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Reply to How do I implement low-latency streaming between two local iOS devices?
Edit: @Eskimo Err come to think about it I should ask for one clarification regarding APs not forwarding STA-to-STA traffic before I burn myself: In your previous response you were ambiguous about the device brand, probably due to all the Peer-to-Peer Wi-Fi specifications out there. My use case is only between Apple products. Period. Does the phenomenon of some APs not forwarding STA-to-STA traffic apply to iPhone Hotspots talking with iPhones or iPads or Macs? E.g. Can an iPhone hosting a Hotspot Connection (being both AP and STA) and the iPhone being hosted (the pure STA) communicate with each other (e.g. cross streaming videos)? I did a double take and came back to ask because this is critical to me.
Feb ’22
Reply to How to limit RealityKit's framerate?
The following sample code shows how to implement SpriteKit within RealityKit: Implementing Special Rendering Effects with RealityKit Postprocessing RealityKit will still be running at 60 FPS, but the SpriteKit View's framerate should be adjustable.
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Apr ’22
Reply to How do I implement low-latency streaming between two local iOS devices?
Edit: @Eskimo Err come to think about it I should ask for one clarification regarding APs not forwarding STA-to-STA traffic before I burn myself: In your previous response you were ambiguous about the device brand, probably due to all the Peer-to-Peer Wi-Fi specifications out there. My use case is only between Apple products. Period. Does the phenomenon of some APs not forwarding STA-to-STA traffic apply to iPhone Hotspots talking with iPhones or iPads or Macs? E.g. Can an iPhone hosting a Hotspot Connection (being both AP and STA) and the iPhone being hosted (the pure STA) communicate with each other (e.g. cross streaming videos)? I did a double take and came back to ask because this is critical to me.
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Feb ’22