Delve into the world of built-in app and system services available to developers. Discuss leveraging these services to enhance your app's functionality and user experience.

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Unblocking Apps After a Scheduled Duration in FamilyControl
I am able to block apps using FamilyControl and Shield. Unblocking is also simple—just assign nil to store.shield.applications. However, I want to unblock them even when the app is not open. Use case: Let's say the app allows users to create a session where a particular app is blocked for a specific duration. Once the session starts, the app should remain blocked, and as soon as the session time ends, it should automatically be unblocked. Please help me with this. Thank you!
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454
Feb ’25
[Proposal] Sense & Store – Intelligent App Suggestions from Safari (with On-Device AI)
Hello everyone, I’d like to propose Sense & Store — a seamless integration between Safari and the App Store, powered by on-device AI, designed to understand what users are reading, searching, or selecting in Safari, and suggest relevant apps that match their current context or intention. 🔍 Key Idea: “Sense” the user’s need through intelligent analysis of web content, then “Store” — offer the most relevant app, either already installed or available in the App Store. 🌟 Core Features: • AI-powered context detection directly inside Safari • Real-time app suggestions based on user intent • Smart overlays when selecting text or data (e.g., phone numbers, emails, tools) • Privacy-first: All AI runs on-device (Apple Neural Engine) • Instant App Launch or Installation via StoreKit ✅ Examples: • Reading an article on productivity? → Suggests Notion or Things. • Looking up meditation tips? → Recommends Calm or Headspace. • Selecting a phone number? → Offers CRM or spam blocker apps. • Exploring code samples? → Suggests Pythonista or developer tools. 🔒 Privacy & Performance: • 100% on-device intelligence (no data sent to servers) • Follows Apple’s privacy framework • Works with SafariKit + StoreKit + CoreML ⸻ I’m happy to provide a full prototype roadmap and technical architecture. Feedback and collaboration are welcome! Would love to hear your thoughts — especially from developers who build for Safari, App Clips, or work with CoreML. Thanks! by: Apple lover....
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Jun ’25
[Proposal] Sense & Store – Intelligent App Suggestions from Safari (with On-Device AI)
Hello everyone, I’d like to propose Sense & Store — a seamless integration between Safari and the App Store, powered by on-device AI, designed to understand what users are reading, searching, or selecting in Safari, and suggest relevant apps that match their current context or intention. 🔍 Key Idea: “Sense” the user’s need through intelligent analysis of web content, then “Store” — offer the most relevant app, either already installed or available in the App Store. 🌟 Core Features: • AI-powered context detection directly inside Safari • Real-time app suggestions based on user intent • Smart overlays when selecting text or data (e.g., phone numbers, emails, tools) • Privacy-first: All AI runs on-device (Apple Neural Engine) • Instant App Launch or Installation via StoreKit ✅ Examples: • Reading an article on productivity? → Suggests Notion or Things. • Looking up meditation tips? → Recommends Calm or Headspace. • Selecting a phone number? → Offers CRM or spam blocker apps. • Exploring code samples? → Suggests Pythonista or developer tools. 🔒 Privacy & Performance: • 100% on-device intelligence (no data sent to servers) • Follows Apple’s privacy framework • Works with SafariKit + StoreKit + CoreML ⸻ I’m happy to provide a full prototype roadmap and technical architecture. Feedback and collaboration are welcome! Would love to hear your thoughts — especially from developers who build for Safari, App Clips, or work with CoreML. Thanks! Jose Luiz Horta Barbosa Maurity Cruz - Apple lover...
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Jun ’25
Twilio Voice iOS SDK: callInvite is missing when accepting incoming call from CallKit or React Native
I'm integrating Twilio Voice (v6.12.1) into my React Native app (using Swift bridging for iOS) and have implemented full VoIP, PushKit, and CallKit support for incoming calls. ✅ What works: Incoming calls trigger the VoIP push and display the full-screen CallKit interface (or fallback UI). Decline Call works as expected. Call logs and events print correctly. ❌ Problem: When I try to accept the call using the CallKit Accept button or React Native fallback UI, I consistently get: ❌ [TwilioVoiceModule] answerCall() callInvite is missing. I also noticed that the console logs for answerCall() are being printed three times in a row, even though the accept button is only pressed once. Additionally in the first time console, answerCall() CallInvite found, accepting... 🔍 Observations: The callInvite is properly received when the VoIP push arrives. But when answerCall() is triggered, callInvite becomes nil. This happens in CallKit accept, RN UI accept, and even notification banner accept. 📦 How it's set up (summarized): PushKit Registration – via PKPushRegistry in AppDelegate.swift VoIP push handling – forwards payload to TwilioVoiceModule.handleIncomingPush() CallKit integration – uses CXProviderDelegate to report and handle accept actions JS Bridge – emits acceptCallAction to JS React Native calls TwilioVoiceModule.answerCall(uuid, callSid) In answerCall() method: self.callInvite is nil – so call cannot be accepted. Attaching the link to view the relevant code: https://docs.google.com/document/d/15pNjKrfk954OaotpMIEh3xQUtst---1K45DBXoYctGM/edit?usp=sharing 💡 Call Accept Flow (iOS): VoIP Push → TwilioVoiceModule.handleIncomingPush() Twilio SDK creates callInvite reportNewIncomingCall() triggers CallKit UI On accept: CXAnswerCallAction → emits event to JS RN calls TwilioVoiceModule.answerCall(uuid, callSid) Problem: callInvite is already nil ❓ What I'm trying to understand: Why is callInvite becoming nil before answerCall() is called? Why are the logs showing the answerCall() call 3 times? Is there a race condition or multiple accept triggers? Should I ensure callInvite is accepted only once across all 3 accept paths? ** 💬 Any help would be appreciated.** 📱 Environment: React Native 0.78.x iOS 17+ Swift bridging with TwilioVoiceModule.swift Twilio Voice SDK 6.12.1 PushKit + CallKit + react-native-callkeep
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Aug ’25
When Using Callkit audio doesn't have permission to work
I am creating a voip app, I am trying to use call kit to answer calls, however audio doesn't seem to work when using callKit when looking at the systems logs I see no server connection when checking background audio state, won't allow background audio! background audio processAllowed = 0 for displayID com.apple.TelephonyUtilities no server connection when checking background audio state, won't allow background audio! background audio processAllowed = 0 for displayID {my app id} I have the plist entries for background ui modes for voip, audio, fetch and background notifications along with the backgrounds modes for Voip, Audio, AirPlay, and Picture in Picture, Background notifications. I am unsure what to do about this, like my reading of the error is I can't use audio cause I am not connected to a server, but like is it any server, Am I suppose to connect to the voip call before setting up audio, I am not sure how to do that.
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286
Feb ’25
About Universal Links
I have been using Universal Links since January of this year. As of January, it was working fine, but when I checked its operation in August, it was no longer working properly. After investigating, I believe that the reason it is not working is because our firewall is blocking communication from AppleCDN to check for AASA files. Our firewall blocks communication from outside Japan, and Apple's IP address (17.0.0.0/8) is whitelisted. Does anyone know the hostname or IP address that is used to check AASA files? If you know, please let me know.
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100
Aug ’25
Issue with beta Declared Age Range
I'm trying to work with the beta version of the Declared Age Range framework based on an article's tutorial but am getting the following error: [C:1-3] Error received: Invalidated by remote connection. and AgeRangeService.Error.notAvailable is being thrown on the call to requestAgeRange. I'm using Xcode 26 beta 5 and my simulator is running the 26.0 beta. The iCloud account that I have signed into the simulator has a DOB set as well. This is my full ContentView where I'm trying to accomplish this. struct ContentView: View { @Environment(\.requestAgeRange) var requestAgeRange @State var advancedFeaturesEnabled = false var body: some View { VStack { Button("Advanced Features") {} .disabled(!advancedFeaturesEnabled) } .task { await requestAgeRangeHelper() } } func requestAgeRangeHelper() async { do { let ageRangeResponse = try await requestAgeRange(ageGates: 16) switch ageRangeResponse { case let .sharing(range): if let lowerBound = range.lowerBound, lowerBound >= 16 { advancedFeaturesEnabled = true } case .declinedSharing: break // Handle declined sharing default: break } } catch AgeRangeService.Error.invalidRequest { print("Invalid request") // Handle invalid request (e.g., age range < 2 years) } catch AgeRangeService.Error.notAvailable { print("Not available") // Handle device configuration issues } catch { print("Other") } } }
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264
Aug ’25
LibXML2 parsing whitespace and line breaks
When using libXML2 to parse HTML, by default, libXML2 normalizes and merges whitespace characters (including line breaks) on text nodes, which can cause line breaks within tags such as,, script, style, etc. to be removed or merged. But for tags like, line breaks and whitespace are meaningful and need to be preserved. How should it be set up?
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Jun ’25
Xcode 16.2 App Crashes Due to Missing NSMotionUsageDescription Key in Info.plist
There is a crash while running the project in Xcode 16.2. The project has been using CMPedometer and CoreMotion since 2020. I wonder: I did not have the NSMotionUsageDescription key added, why is it mandatory to add this key now? “This app has crashed because it attempted to access privacy-sensitive data without a usage description. The app's Info.plist must contain an NSMotionUsageDescription key with a string value explaining to the user how the app uses this data.”
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Apr ’25
How can I access Screen Time data in my app? (Individual vs. Enterprise Program)
Hello, I would like to retrieve Screen Time data in my iOS app for development purposes. I have read that access to Screen Time data may be possible if you are enrolled in the Apple Developer Program as an organization (enterprise membership), but not as an individual developer. Could anyone clarify the following points? Is it possible to access Screen Time data via API or framework as an individual developer? Is this functionality limited only to enterprise members, and if so, what are the requirements or procedures? Are there any official Apple documents or sample codes about this process? If anyone has experience or can share relevant links or advice, I would really appreciate it. Thank you in advance!
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149
Jun ’25
App Crashes on iPhone 15 Pro and iPhone 16 After App Store Installation
Hello everyone, I'm experiencing an issue with my app, and I would greatly appreciate any guidance. Here's the situation: My app works flawlessly on the simulator for all iPhone models (16, 16 Pro, 16 Pro Max, SE, etc.). It runs without issues on physical iPhone 11 devices (both mine and a friend's). However, when my friend installs the app from the App Store on their iPhone 15 Pro or iPhone 16, it crashes immediately upon opening. Steps I’ve taken so far: Verified that the app works on the simulator for the same models where it crashes in real life. Updated the app's minimum deployment target to iOS 18, but this did not resolve the issue. The app still crashes on the physical iPhone 15 Pro and 16 models while continuing to run fine on previous physical devices and all simulated ones. Additionally, I had another friend beta test the app through TestFlight on their iPhone 15 Pro, and they received an alert message indicating that the app had crashed when they tried to open it. This confirms the issue still exists after my attempted fixes. I'm unsure what could be causing this discrepancy between the simulated and physical devices, or what the alert message in TestFlight might signify. Has anyone encountered a similar issue, or does anyone have suggestions on what I should do to fix this? Thanks in advance for your help!
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Apr ’25
date(byAdding:value:to:options:) Method Behaves Strangely
Let’s try calculating one day after "2023/11/04 12:00 New York time". let timeZone = TimeZone(identifier: "America/New_York")! var calendar = Calendar(identifier: .gregorian) calendar.timeZone = timeZone var dateFormatter = DateFormatter() dateFormatter.timeZone = timeZone dateFormatter.locale = .init(identifier: "ja_JP") dateFormatter.dateStyle = .short dateFormatter.timeStyle = .short var dateComponents = DateComponents() dateComponents.year = 2023 dateComponents.month = 11 dateComponents.day = 4 dateComponents.hour = 12 // At New York 2023/11/04 12:00 let date1 = calendar.date(from: dateComponents)! print(dateFormatter.string(from: date1)) // Add 1 day let date2 = calendar.date(byAdding: .day, value: 1, to: date1)! print(dateFormatter.string(from: date2))``` The output is: 2023/11/04 12:00 2023/11/05 12:00 Now, let’s try the following—also to get the time one day later: let date2 = calendar.date(byAdding: .minute, value: 24 * 60, to: date1)! print(dateFormatter.string(from: date2)) This outputs: 2023/11/04 12:00 2023/11/05 11:00 What's Causing This Difference? It’s likely due to Daylight Saving Time (DST). But why do we get different results between the first and second examples?
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Apr ’25
Error Domain=FamilyControls.FamilyControlsError Code=2 "(null)"
An error was reported when requesting permissions on devices with iOS 16.2 16.3. It is not an emulator. Through the log records, the following Error message appears Error Domain=FamilyControls.FamilyControlsError Code=3 "(null)" Error Domain=FamilyControls.FamilyControlsError Code=4 "(null)" Error Domain=FamilyControls.FamilyControlsError Code=5 "(null)" func requestScreenTime() async -> Bool { do { try await AuthorizationCenter.shared.requestAuthorization(for: .individual) return AuthorizationCenter.shared.authorizationStatus == .approved } catch { print("\(error)") return false } }
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May ’25
VoIP Push Notification Not Received in Background/Killed State
I am implementing flutter_callkit_incoming for handling call notifications in my Flutter app. However, I am facing an issue where VoIP push notifications are not consistently received when the app is in the background or terminated. According to Apple’s documentation: "On iOS 13.0 and later, if you fail to report a call to CallKit, the system will terminate your app. Repeatedly failing to report calls may cause the system to stop delivering any more VoIP push notifications to your app." I have followed the official installation guide: flutter_callkit_incoming installation and implemented all necessary configurations. However, VoIP notifications sometimes get lost and do not deliver reliably. Here is the payload I am using: { "notification": { "title": "New Alert", "body": "@H is calling you..." }, "android": { "notification": { "channelId": "channel_id", "sound": "sound_name.mp3" } }, "apns": { "payload": { "aps": {} } }, "data": { "title": "New Call", "body": "@H is calling you...", "notificationType": "CALL", "type": "NOTIFICATION", "sound": "sound_name" }, "token": "token" } I expect the call notification to appear even when the app is in the background or killed state. Has anyone encountered this issue and found a solution? Any insights would be greatly appreciated.
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580
Feb ’25
How to implement normal loading of web content when I intercept all request header information using the Swizzling method
I am developing a web application, I hope to be able to intercept all requests in the loaded web page, match the network request I want to specifically intercept the network request and then obtain the request header information (not the user's personal privacy data interception), if the use is the method of injection, the request header information is incomplete, such as the more important "content-type" field in the request header, so I try to use Swizzling method to intercept all http and https requests, and I can now intercept all the request information. But there is still a problem with my project, when loading x.com, logging in, appearing white screen after the successful landing, and not loading to the page after the successful landing, I don't know where the reason is。 Below is my core code implementation fragment. import WebKit // MARK: - WebViewController class WebViewController: UIViewController { fileprivate var webView: WKWebView! private var schemeHandler: WWKProxyWKURLSchemeHandler! override func viewDidLoad() { super.viewDidLoad() Self.initSwizzling setupWebView() loadInitialContent() } private func setupWebView() { let config = WKWebViewConfiguration() schemeHandler = WWKProxyWKURLSchemeHandler() config.setURLSchemeHandler(self.schemeHandler, forURLScheme: "https") config.setURLSchemeHandler(self.schemeHandler, forURLScheme: "http") webView = WKWebView(frame: view.bounds, configuration: config) webView.autoresizingMask = [.flexibleWidth, .flexibleHeight] view.addSubview(webView) } private func loadInitialContent() { if let url = URL(string: "https://x.com") { let request = URLRequest(url: url,cachePolicy:.reloadIgnoringLocalCacheData,timeoutInterval: 15) webView.load(request) } } func reloadWebView() { webView?.reloadFromOrigin() } } class WWKProxyWKURLSchemeHandler: NSObject, WKURLSchemeHandler { private let lock = NSLock() private var activeTasks = [ObjectIdentifier: URLSessionDataTask]() func webView(_ webView: WKWebView, start urlSchemeTask: WKURLSchemeTask) { lock.lock() defer { lock.unlock() } let taskID = ObjectIdentifier(urlSchemeTask) guard !activeTasks.keys.contains(taskID) else { print("⚠️ Task already started: \(urlSchemeTask.request.url?.absoluteString ?? "")") return } print("Intercepted URL---:",urlSchemeTask.request.url?.absoluteString ?? "") print("All requests intercepted----:",urlSchemeTask.request.allHTTPHeaderFields) let request = urlSchemeTask.request let dataTask = URLSession.shared.dataTask(with: request) { [weak self] data, response, error in guard let self = self else { return } self.lock.lock() let isActive = self.activeTasks[taskID] != nil self.lock.unlock() guard isActive else { print("🌀 Task already cancelled: \(urlSchemeTask.request.url?.absoluteString ?? "")") return } // Make sure it only handles once guard self.activeTasks.keys.contains(taskID) else { return } self.activeTasks.removeValue(forKey: taskID) DispatchQueue.main.async { if let error = error { urlSchemeTask.didFailWithError(error) print("🔴 Task failed: \(urlSchemeTask.request.url?.absoluteString ?? "") - \(error.localizedDescription)") return } guard let response = response, let data = data else { urlSchemeTask.didFailWithError(URLError(.unknown)) print("🔴 Invalid response: \(urlSchemeTask.request.url?.absoluteString ?? "")") return } urlSchemeTask.didReceive(response) urlSchemeTask.didReceive(data) urlSchemeTask.didFinish() print("🟢 Task completed: \(urlSchemeTask.request.url?.absoluteString ?? "")") } } self.activeTasks[taskID] = dataTask dataTask.resume() } func webView(_ webView: WKWebView, stop task: WKURLSchemeTask) {} private func finishTask(taskID: ObjectIdentifier ,task: WKURLSchemeTask, response: URLResponse?, data: Data?, error: Error?) { lock.lock() defer { lock.unlock() } guard activeTasks.keys.contains(taskID) else { return } activeTasks.removeValue(forKey: taskID) DispatchQueue.main.async { if let error = error { task.didFailWithError(error) print("🔴 Task failed: \(task.request.url?.absoluteString ?? "") - \(error.localizedDescription)")return} guard let response = response, let data = data else { task.didFailWithError(URLError(.unknown)) print("🔴 Invalid response: \(task.request.url?.absoluteString ?? "")") return } task.didReceive(response) task.didReceive(data) task.didFinish() print("🟢 Task completed: \(task.request.url?.absoluteString ?? "")") } } } extension WKWebView { @objc dynamic class func qm_handlesURLScheme(_ urlScheme: String) -> Bool { if urlScheme == "https" || urlScheme == "http" {return false} return self.qm_handlesURLScheme(urlScheme) } // Exchange of execution methods static func setupSwizzling() { let originalSelector = #selector(handlesURLScheme(_:)) let swizzledSelector = #selector(qm_handlesURLScheme(_:)) // Implemented by Runtime Get Method guard let originalMethod = class_getClassMethod(WKWebView.self, originalSelector), let swizzledMethod = class_getClassMethod(WKWebView.self, swizzledSelector) else { return } // Implementation of Exchange Methods method_exchangeImplementations(originalMethod, swizzledMethod) } } extension WebViewController { private static let initSwizzling: Void = { DispatchQueue.once(token: "com.webview.swizzling") { WKWebView.setupSwizzling() } }() } // GCD Once extension DispatchQueue { private static var tokens = Set<String>() class func once(token: String, block: () -> Void) { objc_sync_enter(self) defer { objc_sync_exit(self) } guard !tokens.contains(token) else { return } tokens.insert(token) block() } } extension WebViewController: WKNavigationDelegate { func webView(_ webView: WKWebView, decidePolicyFor navigationAction: WKNavigationAction, decisionHandler: @escaping (WKNavigationActionPolicy) -> Void) { decisionHandler(.allow) } }
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Apr ’25
Request: Higher-Frequency IMU Access on Apple Watch for Sports Performance Apps
Hi everyone, I’m building a sports performance app for Apple Watch that uses the onboard IMU to analyze swings and impacts in sports like tennis and golf. The goal is to estimate club/racket head speed, ball speed, and shot quality in real time from wrist motion data. With Core Motion, I can currently get deviceMotion updates at ~100 Hz. While this is fine for general movement tracking, the actual ball impact happens much faster — 5–10 ms in tennis and ~0.5 ms in golf. Many of the high-frequency vibration/impact components are missed at 100 Hz, making it hard to directly measure or more accurately estimate certain performance metrics. Questions for Apple / community: 1. Is there a way to access raw accelerometer and gyroscope data at higher sampling rates (e.g., 500–1000 Hz) on Apple Watch? 2. If not, is this due to hardware limitations or an API/software constraint? 3. Are there any research, partner, or beta programs that allow deeper sensor access for sports-science use cases? Even modest increases in IMU sampling could unlock more accurate ball-speed estimates, impact force analysis, and strike-quality detection without needing external sensors — making Apple Watch a best-in-class wearable for precision sports analytics. Happy to share more about the current approach, sample data, and potential use cases if helpful. Thanks, Max
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211
Aug ’25
AlarmKit: Disable snoozing for an alarm
Is it possible with the current AlarmKit framework? I tried in code and also reading the docs but couldn't find anyway of doing it. Even though you can create an alarm with no snooze button that doesn't prevent the user from snoozing via the device volume button, for example.
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171
Jun ’25