we are in almost the exact situation. Digital twin, AVP, Unity, all of it. Not industrial per se, but a need to render many many objects on screen. Would be interested if you had any updates on your testing, we are beginning testing this week.
Thus far, spawning 4,000 default cubes or so cuts the frame rate significantly, and crashes shortly after. We'd like to explore combining the meshes to see if we can get a ton of tris on fewer objects. Maybe we will try shader magic.
Topic:
Graphics & Games
SubTopic:
RealityKit
Tags: