Hi,I'm trying to port this to Swift. https://developer.apple.com/documentation/metal/hello_triangleTo get it to run I had to add the following line to the renderer class. Any idea why it's not needed in the Objective-C version? pipelineStateDescriptor.depthAttachmentPixelFormat = metalView.depthStencilPixelFormatWithout it I get an error: -[MTLDebugRenderCommandEncoder validateFramebufferWithRenderPipelineState:]:1232: failed assertion `For depth attachment, the render pipeline's pixelFormat (MTLPixelFormatInvalid) does not match the framebuffer's pixelFormat (MTLPixelFormatDepth32Float).'Rob
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