Launch Storyboard not showing image when project builds to device.

I setup a Launch Screen Storyboard which has a logo for my app in .pdf vector. When I build the project image is not visible on device. Simulator works just fine. Tried on a few diffrent devices and the issue persists. Cleaned the whole project, deleted derived data, still an issue.


Image is getting pulled from Asset catalogue. Any ideas?

This thread is 7 YEARS OLD and I hit the same problem as all of you after upgrading my project compat to Xcode 12+
I tried:
  • Clean and Rebuild .... then spend hours googling what other people did in my situation, or what was the proper way to set up a splashscreen storyboard with a single PNG in the middle of it.

  • Move PNG to Images.xcassets (and Rebuild ... reboot phone and rebuild... delete from phone, reboot, rebuild)

  • Move Splash.storyboard to the main source folder (and Rebuild ... delete from phone, reboot phone and rebuild)

  • Move PNG back to root of project, remove, re-add, rebuild... delete from phone, reboot, and rebuild...

  • BE SURE TO SAVE .xcassets, .xcodeproj, and .xcworkspace between edits and all the above dark incantations, round 2.

  • Uninstall and re-install Xcode

  • Sacrifice a goat to each of a 1x, 2x, and 3x life-scale effigy of Steve Jobs

Ultimately what worked was creating a new Xcode project and meticulously copying all the salient files and settings from the old project.



And the sad thing is, I know I've had this exact problem with this exact same app I maintain several other times over the last 3 years. Never with any logical cause, never with the same solution (or certainty as to *which* solution actually did the trick.)

I don't know if there is a subtle hint from the IDE ux I am missing (maybe because I am colorblind?) or if there is a recurring bug in Xcode over the years regarding cache coherency between the IDE and the actual files on disk, or if it is a Bertrand Russel paradox of actual folders vs. Xcode make-believe folders with Xcode file references and unix file aliases attempting to resolve the image set of all image sets which do not contain themselves... yet somehow do contain my image assets....


BUT PLEASE Apple, if you must FORCE us to use your IDE, can't you at least test it??? And no, I can't reproduce the issue for you in a test project -- the fundamental issues with Xcode usage are issues fundamentally because they appear non-deterministic from the perspective of a user.

More constructively: re-visit the entire project file editing paradigm with a special attention to finitely enumerating (and minimizing!) all possible state transitions and verifying their functionality in your unit tests. Use a strategy that produces convergently consistent results. Reduce the number of places where the "location" of an asset is copied around the project files -- ideally to one. Or zero, if you just use convention over configuration, and actively re-query the folders every time. Consider removing the abstractions and endless redundant manifest files in the project system, and embrace an approach that is 1:1 with the file system - and don't force me to use A SEPARATE IDE to debug the stale references in the horribly verbose plist-formatted *.apple-fu-wizardy-foobar files.

I'm certainly not a perfect dev, I make all those same kinds of mistakes in systems I build - that's how I know for certain, with no actual proof, that these project-system over-complications are to blame for Xcode's legacy of ridiculous un-provable instability. -- but! I'm not a multi-billion dollar corporation with the resources to get stuff correct the first time... or the second time... OR SEVEN YEARS LATER.

I will add that this is 7yrs old and have also encountered this. Not only on one app but on a second app as well. I've tried removing the image and setting the background to a color and that works. However, specifying an image in the storyboard the image does not show up? Attempting renaming the image and still does not show up. Very Very odd. How is this still an issue 7 yrs later? I have other apps that the LaunchScreen.storyboard works just fine???

Yup....same issue.....splash screen does not work. It was working if I changed the size....but that is no longer working either. So frustrating. I have no clue how to get a splash screen to work for IOS

I fixed the launchscreen, "not-updating/registering ui changes", xcode bug by doing the following steps in order:

-delete app from device and simulator. -clean xcode: shit-command-k. -quit xcode and simulator. -turn off macbook, turn on. -turn off iphone, turn on. -reopen xcode. -add ui button to launchscreen or any other UI element so that buggy xcode register changes. -build & run project.

Some problem here. We are releasing a new version of our app, and we have to update the launch screen as well. After restarting my phone I was able to develop & test it, but when we release it to Test Flight our QA team has the same issues with non visible images. After they restart their phones the issue goes away and the images are visible. Now this makes me think if we release it to the App Store whether our users have to restart their phones as well? IMHO this unacceptable.

The issue still exists in Feb 2022. And it is really strange. I have two iPhones, sometime it shows correct in iPhoneA but not iPhoneB, sometimes it do the reverse. I'm really confused about the problem. I even not know whether it will appear when submit to AppStore and downloaded by my users. I think this is a very simple function, but after 7 years this issue still exists. Why apple do not fix it?

The issue still exists in Dec 2024. 9 years later I still can't update a launch screen image of an app which is already in production without sacrificing hours of my life or with dirty and terrible workarounds

Launch Storyboard not showing image when project builds to device.
 
 
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