I have an issue with updating MPNowPlayingInfoCenter when trying to read nowPlayingInfo I don't get a response leading to blocking the current thread indefinitely.
I'm updating MPNowPlayingInfoCenter on main thread which results in an app freeze.
func staticUpdate() {
logger.log(.debug, "start static update")
infoCenter.nowPlayingInfo = nowPlayingInfo
logger.log(.debug, "end static update")
}
func dynamicUpdate() {
logger.log(.debug, "start update - read")
var mpInfo = infoCenter.nowPlayingInfo ?? [String: Any]()
logger.log(.debug, "start update - write")
...
infoCenter.nowPlayingInfo = mpInfo
logger.log(.debug, "end update")
}
/*
2022-04-25 09:28:19.051435+0200 [Debug] [main] [NowPlayingInfoCenterController.swift:128] start static update
2022-04-25 09:28:19.051834+0200 [Debug] [main] [NowPlayingInfoCenterController.swift:130] end static update
2022-04-25 09:28:19.052251+0200 [Debug] [main] [NowPlayingInfoCenterController.swift:186] start update - read
*/
I'm overwriting nowPlayingInfo when media changes, then I'm updating it on any status changes (progress, status,...)
(see timestamps, we read ~1ms after write but never reach infoCenter.nowPlayingInfo = mpInfo)
Questions:
- shouldn't
infoCenter.nowPlayingInfoalways be readable? - can I update infoCenter from any queue? (this would solve only app freeze..)