I am leave of absence.
i don't know my dean, principal, superintendent information.
so, can i write my department office information in supervisor's information when applying?
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I finished my playground app, and I filled out my information on the submission page.
Can't find submit button
i'm learning about swiftui and machine learning(by python pytorch).
I want to use machine learning in swiftui like coreml or vision.
but, almost reference of coreml or vision are written in uikit.
so, any references(book or lecture or document, yotube) to machine learning with swiftui?
I want to get real time camera frames to apply machine learning in swiftui.
i made camera app with swiftui like this. but, i don't know how to get camera frame and how to apply machine learning techniques to camera frames
struct ImagePicker: UIViewControllerRepresentable {
var sourceType: UIImagePickerController.SourceType = .camera
func makeUIViewController(context: UIViewControllerRepresentableContext) -> UIImagePickerController {
let imagePicker = UIImagePickerController()
imagePicker.allowsEditing = false
imagePicker.sourceType = sourceType
return imagePicker
}
func updateUIViewController(_ uiViewController: UIImagePickerController, context: UIViewControllerRepresentableContext) {
}
}
I'm sorry I don't speak English well, so I use a translator so sentences may be awkward.
I am a Korean college student who likes swift.
Most Korean men go to the military. So next year I will take a leave of absence from university and I will be one of them.
But, I would like to participate in the annual WWDC swift student challenge.
Is it possible for me to participate and win?
If I take a leave of absence and participate as a soldier, is it impossible to receive the award?
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
WWDC Scholarships
Swift Student Challenge
WWDC22 Challenges
i use this code in my app
// MARK: - Protocol
protocol VideoManagerProtocol: AnyObject {
func didReceive(sampleBuffer: CMSampleBuffer)
}
final class VideoManager: NSObject {
// MARK: -- Properties
/// RequestPermissionCompletionHandler
typealias RequestPermissionCompletionHandler = ((_ accessGranted: Bool) -> Void)
/// delegate of VideoManager
weak var delegate: VideoManagerProtocol?
/// An object that manages capture activity.
let captureSession = AVCaptureSession()
/// A device that provides input (such as audio or video) for capture sessions.
// let videoDevice = AVCaptureDevice.default(.builtInWideAngleCamera, for: .video, position: .front) // choose deviceType, position is better but don't know ipad camera so choose default saftely
let videoDevice = AVCaptureDevice.default(for: .video)
/// A Core Animation layer that displays the video as it’s captured.
lazy var videoLayer: AVCaptureVideoPreviewLayer = {
return AVCaptureVideoPreviewLayer(session: captureSession)
}()
/// A capture output that records video and provides access to video frames for processing.
lazy var videoOutput: AVCaptureVideoDataOutput = {
let output = AVCaptureVideoDataOutput()
let queue = DispatchQueue(label: "VideoOutput", attributes: DispatchQueue.Attributes.concurrent, autoreleaseFrequency: DispatchQueue.AutoreleaseFrequency.inherit)
output.setSampleBufferDelegate(self, queue: queue)
output.alwaysDiscardsLateVideoFrames = true
return output
}()
// MARK: -- Methods
override init() {
guard let videoDevice = videoDevice, let videoInput = try? AVCaptureDeviceInput(device: videoDevice) else {
fatalError("No `Video Device` detected!")
}
super.init()
captureSession.addInput(videoInput)
captureSession.addOutput(videoOutput)
}
func startVideoCapturing() {
self.captureSession.startRunning() // do not operate in dispatch global background
// DispatchQueue.global(qos: .background).async {
// self.captureSession.startRunning()
// }
}
func stopVideoCapturing() {
captureSession.stopRunning()
}
func requestPermission(completion: @escaping RequestPermissionCompletionHandler) {
AVCaptureDevice.requestAccess(for: .video) { (accessGranted) in
completion(accessGranted)
}
}
}
extension VideoManager {
}
// MARK: - AVCaptureVideoDataOutputSampleBufferDelegate
extension VideoManager: AVCaptureVideoDataOutputSampleBufferDelegate {
func captureOutput(_ output: AVCaptureOutput, didDrop sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
delegate?.didReceive(sampleBuffer: sampleBuffer)
}
}
i tried like this AVCaptureDevice.default(.builtInWideAngleCamera, for: .video, position: .back)
The camera uses only the front camera. how to use back camera?
that is my python code (file name pythonTest.py)
while True:
a = input()
print(a)
I want to run this python code in a swift script and get the result.
For example, I would like to enter something command like this.
python3 pythonTest.py\n1\n2\n3\n and ctrl + C
i found Process() but this is only entered once and I don't know how to handle input(), ctrl + C
How can I do that?
If it's not possible in Swift, is it possible in Python?
The process of the app I'm trying to make is simply like this.
It calls the weather API every morning at 7:00 and gives a notification if it rains.
Do I need to create a new backend server or is it possible to schedule on iOS?
Topic:
Programming Languages
SubTopic:
Swift
Tags:
APNS
Swift
Notification Center
User Notifications
I am a student preparing for the wwdc swift student challenge.
I am trying to build an AR app, but rcproject is not loading in swiftpm. What should I do?
My code is below.
private var game = try! game.loadGame()
help me..
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
WWDC Scholarships
WWDC22 Challenges
I won the challenge.
Will supervisors be contacted further after I win? (Requirements such as student identification)
If so, I would like to consult with the supervisor.
This code works fine.
struct Cardify: AnimatableModifier {
init(isFaceUp: Bool) {
rotation = isFaceUp ? 0 : 180
}
var animatableData: Double {
get { rotation }
set { rotation = newValue }
}
var rotation: Double
func body(content: Content) -> some View {
ZStack {
let shape = RoundedRectangle(cornerRadius: DrawingConstants.cornerRadius)
if rotation < 90 {
shape.fill().foregroundColor(.white)
shape.strokeBorder(lineWidth: DrawingConstants.lineWidth)
} else {
shape.fill()
}
content
.opacity(rotation < 90 ? 1 : 0)
}
.rotation3DEffect(Angle.degrees(rotation), axis: (0, 1, 0))
}
private struct DrawingConstants {
static let cornerRadius: CGFloat = 10
static let lineWidth: CGFloat = 3
}
}
But the code below where I changed AnimatableModifier to Animatable, ViewModifier doesn't work.
struct Cardify: Animatable, ViewModifier {
init(isFaceUp: Bool) {
rotation = isFaceUp ? 0 : 180
}
var animatableData: Double {
get { rotation }
set { rotation = newValue }
}
var rotation: Double
func body(content: Content) -> some View {
ZStack {
let shape = RoundedRectangle(cornerRadius: DrawingConstants.cornerRadius)
if rotation < 90 {
shape.fill().foregroundColor(.white)
shape.strokeBorder(lineWidth: DrawingConstants.lineWidth)
} else {
shape.fill()
}
content
.opacity(rotation < 90 ? 1 : 0)
}
.rotation3DEffect(Angle.degrees(rotation), axis: (0, 1, 0))
}
private struct DrawingConstants {
static let cornerRadius: CGFloat = 10
static let lineWidth: CGFloat = 3
}
}
how do i fix it?
I'm trying to create an app that uses artificial intelligence technology.
One of the models provided on this website(https://developer.apple.com/machine-learning/models/) will be used.
Are there any copyright or legal issues if I create an app using the model provided by this website and distribute it to the App Store?
I'm sorry I don't speak English well, so I use a translator so sentences may be awkward.
I am a Korean college student who likes swift.
Most Korean men go to the military. So next year I will take a leave of absence from university and I will be one of them.
But, I would like to participate in the annual WWDC swift student challenge.
Is it possible for me to participate and win?
If I take a leave of absence and participate as a soldier, is it impossible to receive the award?
I wonder how the + function is used directly.
extension CGPoint {
static func add(lhs: Self, rhs: Self) -> CGPoint {
CGPoint(x: lhs.x + rhs.x, y: lhs.y + rhs.y)
}
static func +(lhs: Self, rhs: Self) -> CGPoint {
CGPoint(x: lhs.x + rhs.x, y: lhs.y + rhs.y)
}
}
private func testCGPoint() {
let dummy1 = CGPoint(x: 2, y: 3)
let dummy2 = CGPoint(x: 4, y: 5)
let dummy3: CGPoint = .add(lhs: dummy1, rhs: dummy2)
let dummy4: CGPoint = dummy1 + dummy2
}
in my expectation, I thought that the + function would be used like the add function. i thought this form.
CGPoint.+(lhs: dummy1, rhs: dummy2)
But the + function did not.
How are you doing this?
I am a student studying AR with ARkit.
I want a variety of assets that can be used commercially. (there are limits to what I can do myself...)
Is there any place where I can get assets(like 3Dmodels, usdz file etc.) like Unity's asset store?
The resources on the Apple developer homepage are good but few, and don't know if they are commercially available.