Post

Replies

Boosts

Views

Activity

Reply to SpriteKit framerate drop on iOS 26.0
Good to see this already reported, I am facing the same experience with my SpriteKit games. I am very eager to see this fixed/ investigated asap, as I rely on SpriteKit in all my games which are published in the AppStore. I am very curious to know what is causing these performance hits, and whether we can do something in our projects to mitigate the effects already. @DTS Engineer Would it help if I file the same feedback report in order to prioritize this issue?
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Sep ’25
Reply to GameplayKit usage with Swift 6: Call to main actor-isolated instance method 'run' in a synchronous nonisolated context
Hi @DTS Engineer , Thanks a lot for your reply. That is unfortunate, but maybe an enhancement request will provide a solution. I did also post the question on StackOverflow, and there is a way to make it work indeed. https://stackoverflow.com/questions/79128004/call-to-main-actor-isolated-instance-method-run-in-a-synchronous-non-isolated I think that is the same solution as you refer to when you talk about: very fragile assumptions that I won't recommend you make In practice, I do see this could work if you really have no other option, but sticking with Swift 5 seems more reliable indeed. I will create an enhancement request as you propose, thanks again for your help. Sander
Topic: Graphics & Games SubTopic: GameKit Tags:
Nov ’24