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Reply to TextComponent on iOS/macOS pixelated when viewed from short distance
Seeing the same thing, I think the math calculating the dynamic size doesn't work correctly on iOS/macOS/tvOS. Also, the documentation could explicitly state that the size of the attributed string is ignored, since that seems to be the current behavior. Having so many knobs to tweak, some of which are ignored, makes it confusing why the text isn't appearing when you first use the API.
Topic: Spatial Computing SubTopic: General Tags:
Aug ’25
Reply to PNG with transparency as plane texture
This is all still not working, or at least has occlusion issues and transparency issues making it unusable as of iOS/macOS 26. Can LowLevelTexture be used somehow to circumvent these issues? Seems like it should be a basic thing to just load a texture onto a plane so one has sprites.
Topic: Graphics & Games SubTopic: RealityKit Tags:
Aug ’25
Reply to TextComponent on iOS/macOS pixelated when viewed from short distance
Meant to say, I think this is really apparent when you add a TextComponent as a child entity to the camera: The text on the left is a TextComponent, the text on the right is an extruded 3D mesh.
Topic: Spatial Computing SubTopic: General Tags:
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Aug ’25
Reply to TextComponent on iOS/macOS pixelated when viewed from short distance
Seeing the same thing, I think the math calculating the dynamic size doesn't work correctly on iOS/macOS/tvOS. Also, the documentation could explicitly state that the size of the attributed string is ignored, since that seems to be the current behavior. Having so many knobs to tweak, some of which are ignored, makes it confusing why the text isn't appearing when you first use the API.
Topic: Spatial Computing SubTopic: General Tags:
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Activity
Aug ’25
Reply to PNG with transparency as plane texture
This is all still not working, or at least has occlusion issues and transparency issues making it unusable as of iOS/macOS 26. Can LowLevelTexture be used somehow to circumvent these issues? Seems like it should be a basic thing to just load a texture onto a plane so one has sprites.
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Aug ’25
Reply to Global accent color not respected
I'm seeing this as well on the macOS 13 beta. It's making it so I can't style the selection color of a NavigationList sidebar.
Topic: UI Frameworks SubTopic: AppKit Tags:
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Sep ’22