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Reply to How to load EnvironmentResource dynamic ?
I know that preparing multiple .skybox folders in the project ahead of time can dynamically change the ImageBasedLight during runtime. But my entire scene usdz is downloaded from the url, so my HDR picture is also downloaded from the url. How to turn the HDR image downloaded in the URL into an EnvironmentResoure and then generate an ImageBasedLightComponent Thank you very mush
Aug ’24
Reply to Crash on load usdz in VisionPro simulate
I have submitted bug report: FB15118055
Topic: Spatial Computing SubTopic: General Tags:
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Sep ’24
Reply to How to load EnvironmentResource dynamic ?
I know that preparing multiple .skybox folders in the project ahead of time can dynamically change the ImageBasedLight during runtime. But my entire scene usdz is downloaded from the url, so my HDR picture is also downloaded from the url. How to turn the HDR image downloaded in the URL into an EnvironmentResoure and then generate an ImageBasedLightComponent Thank you very mush
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Aug ’24
Reply to How to set the scale unit of an Entity in Reality Composer Pro
I have already solved this problem In addition to Meters Per Unit, it is also necessary to set the Cube Primitive property
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May ’24