Apple fixed this and at least in the latest simulator you can have a task to dismissimersivespace and then openimmrsivespace. The fix appears to have been to add a small delay to the dismiss. Therefore if you want to immediately switch scenes it is more performant to have scenes in a master scene and load that master in RealityView make and then use update to switch what the user sees. Of course if you don't mind a kind of fade out and fade in effect you can dismiss and open.
Topic:
App & System Services
SubTopic:
Core OS
Tags: