Hi, Brandon.
I have my wrapper class for save/restore game data. For now I added dirty fix to this class. In designated initializer (before user of my class will try to save/fetch data) I call
[GKLocalPlayer.localPlayer fetchSavedGamesWithCompletionHandler:nil];.
So, after the initialization user of my class can call fetch/save without any restrictions because I made first GKLocalPlayer save/fetch call before.
Topic:
Graphics & Games
SubTopic:
GameKit
Tags: