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Comment on Offline compilation: are the new metal tools already available in Xcode 14 beta?
@Iolo, I've tried air-lipo. Even though metal-source doesn't fail with this thin file, it produces a directory, not a JSON file. I've tried feeding this directory and JSON files in the directory, nothing gets me a GPU native binary using the metal command, as per the session video). So it still doesn't seem possible to harvest a Pipeline JSON file that can ultimately be used to generate a GPU binary.
Topic: Graphics & Games SubTopic: General Tags:
Jun ’22
Comment on Cannot debug Metal shaders with Indirect Command Buffers
Thanks again @Qwiff! Very true, I'm finding the GPU trace's access to buffers, geometry and textures seems to go a long way. Sharing your workflow/experience is very helpful to me (a n00b). As you said, if I can jam a debug-value in a debug buffer it gets be pretty close... just a bit annoying/time-suck given there's code setup and removal once I figure out what's wrong.
Topic: Graphics & Games SubTopic: General Tags:
Dec ’21