100], title: const Text('Popover Example'), actions: const [ Padding( padding: EdgeInsets.only(right: 8.0), child: PopoverButton(), ), ], ), body: const Center(child: PopoverButton(),), ), ); } } class PopoverButton extends StatelessWidget { const PopoverButton({super.key}); @override Widget build(BuildContext context) { return CupertinoButton( padding: EdgeInsets.zero, color: Colors.pink[100], onPressed: () async { final res = await popover.showPopover<bool>( context: context, transitionDuration: const Duration(milliseconds: 30), bodyBuilder: (context) { return SizedBox( height: 100, width: 100, child: const Center( child: Text( 'aaa', style: TextStyle(fontSize: 24, color: Colors.black), ), ), ); }, barrierDismissible: true, direction: popover.PopoverDirection.bottom, arrowHeight: 15, arrowWidth: 30, barrierColor: Colors.black.withValues(alpha: 0), constraints: BoxConstraints( maxWidth: MediaQuery.of(context).size.width, maxHeight: MediaQuery.of(context).size.height * 2, ), shadow: const [ BoxShadow( color: Colors.black26, spreadRadius: 10, blurRadius: 80, offset: Offset.zero, ), ], ); }, child: const Text('menu'), ); } } pubspec.yaml description: "A new Flutter project." # The following line prevents the package from being accidentally published to # pub.dev using flutter pub publish. This is preferred for private packages. publish_to: 'none' # Remove this line if you wish to publish to pub.dev # The following defines the version and build number for your application. # A version number is three numbers separated by dots, like 1.2.43 # followed by an optional build number separated by a +. # Both the version and the builder number may be overridden in flutter # build by specifying --build-name and --build-number, respectively. # In Android, build-name is used as versionName while build-number used as versionCode. # Read more about Android versioning at https://developer.android.com/studio/publish/versioning # In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion. # Read more about iOS versioning at # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html # In Windows, build-name is used as the major, minor, and patch parts # of the product and file versions while build-number is used as the build suffix. version: 1.0.0+1 environment: sdk: ^3.6.0 # Dependencies specify other packages that your package needs in order to work. # To automatically upgrade your package dependencies to the latest versions # consider running flutter pub upgrade --major-versions. Alternatively, # dependencies can be manually updated by changing the version numbers below to # the latest version available on pub.dev. To see which dependencies have newer # versions available, run flutter pub outdated. dependencies: flutter: sdk: flutter # The following adds the Cupertino Icons font to your application. # Use with the CupertinoIcons class for iOS style icons. cupertino_icons: ^1.0.8 popover: 0.2.6+2 dev_dependencies: flutter_test: sdk: flutter # The "flutter_lints" package below contains a set of recommended lints to # encourage good coding practices. The lint set provided by the package is # activated in the analysis_options.yaml file located at the root of your # package. See that file for information about deactivating specific lint # rules and activating additional ones. flutter_lints: ^5.0.0 # For information on the generic Dart part of this file, see the # following page: https://dart.dev/tools/pub/pubspec # The following section is specific to Flutter packages. flutter: # The following line ensures that the Material Icons font is # included with your application, so that you can use the icons in # the material Icons class. uses-material-design: true # To add assets to your application, add an assets section, like this: # assets: # - images/a_dot_burr.jpeg # - images/a_dot_ham.jpeg # An image asset can refer to one or more resolution-specific "variants", see # https://flutter.dev/to/resolution-aware-images # For details regarding adding assets from package dependencies, see # https://flutter.dev/to/asset-from-package # To add custom fonts to your application, add a fonts section here, # in this "flutter" section. Each entry in this list should have a # "family" key with the font family name, and a "fonts" key with a # list giving the asset and other descriptors for the font. For # example: # fonts: # - family: Schyler # fonts: # - asset: fonts/Schyler-Regular.ttf # - asset: fonts/Schyler-Italic.ttf # style: italic # - family: Trajan Pro # fonts: # - asset: fonts/TrajanPro.ttf # - asset: fonts/TrajanPro_Bold.ttf # weight: 700 # # For details regarding fonts from package dependencies, # see https://flutter.dev/to/font-from-package
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