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Reply to How to stop everything in the scene for a second?
put everything in your scene under a node (the things you want to stop) but not the scene itself. On that node run an action that has three actions: the first one just pauses that node (everythingNodeUnderScene.paused = true) the second action is just a wait action the third action sets the SKNode's paused attribute to false
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Oct ’20