put everything in your scene under a node (the things you want to stop) but not the scene itself. On that node run an action that has three actions:
the first one just pauses that node (everythingNodeUnderScene.paused = true)
the second action is just a wait action
the third action sets the SKNode's paused attribute to false
Topic:
Graphics & Games
SubTopic:
SpriteKit
Tags: