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GCVirtualController -- Left elements do not appear when using portrait mode
I'm trying to use GCVirtualController in an app and am running into an apparent bug when trying to use it in portrait mode. If I create "left side" and "right side" elements such as a left analog stick and right analog stick, things appear as expected when in landscape mode. When I switch to portrait mode only the right side elements appear. This doesn't appear to be a documented limitation and I'd like to be able to use the GCVirtualController in both orientations. Any advice? Is this just a bug or an intentional design limitation.
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666
Dec ’21
GCVirtualController -- Unable to customize appearance of analog sticks with a custom UIBezierPath
GCVirtualController supports setting a UIBezierPath for configuring controller elements. This seems to work fine for things like A/B/X/Y buttons but it seems to be silently ignored when trying to set against the analog stick elements. This doesn't seem to be a documented limitation. Is this just a bug in GCVirtualController or an intentional limitation?
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973
Dec ’21
GCVirtualController -- Left elements do not appear when using portrait mode
I'm trying to use GCVirtualController in an app and am running into an apparent bug when trying to use it in portrait mode. If I create "left side" and "right side" elements such as a left analog stick and right analog stick, things appear as expected when in landscape mode. When I switch to portrait mode only the right side elements appear. This doesn't appear to be a documented limitation and I'd like to be able to use the GCVirtualController in both orientations. Any advice? Is this just a bug or an intentional design limitation.
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0
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666
Activity
Dec ’21
GCVirtualController -- Unable to customize appearance of analog sticks with a custom UIBezierPath
GCVirtualController supports setting a UIBezierPath for configuring controller elements. This seems to work fine for things like A/B/X/Y buttons but it seems to be silently ignored when trying to set against the analog stick elements. This doesn't seem to be a documented limitation. Is this just a bug in GCVirtualController or an intentional limitation?
Replies
0
Boosts
0
Views
973
Activity
Dec ’21