Post

Replies

Boosts

Views

Activity

Comment on Subject: Handling Z-Up Blender USDZ Models in RealityKit (visionOS) for Transform Updates
For our current project, my designer has kindly agreed to re-create the models in Blender directly with a Y-up orientation, which will resolve our immediate display issues. However, I still want to deeply understand the conversion process you outlined. I will carefully examine the samples and information you provided to learn how to solve this purely from the native engineer's side, for future scenarios where modifying the source assets might not be an option. Thanks again for your support!
Topic: Graphics & Games SubTopic: RealityKit Tags:
Jul ’25