xcode can't find c++ headers

I'm currently working on my own renderer program using c++. Everything was fine until I update the MacOS to 15.4. I keep receiving these errors: "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/c++/v1/cerrno:30:5 <cerrno> tried including <errno.h> but didn't find libc++'s <errno.h> header. This usually means that your header search paths are not configured properly. The header search paths should contain the C++ Standard Library headers before any C Standard Library, and you are probably using compiler flags that make that not be the case."

It says I have problem with finding <errno.h> while including <iostream>.

After searching for solutions, I check the related xcode path, xcode-select -p shows : "/Applications/Xcode.app/Contents/Developer", seems fine.

And I can actually see the errno.h file in the folder "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/errno.h"

I tried to use CommandLineTool's SDKs by sudo xcode-select -s /Library/Developer/CommandLineTools but not working.

The error Information says: This usually means that your header search paths are not configured properly.The header search paths should contain the C++ Standard Library headers before any C Standard Library, and you are probably using compiler flags that make that not be the case.

Additionally, after running xcodebuild -showsdks, it shows two identical macosx sdks "macos 15.4". Could this be a hint?

I also have tried reinstall xcode, not working.

I've just created a simple project including <iostream> and running std::cout << errno, it worked fine. So I tried to run it in my renderer program by cutting all the compile sources except "main.cpp", it still get the errors. What have changed? How do I set things right?

Answered by Etresoft in 835957022

Can you post a simple snippet that reproduces the problem?

A common cause of these problems is including some 3rd party project in your include search path. It may have its own versions of some of these files and that is breaking your compilation.

Accepted Answer

Can you post a simple snippet that reproduces the problem?

A common cause of these problems is including some 3rd party project in your include search path. It may have its own versions of some of these files and that is breaking your compilation.

You're right! Thanks for your answer and the problem has been solved. It turns out that node.js has its own "errno.h" file that conflict with the file which has the same name included in c++ standard header.

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