App Store

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The App Store allows users around the world to discover and download your iOS and iPadOS apps.

Posts under App Store tag

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Setting Required Capabilities for Foundation Models
Cross-posting this from https://developer.apple.com/forums/thread/795707 per ask from DTS Engineer: Is there any way to ensure iOS apps we develop using Foundation Models can only be purchasable/downloadable on App Store by folks with capable devices? I would've thought there would be a Required Capabilities that App Store would hook into for Apple Intelligence-capable devices, but I don't seem to see it in the documentation here: https://developer.apple.com/documentation/bundleresources/information-property-list/uirequireddevicecapabilities The closest seems to be iphone-performance-gaming-tier as that seems to target all M1 and above chips on iPhone & iPad. There is an ipad-minimum-performance-m1 that would more reasonably seem to ensure Foundation Models is likely available, but that doesn't help with iPhone. So far, it seems the only path would be to set Minimum Deployment to iOS 26 and add iphone-performance-gaming-tier as a required capability, but I'm a bit worried that capability might diverge in the future from what's Foundation Model / Apple Intelligence capable since we're really wanting the devices with Apple Neural Engine sufficient for Apple Intelligence features in the SDKs (like Foundaton Models, Image Playgrounds, Audio Transcription, etc.) While I understand for the majority of apps they'll want to just selectively add in Apple Intelligence features and so can be usable by folks whose devices don't support it, the app experience I'm building doesn't make sense without the Foundation Models being available and I'd rather not have a large number of users downloading the app to be told "Sorry, your device is not capable of Apple Intelligence and so can't use this app" I've created a Feedback Assistant ticket tracking the question/ask here: FB19366221
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Swift 6 Minimum Requirement for App Store
Good afternoon, all! I was wondering if there was a timeline for when the App Store and/or TestFlight will drop support for Swift 5? I know Swift 6 was released last year and historically App Store requires a certain SDK minimum for upload. I was wondering if any SDK update was on the docket that would effectively force applications onto Swift 6? Looking at past releases, I had estimated mid to late 2026, but I wanted to confirm? Swift 4 Released September 2017 Became the default SDK in Xcode 9 Strongly "encouraged" via the iOS 12 SDK in late 2018 Essentially "required" by early 2019 Swift 5 Released March 2019 Became the default SDK in Xcode 10.2 Strongly "encouraged" via the iOS 12.1 SDK in early 2019 Essentially "required" by late 2020 Swift 6 Released June 2024 Became the default SDK in Xcode 16 Strongly "encouraged" via the iOS 18 SDK in April 2025 **Essentially "required" by mide-late 2026 ?? ** Thank you in advance!
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App Review Stuck in “Waiting for Review” for Almost 2 Months
Dear App Review Team, Two of our apps have been stuck in the “Waiting for Review” status for an unusually long time: App ID: 6505008761 – waiting since June 9, 2025. App ID: 6745278624 – waiting since June 19, 2025. Normally, reviews start within a few days, but in our case, it’s been almost two months without any updates or communication from Apple. We would like to know: Is there a specific reason for this extended hold? Is any action required from our side? When can we expect the review to proceed? Any clarification would be greatly appreciated. Thank you.
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Inquiry About Push Notification Behavior After App Transfer
We are in the process of transferring our app to a new Apple Developer Organization account. Our app uses the Apple Push Notification service (APNs) with a .p8 authentication key configured on our server to send push notifications. We would like to confirm: Once the app transfer is completed, will push notifications continue to work temporarily using the existing .p8 key on our server, until we generate and configure a new .p8 key under the new organization's account? Understanding this behavior is critical for us to ensure a smooth transition and avoid any disruption in push notification delivery for our users. Thank you for your guidance and support.
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Setting Required Capabilities for Foundation Models
Is there any way to ensure iOS apps we develop using Foundation Models can only be purchasable/downloadable on App Store by folks with capable devices? I would've thought there would be a Required Capabilities that App Store would hook into, but I don't seem to see it in the documentation here: https://developer.apple.com/documentation/bundleresources/information-property-list/uirequireddevicecapabilities The closest seems to be iphone-performance-gaming-tier as that seems to target all M1 and above chips on iPhone & iPad. There is an ipad-minimum-performance-m1 that would more reasonably seem to ensure Foundation Models is likely available, but that doesn't help with iPhone. So far, it seems the only path would be to set Minimum Deployment to iOS 26 and add iphone-performance-gaming-tier as a required capability, but I'm a bit worried that capability might diverge in the future from what's Foundation Model / Apple Intelligence capable. While I understand for the majority of apps they'll want to just selectively add in Apple Intelligence features and so can be usable by folks whose devices don't support it, the app experience I'm building doesn't make sense without the Foundation Models being available and I'd rather not have a large number of users downloading the app to be told "Sorry, you're not Apple Intelligence capable"
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New App taking over Bundle Id from old app.
Hi everyone We have brought the iOS development in-house from a consulting firm and have developed a new app that will replace the old one. To minimize disruption for users of the old app during this upgrade, we would like to release the new app as an update to the old one, using the Bundle ID from the old app. It is important to note that the old app has already been released through the App Store. The two apps share no code and are almost incompatible on any points. Is it possible to change the Bundle ID and delete UserDefaults from the old app during the transition to the new app? We look forward to your input!
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DNS Proxy Provider in a public App Store app
Hello, I have a question about developing an iOS app for general public. Can such an app use DNS Proxy Provider? The TN3134: Network Extension provider deployment article states that DNS Proxy Provider has the following restriction: "per-app on managed devices". Does this imply that a DNS Proxy Provider that can be used in a regular iOS App Store app? On the other hand, NEDNSProxyProvider only works with NEAppProxyFlow, is it possible to make it NOT per-app?
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Request for Account Upgrade to Organization Account
I am writing to request an upgrade of my account from a personal account to an organization account. I attempted to reach out a few days ago but have not received any feedback over the past 4-5 days. This matter is quite urgent as my project, which is related to finance, needs to be launched soon. I am concerned that the app might reject it since it is currently linked to a personal account rather than an organization account. I would greatly appreciate your prompt assistance in resolving this issue. Thank you for your attention to this matter.
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Launching a Sequel That Shares Code/Assets With Original App – Any Platform Conflicts?
Hello! I recently transferred ownership of an old game (hasn't been updated for 6+ years) to my developer account. Since then, I’ve been working on a sequel to the original, but with significant changes. This new title: Is fully redesigned into a a new gameplay experience, metagame systems, progression Has a revamped UI and UX Uses some shared code and assets from the original game that are the underlying game mechanics (previous game was "endless" in each run, this game has hundreds of levels on top of a new roguelike system with hundreds of unlocks) My question is: If I launch this as a new app as a sequel while keeping the original live on the App Store, will there be any potential conflicts from a platform or policy standpoint — especially considering the shared backend, assets, and art? I want to be sure I’m not violating any platform rules related to duplicate or derivative apps, especially since both would be live simultaneously and serve different gameplay purposes. Any insight from Apple staff would be greatly appreciated. Thanks!
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App Store Connect Error ITMS-90058: This bundle is invalid
App Store Connect rejects the build with the following error: Please correct the following issues and upload a new binary to App Store Connect. ITMS-90058: This bundle is invalid - The value for key CFBundleVersion [iphoneos] in the Info.plist file must be a period-separated list of at most three non-negative integers. Please find more information about CFBundleVersion at https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleversion But we double-checked at the app level; in all places the CFBundleVersion and versions is mentioned in the correct format. Even though we tried to upload via Xcode and Transporter, both show success. but the build is not reflecting in TestFlight. Receive the above error message via mail. data: { "attributes": { "cfBundleShortVersionString": "3.25.9", "cfBundleVersion": "25", "p Validated with the delivery log, but the delivery log also shows correct versioning only.
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Potential Issue with SKStoreReviewController.requestReview API - Significant Drop in App Store Ratings
We are experiencing a significant issue with the SKStoreReviewController.requestReview(in: scene) API that may be affecting our app's rating collection on the App Store. Issue Details: Development Environment Behavior: The rating popup displays consistently in development builds (as expected per documentation) API calls are functioning correctly in our test environment Production Environment Issue: We have observed a major drop in App Store ratings received between January and July 2025 The same codebase that works in development is deployed to production Analytics Confirmation: Before calling SKStoreReviewController.requestReview() in production, we fire analytics tags to track API invocations Our analytics show no drop in the number of times this API is being called This confirms the API is being invoked correctly in production Discrepancy: Despite consistent API calls (confirmed by analytics), we see a major drop in actual ratings received on the App Store This suggests the rating popup may not be displaying to users in production, even though the API call is successful Questions: Are there any known issues with SKStoreReviewController.requestReview() API between January-July 2025? Are there any iOS version-specific issues that might prevent the popup from appearing in live app? What debugging steps do you recommend to identify why the API calls aren't resulting in visible rating prompts?
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Product Not Found Despite Approval
Problem Description: My iOS app's In-App Purchase shows "Product not found" error even though the IAP is approved in App Store Connect. The app returns 0 available products when trying to fetch them. But there are no errors in Simulator. Technical Details: App: iOS SwiftUI app using StoreKit 2 Error: Product not found. Available products count: 0 What Works: App compiles and runs without errors StoreKit 2 implementation follows Apple's guidelines Product fetching code is correct (Product.products(for:)) IAP is approved in App Store Connect Bundle ID matches between Xcode and App Store Connect No errors shown in App Store Connect interface What Doesn't Work: Product.products(for:) returns empty array App cannot find the approved IAP product Purchase flow cannot proceed due to missing product App Store listing doesn't show "Offers In-App Purchases" badge What I've Tried: Implemented product caching and robust error handling Added comprehensive debug logging Verified bundle ID and product ID match exactly Uploaded multiple app versions (3+ rounds) Waited for App Store approval each time Tested on multiple devices and accounts Checked App Store Connect for any configuration issues Status Quo: The IAP is approved in App Store Connect but Apple's servers are not returning the product to the app. This appears to be a StoreKit backend configuration issue rather than a code problem. Again I'm getting no errors in Simulator Has anyone experienced this specific issue where an approved IAP returns 0 products? What was the solution? P.S. One thing that I added: when the user buys the App they get a pre written script as a thank you. Which Is part of the “product”. P.P.S https://github.com/Fle4k/Dialog https://apps.apple.com/app/dialog-pro/id6746421328
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storefront.countryCode is fixed to USA in iOS 26 beta
Whether using Storefront.current?.countryCode or SKPaymentQueue.default().storefront?.countryCode, both are returning "USA" only. (It used to return the correct country code before the update.) In the sandbox environment, the country code is returned correctly, but in the TestFlight environment, it always returns "USA". There's no mention of this behavior in the beta release notes, so I'm posting it here for visibility.
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Received Pending Termination Notice – Seeking Advice Before Submitting Appeal (Section 3.2(f))
Hi, I recently received a Pending Termination Notice from the Apple Developer Program, citing evidence of dishonest or fraudulent activity and a violation of Section 3.2(f) of the Apple Developer Program License Agreement. I believe this action may have been triggered by a mistaken device or network association with my brother’s developer account, which was previously terminated. While we did use the same MacBook and iPhone/iPad for testing in the past, we are completely separate indie developers with different Apple IDs, apps, and publishing histories. All of my apps are 100% original, built over the past 5 years with significant time and effort. I’ve already prepared a full appeal that includes: Proof of identity confirming we are two different individuals A detailed explanation of the historic device overlap A strong commitment to compliance, including use of dedicated devices, accounts, and networks moving forward Before I submit, I’m hoping to ask: Is there any way to ensure my appeal will be reviewed by a human and not auto-dismissed? Has anyone experienced a similar issue and successfully resolved it? Is there a direct way to reach Developer Relations or App Review for edge cases like this? I’m fully committed to adhering to Apple’s guidelines and would greatly appreciate any opportunity to resolve this misunderstanding. Thank you for your time and any help
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Any difference between primary language English U.S. and U.K.?
Hi. I have chosen a name for my new app, which isn't available in "English U.S.". When uploading it to TestFlight using Xcode, I get. The app name you entered is already being used. If you have trademark rights to this name and would like it released for your use, submit a claim. I changed the primary (and only) language from "English U.S." to "English U.K." and the app name is now accepted by App Store Connect. The app is supposed to be worldwide available and doesn't target any specific geographical region. It's also only available in English (no localizations). Are there any disadvantages using "English U.K." i.s.o. "English U.S."? What are the differences between both when it comes to App Store presentation, ranking, search, ... I don't really see why Apple offers 4 English languages. Every style understands the other one, despite some minor spelling differences.
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Advanced Commerce API returns 404 not found
We got access into Advanced Commerce API and trying out the server APIs. I was trying out the Migrate a Subscription to Advanced Commerce API but the API was just simply returning not found to me with a generic error code 4040000 (this is undocumented in the API doc). Here is the request body { "descriptors": { "description": "User migrated from old plan to Essential", "displayName": "Essential Plan" }, "items": [ { "sku": "com.company.essential", "description": "A new subscription description after migration", "displayName": "Essential" } ], "requestInfo": { "requestReferenceId": "11aa3174-9aeb-41a6-996d-fc655a793c06" }, "storefront": "HKG", "targetProductId": "com.company.subscription.base", "taxCode": "C003-00-1" } Headers Authorization: Bearer <REQUEST_TOKEN> And the response { "errorCode": 4040000, "errorMessage": "Not found." } Am I doing something wrong or there will be additional configuration needed?
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App removed from Top Charts after DPLA notice, What now?
I got a “DPLA violation” email. About an hour later my app disappeared from Top Charts in multiple countries. The app is still live, searchable, and on the product page it still says “Chart No.2 – Education.” I only posted it on Reddit and made lifetime free to get feedback from the community. Here's the email: "Notification of Apple Developer Program License Agreement (“DPLA”) violation: Hello xx, We're writing to inform you that your company isn't in compliance with the Apple Developer Program License Agreement (DPLA). Section 11.2 (Termination) states: (g) if You engage, or encourage others to engage, in any misleading, fraudulent, improper, unlawful or dishonest act relating to this Agreement, including, but not limited to, misrepresenting the nature of Your Application (e.g., hiding or trying to hide functionality from Apple’s review, falsifying consumer reviews for Your Application, engaging in payment fraud, etc.). Be aware that manipulating App Store chart rankings, user reviews or search index may result in the loss of your developer program membership." The weird part: • The product page still shows ranks like “Chart No.2 – Education” (Hong Kong, and similar positions in a few other countries). • Search still finds the app normally. • But in the actual Top Charts lists the app is gone. Territories affected (so far): Hong Kong, Taiwan, Macao, South Korea, Singapore, Malaysia, Portugal and a few more. I did not buy installs, did not pay for reviews, did not gate features behind ratings. After the email I double checked and removed any copy that could be read as an incentive for reviews, just in case. I have already emailed Support (Search & Discoverability and App Review). I am waiting, but thought I should ask here too. My questions 1. Has anyone else seen their app silently removed from charts right after a DPLA warning? 2. Did it come back on its own? How long did it take? 3. Is there anything specific I should fix besides waiting and cleaning wording? 4. Is there an official appeal path for chart suppression, not full removal? Reddit posts for context: • https://www.reddit.com/r/iosapps/comments/1m4klxs/giving_away_lifetime_free_for_limited_time_i/ • https://www.reddit.com/r/SideProject/comments/1m5d7gh/im_giving_away_free_lifetime_access_for_my/ Thanks in advance for any guidance or shared experience.
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