Hello!
I'm trying to improve the accessibility of a UIKit login form in our iOS app. If an error occurs, an error message is shown in a label that is hidden by default. For our VoiceOver users, I want to move the focus to the error message label so that VoiceOver reads out the error message.
I'm trying to achieve this using UIAccessibility.post, but try as I might, it does not work. To better understand the problem, I created a very simple App which shows a button and a label (always visible), and on pressing the button, I post an accessibility notification:
UIAccessibility.post(notification: .layoutChanged, argument: label)
What I expect to happen is for the focus to move from the button to the label. What happens instead is the focus stays with the button and VoiceOver reads out the button's label again. So it seems to process the notification, but ignore the argument.
Am I misunderstanding how accessibility notifications work or is this simply broken at the moment? I am testing this withy my iPhone with the current iOS version 18.2.1
By the way, using the more modern variant leads to the same result:
AccessibilityNotification.LayoutChanged(label).post()
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I wrote this in the regular forums and they deleted it and told me to write it here because it was dealing with unreleased software. I read that Launchpad is disappearing in Tahoe and I have real concerns about that. For me, that is an accessibility issue. I have both memory problems and scanning problems. So having my apps organized into categories is extremely important to me. Just today I needed to find an app that I didn't remember the name of and I rarely use, but when I need it, it is important to me. Just to see if I could find it without launchpad, I scanned my applications folder and I couldn't find it. I went to launchpad and to the category I knew it was in and it was right there, easy for me to find. Please don't take away our organization options.
Following the official documentation, I'm trying to create a set of three localised Help Books.
The Help Books should be available in Spanish, English and Polish. Presently, I'm trying to complete English version.
App Structure
This is the plugin application consisting of main app and the plugin. The main app structure would looks as follows:
Files
. <XcodeProject Top>
├── Localizable.xcstrings
├── MyAppExtension
│ ├── MyAppExtension.swift
│ └── <other swift files>.swift
├──MyApp
│ ├── Info.plist
│ ├── +Array.swift
│ ├── +ButtonStyle.swift
│ ├── <other app swift files>.swift
├── Resources
└── MyApp.help
└── MyApp.help
└── Contents
├── Info.plist
└── Resources
├── English.lproj
│ ├── ExactMatch.plist
│ ├── InfoPlist.strings
│ ├── MyApp.helpindex
│ ├── MyApp.html
│ └── pgs
└── shrd
MyApp / MyApp.help / Info.plist file
Consists the following values:
Bundle name: MyApp
HPDBookAccessPath: MyApp.html
HPDBookTitle: My App Help
Default localization: en_gb
MyApp / Info.plist file
Contains the following entries:
Help Book directory name: MyApp.help
Help Book Identifier: MyApp Help
Build phase
The Copy Bundle Resources copies MyApp.help in MyApp/Resources.
Questions
Is the provided folder structure valid for creating a localised help books
Is there anything that is missing from across Info.plist files or is in the wrong places?
Why the MyApp -> Help opens the main help menu, not the app help
I am building a language learning app for a unlisted primary language. My plan is to go with english. Any other suggestions or heads up? Check screenshot.
Its unfortunate that i have to tag a language learning app incorrectly and a tag for that language probably does not exist across the apple system.
My game app is text-based interactive fiction, containing no audio/video content, making captions unnecessary. Our game is completely accessible to deaf users.
Despite this, in the Accessibility Nutrition Label, I'm only able to leave the "Captions" box checked or unchecked. Leaving it unchecked would leave deaf players with the wrong impression that they can't enjoy our game. Leaving it checked would imply that we do have A/V content with captions included.
In the WWDC video on this, https://developer.apple.com/videos/play/wwdc2025/224/ the video says:
After we completed common tasks, we realized our app doesn’t have any video or audio only content. In this case, we aren’t going to indicate that Landmarks supports Captions. That's okay. This accurately describes the features that people will expect to be available while using the app.
Maybe that's "OK," but I wish the form allowed me to say "This app doesn't contain audio/video content."
I’m currently exploring VoiceOver accessibility in iOS and looking for the best way to reduce the number of swipes required to navigate a UITableView. I’ve come across a couple of potential solutions but am unsure which is preferred.
Solution 1: Grouping Subviews in Each Cell
Combine all subviews inside a UITableViewCell into a single accessibility element.
Provide a concise and meaningful accessibilityLabel.
Use custom actions (UIAccessibilityCustomAction) or accessibilityActivationPoint to handle interactions on specific elements within the cell.
Solution 2: Using UIAccessibilityContainerDataTableCell & UIAccessibilityContainerDataTable
Implement UIAccessibilityContainerDataTable for structured table navigation.
Make each cell conform to UIAccessibilityContainerDataTableCell, defining its row and column positions.
However, I’m finding this approach a bit complex, and I need guidance on properly implementing these protocols.
Additionally, in my case, VoiceOver is not navigating to Section 2—I’m not sure why.
Questions:
Which of these approaches is generally preferred for better VoiceOver navigation?
How do I properly implement UIAccessibilityContainerDataTable so that all sections and rows are navigable?
Any best practices or alternative recommendations?
Would really appreciate any insights or guidance!
Good day!
I have a long-term project ported all the way up from old Think C through many versions of Xcode. Its source files are encoded in "Western (Mac OS Roman)".
Some of my error messages have characters outside the straight ASCII character set (i.e. "å"). The editor correctly displays these, but I get plenty of Illegal Character warnings and the messages do not display properly.
I imagine there's a way to have seperate files of localized text for internationalized applications, but I am the only end-user of this application, and it used to just plain work in earlier Xcode versions. Furthermore, there must be developers throughout Europe who use such characters in string literals, just typing in their native languages, straight off their keyboards.
I was thinking that there must be a Clang setting or something, but have been unable to find it, and an internet search turns up no solution except to cumbersomely escape each individual character. I can't imagine that a French programmer does that every time they want to type "è", "é", or "à"!
Any help? (Disclaimer: I'm an English speaker and only use such characters whimsically, but want to keep them for legacy's sake.)
Thanks....
p.s. using Xcode 15.3, and under Settings->Text Editing->Editing, "Western (Mac OS Roman)" is already selected as the default text encoding with "Convert existing files on save" checked.
My team has a robust digital accessibility program and processes for WCAG conformance in our apps. Because of this, there are definitely accessibility defects that get caught and addressed in order of impact and business priority like any other bug. Obviously we want to aim for 100% accessibility for our users, but it's a continual work in progress as new enhancements or changes are released.
I'm stuck on the appropriate measurement to indicate support. If we have 50 common tasks and the most central 10 tasks are solid but some supporting (but also common) tasks have a contrast fail or accessibleLabel missing, does that make the whole app not supporting the feature? If "completing the task" is the rubric there are a whole range of interpretations for that.
In a complex app, I anticipate that a group like ours will have strong support for many of the Accessibility Nutrition Labels accessibility features across tasks and devices, but realistically never be 100% free of defects for a given Apple Accessibility feature, even among core tasks.
As I consider the next steps for Nutrition Labels, I do not see anything in the documentation that gives a sort of baseline or measurement for inclusion. We plan to test all steps to complete a task, and log defects accordingly with an assigned timeline for fixing them (as would be true for functional defects).
Hi everyone,
After installing the macOS beta (Tahoe 26.0) on my MacBook Pro M3, I’ve noticed two issues:
Significant increase in system temperature
The laptop feels hot even with light usage like Safari and Figma
Rapid battery drain
Battery is dropping unusually fast compared to macOS Sonoma.
I’ve tried, Restarting the device.
I’m aware this is a beta, but just wondering.
Is anyone else experiencing this?
Is this a known issue?
Would love to hear if others are facing similar problems or if it might be something specific to my setup.
Thanks in advance!
Topic:
Accessibility & Inclusion
SubTopic:
General
Hope it's okay to post here - I haven't gotten resolution anywhere else. Apple's iOs Live Captions is supposed to translate speech into written text either on the phone (works like a charm!) or via microphone (think meeting in a conference room). Microphone doesn't work anywhere, anytime on a new iPhone 14 purchased November 2024. Anyone out there want to fix this and help a lot of people who have trouble hearing? I'm part of an entire generation that didn't know we were supposed to protect our hearing at concerts and clubs and worse, thought it was cool to snag a spot by the speakers...
After enabling Developer Mode on my iPhone and restarting it, the device asks me to press the Home button to confirm. Unfortunately, my Home button is broken, so I can’t access Developer Mode. The iPhone itself still works, but I can’t enable the mode. Is there any way to bypass this without the Home button?
Topic:
Accessibility & Inclusion
SubTopic:
General
Feedback number: FB20451665
When building with Xcode 26, Voice Over is reporting an extra tab when swiping through tabs. Please see the sample project below:
/*
This is a Sample project to show that I believe there is a Voice Over bug in iOS 26.
When swiping through tabs with Voice Over active, there always appears to be an extra tab.
Here I have 5 tabs, when on tab one VO reads out tab 1 of 6, then tab 2 of 6, all the way to the last tab, when voice over reads out tab 5 of 6. Never tab 6 of 6.
Is there a possibility that voice over is picking up the underlying `more` tab and reading that out?
This has also been reportedly found in the Files app here:
https://www.applevis.com/comment/195441#comment-195441
*/
struct ContentView: View {
var body: some View {
TabView {
/// Activating this has Voice over telling us there are 6 Tabs.
Tab(RootTab.home.title, systemImage: "circle.fill") {
Text("This is the \(RootTab.home.title.capitalized) screen")
}
.accessibilityLabel("\(RootTab.home.title.capitalized) tab")
.accessibilityHint("Double tap to open the \(RootTab.home.title.capitalized) tab")
Tab(RootTab.diary.title, systemImage: "circle.fill") {
Text("This is the \(RootTab.diary.title.capitalized) screen")
}
.accessibilityLabel("\(RootTab.diary.title.capitalized) tab")
.accessibilityHint("Double tap to open the \(RootTab.diary.title.capitalized) tab")
Tab(RootTab.meals.title, systemImage: "circle.fill") {
Text("This is the \(RootTab.meals.title.capitalized) screen")
}
.accessibilityLabel("\(RootTab.meals.title.capitalized) tab")
.accessibilityHint("Double tap to open the \(RootTab.meals.title.capitalized) tab")
Tab(RootTab.knowledge.title, systemImage: "circle.fill") {
Text("This is the \(RootTab.knowledge.title.capitalized) screen")
}
.accessibilityLabel("\(RootTab.knowledge.title.capitalized) tab")
.accessibilityHint("Double tap to open the \(RootTab.knowledge.title.capitalized) tab")
Tab(RootTab.profile.title, systemImage: "circle.fill") {
Text("This is the \(RootTab.profile.title.capitalized) screen")
}
.accessibilityLabel("\(RootTab.profile.title.capitalized) tab")
.accessibilityHint("Double tap to open the \(RootTab.profile.title.capitalized) tab")
/// Activating this also has Voice over telling us there are 6 Tabs.
// ForEach(RootTab.allCases, id: \.self) { tab in
//
// Text("This is the \(tab.title.capitalized) screen")
// .tabItem {
// Label(tab.title.capitalized, systemImage: "circle.fill")
// }
// .accessibilityLabel("\(tab.title.capitalized) tab")
// .accessibilityHint("Double tap to open the \(tab.title.capitalized) tab")
// }
}
}
enum RootTab: CaseIterable {
case home
case diary
case meals
case knowledge
case profile
var title: String {
switch self {
case .home:
"home"
case .diary:
"diary"
case .meals:
"meals"
case .knowledge:
"knowledge"
case .profile:
"profile"
}
}
}
}
I'm curious if anyone else can see this issue, or if anyone knows of a workaround for it.
Hello,
I have the following problem. I’m developing a NoCode app using the FlutterFlow platform and have been working on it for over a year.
This time, after publishing a new version of the app through FlutterFlow, I tried logging into Apple Store Connect, but I got an error saying that I had made too many login attempts and needed to try again later. However, I hadn’t attempted to log in before that at all.
No matter how long I wait—24 hours, 48 hours—the same error keeps appearing, meaning I still can’t access my account. Apple Support hasn’t responded for 4 days, and in total, I’ve been locked out of my account for over 9 days.
Please help me understand what might be causing this issue. Apple Store Connect refuses to send me an SMS with the login code.
Topic:
Accessibility & Inclusion
SubTopic:
General
We are unable to programmatically enable AppleScript automation for VoiceOver on macOS 15 (Sequoia)
In macOS 15, Apple moved the VoiceOver configuration from:
~/Library/Preferences/com.apple.VoiceOver4/default.plist
to a sandboxed path:
~/Library/Group Containers/group.com.apple.VoiceOver/Library/Preferences/com.apple.VoiceOver4/default.plist
Steps to Reproduce:
Use a macOS 15 (ARM64) machine (or GitHub Actions runner image with macOS 15 ARM).
Open VoiceOver:
open /System/Library/CoreServices/VoiceOver.app
Set the SCREnableAppleScript flag to true in the new sandboxed .plist:
plutil -replace SCREnableAppleScript -bool true ~/Library/Group\ Containers/group.com.apple.VoiceOver/Library/Preferences/com.apple.VoiceOver4/default.plist
Confirm csrutil status is either disabled or not enforced.
Attempt to control VoiceOver via AppleScript (e.g., using osascript voiceOverPerform.applescript).
Observe that the AppleScript command fails with no useful output (exit code 1), and VoiceOver does not respond to automation.
Topic:
Accessibility & Inclusion
SubTopic:
General
Tags:
macOS
Accessibility
App Sandbox
AppleScript
Hi,I applied for the COMMUNICATION capability, but have a message that I already have the driving task app entitlement.
After that ,I have applied one more time ,there is no reply anymore.
I do not have the com.apple.developer.carplay-communication capability, that means I can not apply this capability?
What should i do next to get this capatibility?
Thanks
I am working on capturing 48MP images using the iPhone 16 Pro Max with the Ultra-wide camera. I’ve updated the code to capture the maximum supported dimensions with the following snippet:
if #available(iOS 16.0, *) {
photoOutput.maxPhotoDimensions = device.activeFormat.supportedMaxPhotoDimensions.last!
photoSettings.maxPhotoDimensions = .init(width: 5712, height: 4284)
}
However, I’m still not getting the expected results. My goal is to capture 48MP images, and I want to confirm if the Ultra-wide camera supports this resolution or if I’m missing any other configuration.
Any guidance would be appreciated!
I have been working on a feature, where I have a List in SwiftUI with previous and next data loading, user can scroll up and down to load previous/next page data.
Recently, I faced one accessibility issue while testing voice-over, when user lands on the listing screen and swipe across the screen from navigation and when focus comes on list it should highlight the first item visible.
But when user swipes back:
Should it load the previous data and announce the previous item or it should go back to the navigation items?
If it loads the previous item, what if the user wants to go to the navigation to switch to other actions and vice-versa?
Did anyone come across this kind of issue? What can be the standard expected behavior in this case if list has both previous and next page scroll?
I different tried gestures https://support.apple.com/en-in/guide/iphone/iph3e2e2281/ios, but it isn't working
A common UI idiom in Apple's first party iOS apps is a circle icon with three dots in the upper right of the screen. This serves as a pop-up menu of more options. Some examples include:
Apple Music, Library tab
Photos, Album view
Reminders
In all these cases, VoiceOver reads this element as "More, Button".
In my SwiftUI app, I've implemented a visually identical button.
Menu {
// Button for Menu Item 1
// Button for Menu Item 2
// ...
} label: {
Image(systemName: "ellipsis.circle")
.accessibilityHidden(true)
}
.accessibilityLabel("More")
However, the VoiceOver output in my app is much more verbose. It speaks "More, Button, Pop Up Button, Double Tap To Activate The Picker". Any guidance on how to make this more concise in line with the apps mentioned above?
I’m trying to set the accessibilityActivationPoint directly on a UITableViewCell so that VoiceOver activate on a specific button inside the cell. However, this approach doesn’t seem to work.
Instead, when I override the accessibilityActivationPoint property inside the UITableViewCell subclass and return the desired point, it works as expected.
Why doesn’t setting accessibilityActivationPoint directly on the cell work, but overriding it inside the cell does? Is there a recommended approach for handling this scenario?
The following approach works,
override var accessibilityActivationPoint: CGPoint {
get {
return convert(toggleSwitch.center, to: nil)
}
set{
super.accessibilityActivationPoint = newValue
}
}
but setting accessibility point directly not works
private func configureAccessibility() {
isAccessibilityElement = true
accessibilityLabel = titleLabel.text
accessibilityTraits = .toggleButton
accessibilityActivationPoint = self.convert(toggleSwitch.center, to: self)
accessibilityValue = toggleSwitch.accessibilityValue
}
The issue described here in this stack overflow conversation is still an issue today when it comes to the read back of the last 4 digits in the phone numbers for North American numbers as minus.
Is there a solution other than overriding the accessibleLabel property?