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Comment on GKLocalPlayer save and fetch data to iCloud issue
Hi, Brandon. I have my wrapper class for save/restore game data. For now I added dirty fix to this class. In designated initializer (before user of my class will try to save/fetch data) I call [GKLocalPlayer.localPlayer fetchSavedGamesWithCompletionHandler:nil];. So, after the initialization user of my class can call fetch/save without any restrictions because I made first GKLocalPlayer save/fetch call before.
Topic: Graphics & Games SubTopic: GameKit Tags:
Oct ’22
Comment on GKLocalPlayer save and fetch data to iCloud issue
Hi, Brandon I have my wrapper class for save/restore game data. For now I added dirty fix to this class. In designated initializer (before user of my class will try to save/fetch data) I call GKLocalPlayer *player = GKLocalPlayer.localPlayer; [player fetchSavedGamesWithCompletionHandler:nil]; So, after the initialization user of my class can call fetch/save without any restrictions because I made first GKLocalPlayer save/fetch call before
Topic: Graphics & Games SubTopic: GameKit Tags:
Oct ’22