As far as I'm aware, mpv and libass are doing the right thing (performing font lookup via CoreText), but still fail to render some Chinese text in many cases. For instance, attempting to render the character "菱" on a machine with the en-US locale will result in last-resort fallback (and tofu), as the PingFang.ttc MobileAsset isn't downloaded (and I haven't been able to find any documented way to trigger it to download). Not all rendering of Chinese text takes place on machines with a Chinese locale.
I filed FB15161959 on this subject in September, and haven't received any response.
Currently, my recommendation to work around this issue is for app developers to ship a copy of Noto Sans CJK (which is permissively licensed), though depending on the application's font management infrastructure, this might require "pseudo-installing" the font via CTFontManagerRegisterFontsForURL. CJK fonts are fairly large, so the added filesize may be prohibitive for some developers; hopefully the system-font situation will be resolved soon.
Topic:
Graphics & Games
SubTopic:
General
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