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UIScrollView does not give touches to subview if drag starts quickly
I have a UIScrollView, and its subview inside needs to respond to some touchesMoved events without scrolling. I've got it mostly working, but with one sticking point that confuses the user: if I touch and quickly move my finger, then the UIScrollView takes the gesture as a scroll, and never calls the touchesBegan, touchesMoved, etc., of its subview. However, if I touch, then pause for a bit, then drag, then things work as intended: the subview gets touchesBegan, touchesMoved, etc., and things are handled without any scrolling. On my UIScrollView, I've set: delaysContentTouches = false canCancelContentTouches = true And I've overrode touchesShouldCancel(in view: UIView). But that does not get called in the case when I quickly drag my finger. Is there something else I need to do?
Topic: UI Frameworks SubTopic: UIKit Tags:
1
0
1.7k
Feb ’22
For cursor update events (with NSTrackingArea) how to know if it's coming or going?
I've added an NSTrackingArea to my NSView because I want a certain rectangular area to show a different cursor. As expected, my view gets a call to it's cursorUpdate:(NSEvent*) method, but how do I tell whether it's an "enter" or "leave". - (void)cursorUpdate:(NSEvent *)event { // Do I push or pop my custom NSCursor? } I notice the event.modifierFlags changes from 8 to 9. But I don't see any public enum constants to test that, so I don't know if I can depend on that. The public enum contains stuff like this, in the higher bits. typedef NS_OPTIONS(NSUInteger, NSEventModifierFlags) { NSEventModifierFlagCapsLock = 1 << 16, NSEventModifierFlagShift = 1 << 17, ... The tracking area setup code: NSRect nsRect = ... NSTrackingAreaOptions options = NSTrackingCursorUpdate | NSTrackingActiveInKeyWindow; NSTrackingArea *trackingArea = [[NSTrackingArea alloc] initWithRect: nsRect options: options owner: owner userInfo: userInfo]; [myView addTrackingArea: trackingArea];
Topic: UI Frameworks SubTopic: AppKit Tags:
1
0
1.5k
Oct ’22
Important item in Keychain seems to have disappeared (after years)
I had the following code in a program that I used to encrypt some important files. I haven't run it in a few years. It used to work, and now it seems the password is mysteriously gone from my Keychain! The return value is now errSecItemNotFound. I'm upset with myself for not backing up the key/password somewhere else. Is there anywhere this could be hiding? Did Apple move it somewhere? I know they created this "Passwords" app in recent years, but I don't see anything in there with the "account" string I used. I run the app from Xcode, so maybe it is in the "container" data somewhere? I do see keychain files under ~/Library. Maybe there is a way to look through old Time Machine backups. Ug. So stressful. Just looking for pointers on where the data might be, and why it might have disappeared. Unfortunately it was not a "guessable" password, it was a generated 256 bit key, base64 encoded. Perhaps I could crack that with brute force if I'm determined enough... public static func queryGenericPasswordAsString(account: String) throws -> String { let query: [String: Any] = [kSecClass as String: kSecClassGenericPassword, kSecMatchLimit as String: kSecMatchLimitOne, kSecAttrAccount as String: account, kSecReturnAttributes as String: true, kSecReturnData as String: true] var item: CFTypeRef? let status = SecItemCopyMatching(query as CFDictionary, &item) guard status != errSecItemNotFound else { throw KeychainError.noPassword } ... }
8
0
467
Mar ’25
CustomMetalView sample uses deprecated functions - update?
The sample code here, has code like: // Create a display link capable of being used with all active displays cvReturn = CVDisplayLinkCreateWithActiveCGDisplays(&_displayLink); But that function's doc says it's deprecated and to use NSView/NSWindow/NSScreen displayLink instead. That returns CADisplayLink, not CVDisplayLink. Also the documentation for that displayLink method is completely empty. I'm not sure if I'm supposed to add it to run loop, or what, after I get it. It would be nice to get an updated version of this sample project and/or have some documentation in NSView.displayLink
2
0
393
Jul ’25
Images in documentation comments not working?
Does anyone use this? I can't get it working. I'm talking about code in normal swift files, not playgrounds.Example:/// ![testdiagram](/Users/me/fullpathto/test-image.png) /// ![test xcode image](http://devimages.apple.com.edgekey.net/assets/elements/icons/128x128/xcode.png) ///Neither one displays anything in the documentation popover or the Quick Help Inspector.The docs act like it works: https://developer.apple.com/library/archive/documentation/Xcode/Reference/xcode_markup_formatting_ref/Images.html#//apple_ref/doc/uid/TP40016497-CH17-SW1A lot of my code would really benefit from diagrams in documentation. I'd love to be able to use this.
3
0
1.9k
Oct ’22
Popping back multiple levels?
I have a UI where you can navigate/push views like this: Root view &gt; List of things &gt; View thing &gt; Edit thingThe "Edit thing" view can also delete it. After a delete, I want it to pop back to the "List of things". Best I've got now is to call `presentationMode.wrappedValue.dismiss()` on the "Edit thing" view, and then again in the "View thing" view, but that time inside DispatchQueue.main.async { }. It works but the double animation is kind of clunky.Is there a better way?
3
0
7.5k
Sep ’21
Confirm Fix-it by keyboard shortcut? Return key doesn't do it.
Is there a way to quickly confirm a "fix-it" popup using only the keyobard? The "Fix Next Issue" and "Fix Previous Issue" commands just show the popup. I still have to manually press the "Fix" button. Return key simply dismisses the popup. Clicking that tiny button 1000's of times is annoying. Xcode 12.4. In IntelliJ I can fly through these with a nice keyboard shortcut. I'm looking for a similar thing in Xcode.
1
0
1.1k
Oct ’22
TextField is mutating its model when not editing?
This minimal code demonstrates a problem I'm having. As you adjust the Slider (high precision numbers), the TextField sets the model, changing the number's precision to its format. But I only want it to use the 3-digit fraction for display, or if the user edits in the field. It shouldn't be mutating the model just because it's displaying the value, no? Is it a bug? It doesn't seem right to me. struct ContentView: View {     @State var number: Double = 0 // wrap binding to log the `set` calls     var textFieldBinding: Binding<Double> {         Binding { number } set: {             print("Setting from TextField: \($0)")             number = $0         }     }     var sliderBinding: Binding<Double> {         Binding { number } set: {             print("Setting from Slider: \($0)")             number = $0         }     }     var body: some View {         VStack {             TextField("Number", value: textFieldBinding, format: .number.precision(.fractionLength(3)))             Slider(value: sliderBinding, in: 0...5.0)         }.frame(maxWidth: 300)     } } When you drag the slider, you see stuff like: Setting from Slider: 1.0073260217905045 Setting from TextField: 1.007 ...
0
0
405
Oct ’21
SwiftUI Text inside Text interpolation bug?
Why the does this display "Hello1" and not "HelloWorld"? Then if I put a space between them it works as expected. (macOS 12.0.1) struct ContentView: View {     var body: some View {         let t1 = Text("Hello").foregroundColor(.red)         let t2 = Text("World").foregroundColor(.blue)         Text("\(t1)\(t2)")             .padding()             .frame(width: 200)     } }
1
0
829
Nov ’21
UIScrollView does not give touches to subview if drag starts quickly
I have a UIScrollView, and its subview inside needs to respond to some touchesMoved events without scrolling. I've got it mostly working, but with one sticking point that confuses the user: if I touch and quickly move my finger, then the UIScrollView takes the gesture as a scroll, and never calls the touchesBegan, touchesMoved, etc., of its subview. However, if I touch, then pause for a bit, then drag, then things work as intended: the subview gets touchesBegan, touchesMoved, etc., and things are handled without any scrolling. On my UIScrollView, I've set: delaysContentTouches = false canCancelContentTouches = true And I've overrode touchesShouldCancel(in view: UIView). But that does not get called in the case when I quickly drag my finger. Is there something else I need to do?
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
1
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0
Views
1.7k
Activity
Feb ’22
Is TextKit 2 built on Core Text?
It's a simple question. I'm just trying to understand how these things fit together. Core Text doesn't seem to get updated much, but maybe that's because it's low level and doesn't need it. I assume it's still the recommended way to do low-level text things not handled by TextKit. ?
Replies
1
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0
Views
1.6k
Activity
Jun ’22
Documentation on SIMD matrix types is gone?
If I go to the Xcode documentation viewer and type simd_float3x3 in the search field, nothing comes up. I swear these things used to have documentation. Where is it? Is it a bug? (Xcode 13.4.1)
Replies
1
Boosts
0
Views
1.3k
Activity
Aug ’22
For cursor update events (with NSTrackingArea) how to know if it's coming or going?
I've added an NSTrackingArea to my NSView because I want a certain rectangular area to show a different cursor. As expected, my view gets a call to it's cursorUpdate:(NSEvent*) method, but how do I tell whether it's an "enter" or "leave". - (void)cursorUpdate:(NSEvent *)event { // Do I push or pop my custom NSCursor? } I notice the event.modifierFlags changes from 8 to 9. But I don't see any public enum constants to test that, so I don't know if I can depend on that. The public enum contains stuff like this, in the higher bits. typedef NS_OPTIONS(NSUInteger, NSEventModifierFlags) { NSEventModifierFlagCapsLock = 1 << 16, NSEventModifierFlagShift = 1 << 17, ... The tracking area setup code: NSRect nsRect = ... NSTrackingAreaOptions options = NSTrackingCursorUpdate | NSTrackingActiveInKeyWindow; NSTrackingArea *trackingArea = [[NSTrackingArea alloc] initWithRect: nsRect options: options owner: owner userInfo: userInfo]; [myView addTrackingArea: trackingArea];
Topic: UI Frameworks SubTopic: AppKit Tags:
Replies
1
Boosts
0
Views
1.5k
Activity
Oct ’22
Important item in Keychain seems to have disappeared (after years)
I had the following code in a program that I used to encrypt some important files. I haven't run it in a few years. It used to work, and now it seems the password is mysteriously gone from my Keychain! The return value is now errSecItemNotFound. I'm upset with myself for not backing up the key/password somewhere else. Is there anywhere this could be hiding? Did Apple move it somewhere? I know they created this "Passwords" app in recent years, but I don't see anything in there with the "account" string I used. I run the app from Xcode, so maybe it is in the "container" data somewhere? I do see keychain files under ~/Library. Maybe there is a way to look through old Time Machine backups. Ug. So stressful. Just looking for pointers on where the data might be, and why it might have disappeared. Unfortunately it was not a "guessable" password, it was a generated 256 bit key, base64 encoded. Perhaps I could crack that with brute force if I'm determined enough... public static func queryGenericPasswordAsString(account: String) throws -> String { let query: [String: Any] = [kSecClass as String: kSecClassGenericPassword, kSecMatchLimit as String: kSecMatchLimitOne, kSecAttrAccount as String: account, kSecReturnAttributes as String: true, kSecReturnData as String: true] var item: CFTypeRef? let status = SecItemCopyMatching(query as CFDictionary, &item) guard status != errSecItemNotFound else { throw KeychainError.noPassword } ... }
Replies
8
Boosts
0
Views
467
Activity
Mar ’25
CustomMetalView sample uses deprecated functions - update?
The sample code here, has code like: // Create a display link capable of being used with all active displays cvReturn = CVDisplayLinkCreateWithActiveCGDisplays(&_displayLink); But that function's doc says it's deprecated and to use NSView/NSWindow/NSScreen displayLink instead. That returns CADisplayLink, not CVDisplayLink. Also the documentation for that displayLink method is completely empty. I'm not sure if I'm supposed to add it to run loop, or what, after I get it. It would be nice to get an updated version of this sample project and/or have some documentation in NSView.displayLink
Replies
2
Boosts
0
Views
393
Activity
Jul ’25
Images in documentation comments not working?
Does anyone use this? I can't get it working. I'm talking about code in normal swift files, not playgrounds.Example:/// ![testdiagram](/Users/me/fullpathto/test-image.png) /// ![test xcode image](http://devimages.apple.com.edgekey.net/assets/elements/icons/128x128/xcode.png) ///Neither one displays anything in the documentation popover or the Quick Help Inspector.The docs act like it works: https://developer.apple.com/library/archive/documentation/Xcode/Reference/xcode_markup_formatting_ref/Images.html#//apple_ref/doc/uid/TP40016497-CH17-SW1A lot of my code would really benefit from diagrams in documentation. I'd love to be able to use this.
Replies
3
Boosts
0
Views
1.9k
Activity
Oct ’22
Popping back multiple levels?
I have a UI where you can navigate/push views like this: Root view &gt; List of things &gt; View thing &gt; Edit thingThe "Edit thing" view can also delete it. After a delete, I want it to pop back to the "List of things". Best I've got now is to call `presentationMode.wrappedValue.dismiss()` on the "Edit thing" view, and then again in the "View thing" view, but that time inside DispatchQueue.main.async { }. It works but the double animation is kind of clunky.Is there a better way?
Replies
3
Boosts
0
Views
7.5k
Activity
Sep ’21
Confirm Fix-it by keyboard shortcut? Return key doesn't do it.
Is there a way to quickly confirm a "fix-it" popup using only the keyobard? The "Fix Next Issue" and "Fix Previous Issue" commands just show the popup. I still have to manually press the "Fix" button. Return key simply dismisses the popup. Clicking that tiny button 1000's of times is annoying. Xcode 12.4. In IntelliJ I can fly through these with a nice keyboard shortcut. I'm looking for a similar thing in Xcode.
Replies
1
Boosts
0
Views
1.1k
Activity
Oct ’22
currentEntitlement vs latestTransaction
These are properties of Product. Both are type VerificationResult<Transaction>? and they seem very similar. What are some example situations where they would be different? It would be nice if the documentation discussed this.
Replies
0
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0
Views
456
Activity
Sep ’21
TextField is mutating its model when not editing?
This minimal code demonstrates a problem I'm having. As you adjust the Slider (high precision numbers), the TextField sets the model, changing the number's precision to its format. But I only want it to use the 3-digit fraction for display, or if the user edits in the field. It shouldn't be mutating the model just because it's displaying the value, no? Is it a bug? It doesn't seem right to me. struct ContentView: View {     @State var number: Double = 0 // wrap binding to log the `set` calls     var textFieldBinding: Binding<Double> {         Binding { number } set: {             print("Setting from TextField: \($0)")             number = $0         }     }     var sliderBinding: Binding<Double> {         Binding { number } set: {             print("Setting from Slider: \($0)")             number = $0         }     }     var body: some View {         VStack {             TextField("Number", value: textFieldBinding, format: .number.precision(.fractionLength(3)))             Slider(value: sliderBinding, in: 0...5.0)         }.frame(maxWidth: 300)     } } When you drag the slider, you see stuff like: Setting from Slider: 1.0073260217905045 Setting from TextField: 1.007 ...
Replies
0
Boosts
0
Views
405
Activity
Oct ’21
SwiftUI Text inside Text interpolation bug?
Why the does this display "Hello1" and not "HelloWorld"? Then if I put a space between them it works as expected. (macOS 12.0.1) struct ContentView: View {     var body: some View {         let t1 = Text("Hello").foregroundColor(.red)         let t2 = Text("World").foregroundColor(.blue)         Text("\(t1)\(t2)")             .padding()             .frame(width: 200)     } }
Replies
1
Boosts
0
Views
829
Activity
Nov ’21
Documentation comment "less than" character triggers monospace font?
Is this a bug? Is the < character supposed to change something in markdown? I didn't think so. (Xcode 13.1)
Replies
1
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0
Views
587
Activity
Nov ’21
Reason a review shows in Connect app but not App Store?
I'm using the Connect app on my iPad. I'm looking at an app that is barely used, and I see two written reviews. But in the App Store there is only one. Any ideas what could cause this? The review in question is reporting a possible bug, so I do wonder if this means the user retracted/deleted it.
Replies
0
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0
Views
433
Activity
Nov ’21
Capture GPU Workload button: Unsupported API Usage
I can't debug my metal shaders anymore. The GPU button just says this: I have a lot of metal code so I'm not sure what triggered it. The "?" button does nothing. Any pointers on where to look? Are there certain APIs that do this?
Replies
1
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0
Views
1.2k
Activity
Mar ’22