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Reply to TextComponent on iOS/macOS pixelated when viewed from short distance
Seeing the same thing, I think the math calculating the dynamic size doesn't work correctly on iOS/macOS/tvOS. Also, the documentation could explicitly state that the size of the attributed string is ignored, since that seems to be the current behavior. Having so many knobs to tweak, some of which are ignored, makes it confusing why the text isn't appearing when you first use the API.
Topic: Spatial Computing SubTopic: General Tags:
2w
Reply to SwiftUI Scene with a single window on macOS
In Xcode Beta 6 there's a new API added to Scene: @available(iOS 14.0, macOS 11.0, *) public func handlesExternalEvents(matching conditions: Set<String>) -> some Scene Based on the doc comments I don't think this will let me limit the window count, but I'm not sure. I'll report back after macOS Beta 6 is released and I play around with it.
Topic: UI Frameworks SubTopic: AppKit Tags:
Aug ’20
Reply to How to conditionally show a SwiftUI Scene on macOS?
In Xcode Beta 6 there's a new API added to Scene: @available(iOS 14.0, macOS 11.0, *) public func handlesExternalEvents(matching conditions: Set<String>) -> some Scene Based on the doc comments I don't think this will provide the behavior I'm looking for. I'll report back after macOS Beta 6 is released and I play around with it though.
Topic: UI Frameworks SubTopic: AppKit Tags:
Aug ’20