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Comment on Wired data transfer between an app on two iOS/iPadOS devices--Possible or pipe dream?
Hi Quinn, I get what you're saying, but that would mean my users would have to get two USB dongles and an ethernet cable as opposed to just using the USB cable they already own. This is complicated by the fact that devices with a Lightning port need to attach the USB dongle to a Lightning-to-USB adaptor. At this point I'm not looking for ways to implement a USB-to-USB connection using just a single USB cable--I just want to know if the system(s) involved permit this sort of direct connection.
Topic: App & System Services SubTopic: Hardware Tags:
Jan ’24
Comment on How do I implement low-latency streaming between two local iOS devices?
Very much appreciated, Eskimo. One final follow-up; and this is related to a possible alternative I posted in my original question: If I have one device set up a hotspot, and have the other connect to it, would I be able to use the resulting network as though both devices are sharing an infrastructure Wi-Fi? Would it be a better fit for low-latency streaming using the Network framework as you suggested? I will take your suggestion and set up a few tests. Thank you kindly for your time.
Feb ’22
Comment on How do I implement low-latency streaming between two local iOS devices?
I understand. To keep my app simple, I do not expect the devices to be connected to the same infrastructure Wi-Fi, i.e. neither device is shown as connected to any Wi-Fi network when their System Preferences is opened. I expect them to generate a local peer-to-peer connection, with the session being purely and directly between them. I apologize if I'm not clear with my terminology; I'm relatively new at this, even though I consider myself to be tech savvy. Your patience is appreciated.
Feb ’22
Comment on How do I implement low-latency streaming between two local iOS devices?
Hi Eskimo, elated to elicit a response! I only care about local peer-to-peer for this specific use-case. Right now I'm playing around with the "Streaming an AR Experience" sample code to see if I can further lower the cross-streaming latency, but ideally it would be as if the two devices were actually one (which I wrongly assumed to be an easy goal since the devices would be right next to each other during the entire session). If two devices are communicating via Multipeer Connectivity (local p2p), is it possible for one of the devices to establish new, separate channels with other devices? These channels will be used for ultra-low-bandwidth activities.
Feb ’22
Comment on [iOS 26] Can no longer detect whether iPhone has notch
To be clear, I'm not trying to figure out whether a device has a notch or an island but figuring out whether the fullscreen UI (without safe insets) has to accommodate the notch/island or not. Basically: Am I dealing with an iPhone SE or any other modern iPhone?
Topic: UI Frameworks SubTopic: General Tags:
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Oct ’25
Comment on Private Access Tokens versus App Attest + DeviceCheck -- which one should I use to protect my app?
Thank you for the additional info; I didn't know that PATs could be user-disabled.
Topic: Privacy & Security SubTopic: General Tags:
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Jun ’24
Comment on Is it possible to compile images into an APNG using Swift?
I rudely forgot to upvote and select as answer, but better late than never. Thank you again
Topic: Media Technologies SubTopic: General Tags:
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May ’24
Comment on Is it possible to compile images into an APNG using Swift?
Thank you I wish Apple unified their documentation so there isn't an old archive that may or may not show up in search engines.
Topic: Media Technologies SubTopic: General Tags:
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Mar ’24
Comment on Wired data transfer between an app on two iOS/iPadOS devices--Possible or pipe dream?
Hi Quinn, I get what you're saying, but that would mean my users would have to get two USB dongles and an ethernet cable as opposed to just using the USB cable they already own. This is complicated by the fact that devices with a Lightning port need to attach the USB dongle to a Lightning-to-USB adaptor. At this point I'm not looking for ways to implement a USB-to-USB connection using just a single USB cable--I just want to know if the system(s) involved permit this sort of direct connection.
Topic: App & System Services SubTopic: Hardware Tags:
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Jan ’24
Comment on Is it possible to compile images into an APNG using Swift?
Hi Quinn, Your understanding is largely correct, but I should've emphasized something in my earlier post: both generateGIF (containing CGImageDestinationFinalize) and generateAPNG don't work. From this I assumed there's some other factor at play other than my poor coding skills. Happy new year!
Topic: Media Technologies SubTopic: General Tags:
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Jan ’24
Comment on Is the ability to make in-app currency purchases of creator content a violation of app store rules?
Thank you for the reply, but I wasn't able to read it in time to participate in any relevant lab. Is there another way to talk to an App Review Specialist or anyone other authority on the matter? I'm new to the App Developer Program (a few days old) and am willing to spend Code-Level Support tokens to get an answer.
Topic: App & System Services SubTopic: StoreKit Tags:
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Jun ’23
Comment on How do I implement low-latency streaming between two local iOS devices?
Thank you very much for your time, Quinn; I hope you have a wonderful day.
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Feb ’22
Comment on How do I implement low-latency streaming between two local iOS devices?
Very much appreciated, Eskimo. One final follow-up; and this is related to a possible alternative I posted in my original question: If I have one device set up a hotspot, and have the other connect to it, would I be able to use the resulting network as though both devices are sharing an infrastructure Wi-Fi? Would it be a better fit for low-latency streaming using the Network framework as you suggested? I will take your suggestion and set up a few tests. Thank you kindly for your time.
Replies
Boosts
Views
Activity
Feb ’22
Comment on How do I implement low-latency streaming between two local iOS devices?
I understand. To keep my app simple, I do not expect the devices to be connected to the same infrastructure Wi-Fi, i.e. neither device is shown as connected to any Wi-Fi network when their System Preferences is opened. I expect them to generate a local peer-to-peer connection, with the session being purely and directly between them. I apologize if I'm not clear with my terminology; I'm relatively new at this, even though I consider myself to be tech savvy. Your patience is appreciated.
Replies
Boosts
Views
Activity
Feb ’22
Comment on How do I implement low-latency streaming between two local iOS devices?
Hi Eskimo, elated to elicit a response! I only care about local peer-to-peer for this specific use-case. Right now I'm playing around with the "Streaming an AR Experience" sample code to see if I can further lower the cross-streaming latency, but ideally it would be as if the two devices were actually one (which I wrongly assumed to be an easy goal since the devices would be right next to each other during the entire session). If two devices are communicating via Multipeer Connectivity (local p2p), is it possible for one of the devices to establish new, separate channels with other devices? These channels will be used for ultra-low-bandwidth activities.
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Views
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Feb ’22