Is there a solution to this problem? As far as I can see, with the way it works at the moment, isometric tile maps are unusable. I expected that IgnoreSiblingOrder would have no effect, and it doesn't. I was more hopeful that using a texture atlas or a sprite atlas containing the images of all tiles in the tile map node would solve the problem but, disappointingly, that doesn't help either.
Topic:
Graphics & Games
SubTopic:
SpriteKit
Tags: