Hello @a_el_amraoui , @ygx
consumptionStatus
Some examples of consumption status include the following scenarios:
Scenario 1: A user purchases a “bag of 100 coins” in your app and spends all 100 coins. The in-app purchase is considered fully consumed.
Scenario 2: If your app has an exchange platform that has bartering, or if your app transferred an in-app purchase from one account to another user’s account, the in-app purchase is considered fully consumed.
It’s a numerical value (usually in minutes or hours).
playTime
It helps Apple understand how much of the app or in-app purchase was consumed.
For example:
If playTime = 5, it means the user used the app (or specific purchased feature/content) for 5 minutes (or hours, depending on your unit) before refunding.
If playTime = 0, it means the customer never used the app or content.
Thanks