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Reply to Incorrect compact Dynamic Island layout on iOS 17
Same issue. Everything works well on iOS 16, but broken on iOS 17. It looks like they've rewritten dynamic island on 17, all the animations are different and there are layout issues even with the default apple (e.g. timer when you have minimal (not compact) presentation and expand it by long press), so I suppose it's a bug that will be fixed in 17.0.1 🤞
Topic: App & System Services SubTopic: General Tags:
Sep ’23
Reply to Incorrect compact Dynamic Island layout on iOS 17
Same issue. Everything works well on iOS 16, but broken on iOS 17. It looks like they've rewritten dynamic island on 17, all the animations are different and there are layout issues even with the default apple (e.g. timer when you have minimal (not compact) presentation and expand it by long press), so I suppose it's a bug that will be fixed in 17.0.1 🤞
Topic: App & System Services SubTopic: General Tags:
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Sep ’23
Reply to Live Activity Dark mode issue with `.activityBackgroundTint(_:)`
Still happening on iOS 17 RC and iPadOS 17 RC :-/
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Sep ’23
Reply to Live Activity Dark mode issue with `.activityBackgroundTint(_:)`
Using .background() instead of .activityBackgroundTint() works for iOS 16, but it always defaults to dark mode for iOS 17. Did something change in iOS 17?
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Aug ’23
Reply to Jaggy, Laggy, low-fps scrolling on iPhone 13 Pro (Pro Motion Display) for .offset
I don’t think it’s related to pro display. There’s a lag and lower frame rate with DragGesture compared to PanGesture. Filled FB9781201
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Nov ’21