[SOLVED] iOS simulators not showing up

Hello everyone!

This problem first appeared when I updated Xcode 6.1 to version 6.2.

At that point, the system let me keep 6.1 and install 6.2 additionally, which I decided to go for.

While using Xcode 6.2, though, I wasn't able to select any iOS simulators to run my apps on.

They still appeared in Window -> Devices, though, and I was still able to open the iOS Simulator App manually and choose from the devices.

I just couldn't transfer any more apps.


Well, I thought there must have been a bug with the installation. So I deleted both, Xcode 6.1 and 6.2 and installed 6.2 again.

But this didn't help. I decided to wait for updates that may fix this problem, but even upgrading to 6.3 didn't help, nor did upgrading to 6.4.


Does anyone know how to fix this? Have I somehow messed with system folders when I accepted to keep 6.1 while installing 6.2?


Many thanks in advance,

Greetings,

Shu

Answered by Shu in 93671022

In one of my previous posts I answered the problem has been resolved to some extent.

But ultimately I was informed everything on Xcode's side worked as expected.

The bug was Unity-related. There has never been an option to run a Unity build on both simulators and actual devices.

There was a bug showing the simulators even though they were not available.

Now everything works when building for simulators in Unity.

This seems to be default behavior from Unity due to most apps using 3D content and requiring the Metal GPU pipeline. Otherwise, if this hack restores simulators, as well as enabling the Target SDK to Simulator in Other Settings of Player Settings in the Unity Project, the app will produce an exception the moment the 3D scene attempts to render:

Metal Submission Thread (50): EXC_BAD_ACCESS

The best workflow for testing UI layout on various devices for a 3D app would be Unity's Simulator Window.

[SOLVED] iOS simulators not showing up
 
 
Q