Dug in some more last night and I think you just can't scroll noise in the Reality Composer Pro shader graph right now. The "Texture Coordinates" seem to all switch a 2d (or 3d) image node (like noise or even a regular texture) to a output a single value, and there is no way to make that back into an image.
However, 'tiling and offset' seems to be the functionality that I want. Unfortunately, only the 'TiledImage' node supports UV tiling and offset. None of the noise nodes support this, and I can't figure out how to make a noise node be tiled or offset by using other nodes.
I did download an image of Perlin noise, and loaded that into a TiledImage node, then offset it using my example above and got similar behavior to what I want.
That results in a preview like this, which is sorta like what I want. I don't like the SIN back and forth, but I can prob fix that. The main thing is that it is changing each vertex. Just wish you could UV tile/offset the noise node!
Topic:
Spatial Computing
SubTopic:
Reality Composer Pro
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