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Reality Composer Problem
Hoping someone can help me with this. I'm trying to create an AR experience for a prefab house builder. I've made a video showing my reality composer screen and viewing the files on iphone viewable here: https://www.youtube.com/watch?v=7VsBxxnw3pE I exported both a .reality file and a .usdz file because I wasn't sure what was the proper way. The first thing I'm showing on my iphone is the .reality file. You can see at first it has issues placing the blue hexagon shape but then locates correctly after I move the phone left to right. The main problem here is that it doesn't bring in the house at all. You can see when I switch to object view that only the blue hexagon is present - no house. The other problem is that the model loses its tether to the image target as soon as the image is out of view of the camera. This obviously wont work for something like a prefab house walkthrough because people want to walk all around and through the house on site. Now for the .usdz export. As you can see the house is present in object view although it is tipped on its side. I believe I can fix this issue with the Revit exporter. It did bring the house in like this in reality composer but I used the rotation tools to make it sit flat and orient it with the image target. The other problem is that in AR the image tracking doesn't seem to be working at all. I did notice a slight vibration when the phone saw the image but no blue hexagon or house was visible. For some background I modeled this house in Revit and exported it as a usdz file using a plugin. I'm running reality composer version 1.5 in xcode. I'm trying to develop a procedure for this so I can do it for clients often. Please help! Thanks.
5
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3.4k
Jun ’22
Bringing scanned mesh into Revit
I have been doing some AR work bring my houses from Revit Architecture into the real world but now I'm interested in going backwards. Bringing a scanned mesh of the world into Revit. Does anyone know if you can capture a mesh during an AR session and save that to the device? I'd be looking to bring that back into Revit.
0
0
578
Jan ’22
3D model movement translation causing unpredictable model explosion. (video)
link to video showing problem: https://youtu.be/XkmTYczgwQo I have a usdz file of a prefab house and I'm trying to move an object on the site to the 0,0,0 location. The object represents a peice of paper you would set on the dirt like an image target. Anyway when I do this the model seems to explode when I do a usdz file export. Thanks for your help.
0
0
640
Oct ’21
How do I create a usdz model with image target?
I am trying to view a house I designed in AR at 1:1 scale and it needs to be location specific. So I think I need to use an image target to coordinate the positioning. How would this be done? I've heard to use reality composer but I think this is only on ios and I use a mac. Do I need to use xcode? Can I avoid Unity? Thank you.
0
0
719
Sep ’21
App Ownership Question
I am an architectural draftsman and I am developing an AR app so clients can view architectural designs. It will primarily be used by prefab house manufacturer's clients so they can visualize these houses on their property. I have hired a remote developer to help me develop some tricky things in Unity and currently he has the app running on his account and is using TestFlight so I can try it on my phone. My question is how should we go about deploying the app once its done? Is there a way he can deploy it under my business name? I don't want to give him my Apple passwords. Or should I ask him to send me a certain file so I can deploy it? Or maybe I should create a repository and he just pulls and pushes to that and I compile in Xcode? If I sound inexperienced it's because I am. I've built and managed to get one app onto TestFlight before so please pardon my naivety. I just want to make sure I set this up the right way. Is there any way he might suggest to do this that I should avoid? I'm assuming he may suggest to deploy the app with his own account which I would think I'd want to avoid right? Thanks in advance.
2
0
958
Sep ’21
Reality Composer Image Target Instability
Is anyone else having trouble with image targets in reality composer? When I move my phone directly over or in very close proximity to an image target, my scene shows correctly. But as soon as I move my camera away the scene seems to jump to some arbitrary location in the room. When I move back to the target it comes back to the correct location shortly.
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1
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0
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1.2k
Activity
Oct ’22
Reality Composer Problem
Hoping someone can help me with this. I'm trying to create an AR experience for a prefab house builder. I've made a video showing my reality composer screen and viewing the files on iphone viewable here: https://www.youtube.com/watch?v=7VsBxxnw3pE I exported both a .reality file and a .usdz file because I wasn't sure what was the proper way. The first thing I'm showing on my iphone is the .reality file. You can see at first it has issues placing the blue hexagon shape but then locates correctly after I move the phone left to right. The main problem here is that it doesn't bring in the house at all. You can see when I switch to object view that only the blue hexagon is present - no house. The other problem is that the model loses its tether to the image target as soon as the image is out of view of the camera. This obviously wont work for something like a prefab house walkthrough because people want to walk all around and through the house on site. Now for the .usdz export. As you can see the house is present in object view although it is tipped on its side. I believe I can fix this issue with the Revit exporter. It did bring the house in like this in reality composer but I used the rotation tools to make it sit flat and orient it with the image target. The other problem is that in AR the image tracking doesn't seem to be working at all. I did notice a slight vibration when the phone saw the image but no blue hexagon or house was visible. For some background I modeled this house in Revit and exported it as a usdz file using a plugin. I'm running reality composer version 1.5 in xcode. I'm trying to develop a procedure for this so I can do it for clients often. Please help! Thanks.
Replies
5
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0
Views
3.4k
Activity
Jun ’22
Bringing scanned mesh into Revit
I have been doing some AR work bring my houses from Revit Architecture into the real world but now I'm interested in going backwards. Bringing a scanned mesh of the world into Revit. Does anyone know if you can capture a mesh during an AR session and save that to the device? I'd be looking to bring that back into Revit.
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0
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0
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578
Activity
Jan ’22
Will AR Quick Look ever have object permanence?
It's annoying that my image anchored scenes are migrating as soon as the image goes out of frame. Wondering if theres a way to make an image target anchored model stay put as a user moves far from the image anchor. Say 100 feet or so. I'm using this for house sized models.
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0
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0
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577
Activity
Dec ’21
3D model movement translation causing unpredictable model explosion. (video)
link to video showing problem: https://youtu.be/XkmTYczgwQo I have a usdz file of a prefab house and I'm trying to move an object on the site to the 0,0,0 location. The object represents a peice of paper you would set on the dirt like an image target. Anyway when I do this the model seems to explode when I do a usdz file export. Thanks for your help.
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0
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0
Views
640
Activity
Oct ’21
Reality Composer Forcing Vertical Location
I'd like to bring a prefab house into reality composer and the model has a foundation that needs to be below earth level. Reality composer seems to be locating the bottom of all objects to the surface of wherever you are but this of course doesn't work for a house with a subterranean foundation. Is there a way to force it to be 2' or so lower?
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0
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0
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581
Activity
Oct ’21
How do I create a usdz model with image target?
I am trying to view a house I designed in AR at 1:1 scale and it needs to be location specific. So I think I need to use an image target to coordinate the positioning. How would this be done? I've heard to use reality composer but I think this is only on ios and I use a mac. Do I need to use xcode? Can I avoid Unity? Thank you.
Replies
0
Boosts
0
Views
719
Activity
Sep ’21
App Ownership Question
I am an architectural draftsman and I am developing an AR app so clients can view architectural designs. It will primarily be used by prefab house manufacturer's clients so they can visualize these houses on their property. I have hired a remote developer to help me develop some tricky things in Unity and currently he has the app running on his account and is using TestFlight so I can try it on my phone. My question is how should we go about deploying the app once its done? Is there a way he can deploy it under my business name? I don't want to give him my Apple passwords. Or should I ask him to send me a certain file so I can deploy it? Or maybe I should create a repository and he just pulls and pushes to that and I compile in Xcode? If I sound inexperienced it's because I am. I've built and managed to get one app onto TestFlight before so please pardon my naivety. I just want to make sure I set this up the right way. Is there any way he might suggest to do this that I should avoid? I'm assuming he may suggest to deploy the app with his own account which I would think I'd want to avoid right? Thanks in advance.
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2
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0
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958
Activity
Sep ’21