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Reply to Changing the volume of an SCNAudioPlayer in real time - Swift
if let player = audioPlayers.first?.audioNode as? AVAudioMixing { player.volume = min(yourValue, 1) } I found solution in different source! Worked for iOS 13 and 14. Thank Charlotte Magnusson!
Topic: Graphics & Games SubTopic: SceneKit Tags:
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Sep ’21