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Reply to Sorting of isometric SKTileMapNode incorrect?
Is there a solution to this problem? As far as I can see, with the way it works at the moment, isometric tile maps are unusable. I expected that IgnoreSiblingOrder would have no effect, and it doesn't. I was more hopeful that using a texture atlas or a sprite atlas containing the images of all tiles in the tile map node would solve the problem but, disappointingly, that doesn't help either.
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Jan ’23
Reply to Sorting of isometric SKTileMapNode incorrect?
Is there a solution to this problem? As far as I can see, with the way it works at the moment, isometric tile maps are unusable. I expected that IgnoreSiblingOrder would have no effect, and it doesn't. I was more hopeful that using a texture atlas or a sprite atlas containing the images of all tiles in the tile map node would solve the problem but, disappointingly, that doesn't help either.
Topic: Graphics & Games SubTopic: SpriteKit Tags:
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Jan ’23