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Comment on visionOS + Unity PolySpatial: Is 15,970 MeshFilters the True Upper Limit for Industrial Scenes?
To follow up on this, we have found that we can get beyond the limit of 8,000 but ONLY in terms of a mesh. That is, we can combine the meshes of many objects into a single mesh. For example, we put 1,000 cubes in one mesh and duplicated this object 1,000 times, netting 1,000,000 cubes on screen at 90 FPS. Interacting with each object is a matter of translating data between world space and mesh space. We can also color the cubes with vertex coloring, which suits our needs.
Topic: Graphics & Games SubTopic: RealityKit Tags:
Oct ’25