Good to see this already reported, I am facing the same experience with my SpriteKit games.
I am very eager to see this fixed/ investigated asap, as I rely on SpriteKit in all my games which are published in the AppStore.
I am very curious to know what is causing these performance hits, and whether we can do something in our projects to mitigate the effects already.
@DTS Engineer Would it help if I file the same feedback report in order to prioritize this issue?
Topic:
Graphics & Games
SubTopic:
SpriteKit
Tags: