@YuAo, I saw your kernel code. I don't understand why 0.5 offset has been added in both x and y coordinates when you compute `vec2 redCoord = samplerTransform(toneCurveTexture,vec2(textureColor.r * 255.0 + 0.5 + toneCurveTextureExtent.x, toneCurveTextureExtent.y + 0.5)); ?
Topic:
Media Technologies
SubTopic:
General
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