Family Controls

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Prevent access to the Screen Time API without guardian approval and provide opaque tokens that represent apps and websites.

Posts under Family Controls tag

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Family Controls (Distribution) - Requested and Granted but shows no status
Hello, I requested "Family Controls (Distribution)" for one of my apps. I received email that the entitlement is granted and I can use it: Hello XXXX The entitlement for Family Controls (Distribution) has been assigned to your account, and you can now configure this capability for eligible apps. If you’re enrolled as an organization, Admins on your team can also use this capability. However, on the identifiers page, the status still shows as "No Requests". Additionally, I see nowhere any other indicator. I opened a case with the ID 102999908799 but didnt receive any response. Anybody knows what to do? Thank you.
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iOS 27 regression: ManagedSettings blockedApplications does not restore apps to original Dock/Home Screen/folder position (FB25044883)
We are seeing a reproducible behavior change with ManagedSettingsStore.application.blockedApplications on iOS 27.0 (24A437), iPhone 17 Pro, under .individual Family Controls authorization. On iOS 26, hiding an app and later removing the block restored it to its original Dock, Home Screen, or folder position. On iOS 27, the app may reappear elsewhere on the Home Screen, outside its original folder, or only in App Library, requiring manual "Add to Home Screen." We tested setting blockedApplications to nil and [], clearAllSettings(), and deactivating a named store; none reliably preserved placement. Notably, the same symptom reproduces with no third-party API involved at all using iOS's own built-in "Hide" feature (long-press an app -> Require Face ID -> Hide, then later un-hide it) also fails to restore the app to its original Dock, Home Screen, or folder position. This suggests a more general placement-restoration regression in iOS 27, not something specific to ManagedSettings. Has anyone else reproduced either of these? Is this an expected iOS 27 behavior change, or a SpringBoard regression? Filed as FB25044883.
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Family Controls (DPLA 3.3.3(P)): can an opt-in friends feature share a sensor-based estimate calibrated on device?
Our app uses the Family Controls framework for individual (self) device management. Separately, it estimates how much a user scrolls from CoreMotion accelerometer data (CMSensorRecorder) with an on-device Core ML model. Today, no Screen Time data leaves the device. We'd like to add an opt-in feature where a user compares results with friends they explicitly invite, and we want to stay within DPLA section 3.3.3(P) ("You and Your Application may not share device or usage data received through the Family Controls Framework or otherwise, beyond … the individual and their device"). Is it acceptable to share, only with invited friends (opt-in), a daily scroll-distance estimate that is computed solely from accelerometer data and never uses DeviceActivity or other Family Controls data? On the device only, we could use DeviceActivityMonitor threshold events to calibrate our accelerometer-based estimate against that user's screen time (the calibration and the threshold data never leave the device). Would sharing the resulting estimate (for example, "estimated minutes") with invited friends count as sharing usage data received through Family Controls, and therefore not be allowed? Would sharing only an outcome derived on device from DeviceActivity threshold events (for example, win/lose or goal met/not met) count as sharing device or usage data under 3.3.3(P)? We understand App Review can't pre-approve features. We're looking for guidance on how to interpret this section.
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Screen Time APIs showing severe inconsistencies (DeviceActivity not firing + impossible usage data)
Hi everyone, I’m the developer of one sec, an app used by a large number of users globally to reduce time spent on social media and to build healthier digital habits. Because of this, we rely heavily on Apple’s Screen Time / DeviceActivity / FamilyControls, ManagedSettings APIs – and unfortunately, we’re seeing increasingly severe issues in production that directly impact hundreds of thousands of real iOS users. During the past years, we have been busy filing dozens of feedback requests for different Screen Time issues – and there has been no response from Apple at all. Developer Relations might be able to "confirm" that the bugs are present and that they ended up with the right team – but they are never addressed, neither are workarounds provided. Instead, the situation gets worse and worse. iOS 26 introduced a series of heavy regressions (which have been reported via Apple’s official bug report tool "Feedback Assistant" on iOS 26 beta 1 in June 2025 – and have not been addressed 10 Months later). This is very frustrating for us as developers, but also for our end-users who run into these issues every day. In the end this impacts our ability to build an amazing product and hurts revenue (which affects both us and Apple). 1. DeviceActivity thresholds are not firing at all This affects both: our app’s usage of the API and Apple’s own Screen Time limits Radars: FB22304617, FB20526837, FB15491936, FB12195437, FB15663329, FB18198691, FB18289475, FB19827144 2. Screen Time usage data is clearly corrupted Websites showing hundreds of hours per week Up to ~20 hours per day of usage reported for a single domain Radars: FB22304617, FB17777429, FB18464235 3. DeviceActivity thresholds reaching threshold immediately Newly introduced with iOS 26 Reported on iOS 26 beta 1 in June No response so far / no workaround DeviceActivity calls didReachThreshold immediately after creating the DeviceActivityEvent – instead of waiting till the defined threshold is actually reached. Radars: FB13696022, FB18351583, FB21320644, FB18927456, FB18061981 4. Randomly Randomizing ApplicationTokens From time to time, and without consistency, Screen Time suddenly provides new, random, unknown tokens to my app in the ShieldConfigurationDataSource and ShieldActionDelegate. This has been reported on many times before here on the dev forms, many many years back already: https://forums.developer.apple.com/forums/thread/756440 https://forums.developer.apple.com/forums/thread/758325 https://forums.developer.apple.com/forums/thread/758325?answerId=793267022#793267022 Radars: FB14082790 and FB18764644 5. Moving Tokens from one ManagedSettingsStore to Another Removing an ApplicationToken from one SettingsStore and then adding it to another while the target app remains in foreground leads to the re-use of the ShieldConfiguration. Which can be wrong in many scenarios. It is not possible to request a re-request of the ShieldConfiguration in that scenario. Radar: FB14237883 6. Unable to Open Parent App (one sec) from Shield Many times, when a target app is blocked by a shield, the user wants to perform some action (e.g. to unlock more time for the target app via an intervention). That means, that somehow I have to forward the user from a ShieldActionDelegate back into my target app. Unfortunately, there’s no API for that. Many apps on the App Store rely on private API to achieve that, but that’s too risky for a popular app like one sec. Radar: FB15079668 7. Unable to Open Target App from an ApplicationToken When a user has completed an intervention within one sec, and they indend to to continue to the target app, there is no way that one sec can open the target app just from the token alone. Sure, there are URL schemes, but that means the user has to manually assign URL schemes to each ApplicationToken. That is not a very user friendly process (and in many cases impossible, because not every app registers URL schemes). It would be better if there was a way that my app could open a target app directly from an ApplicationToken, e.g. via an AppIntent that can be run on a button press. This way, the selected apps would remain fully private while still offering advanced functionality: struct OpenTargetAppIntent: AppIntent, OpenAppFromApplicationTokenIntent { func perform() { return .result(openAppFromApplicationToken: applicationToken) } } Radar: FB15500695 Summary Thanks a lot for taking the time to read my feedback. If you have any questions, please feel free to reach out to me any time. I’m always happy to provide more details, logs, and steps to reproduce in my radars / feedback requests or in-person in Cupertino. It would be extremely helpful if someone from the Screen Time / DeviceActivity engineering team could: Take a look at the listed radars. Work on bug fixes and be transparent about when fixes will be shipped. Provide workarounds in the meantime. We genuinely want to build great, reliable experiences on top of Screen Time – but in its current state, it’s becoming very difficult to depend on. – Frederik
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eventDeviceActivityThreshold from DeviceActivity will fire early and block apps after downloading iOS 26.2
A screen time app I'm making has started telling users that their limit was reached even when they're far below their limit for the day (sometimes even at 0 minutes for the day). This issue only started happening after upgrading my software to iOS 26.2. Is this happening to anyone else? If so how have you found any solutions or does anyone know of any changes that could be causing this? Any help would be appreciated.
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iOS 27.0.1 child device does not enforce third-party ManagedSettings shields when the parent device runs iOS 18.7.1 (system Screen Time works)
Setup Parent device: FamilyActivityPicker with a selection created as FamilyActivitySelection(includeEntireCategory: true). The parent selects apps for an always-on block list. The selection is encoded with PropertyListEncoder and sent to our server. Child device: authorized with AuthorizationCenter.shared.requestAuthorization(for: .child). It receives the selection, decodes it, and immediately applies its application tokens. The shield stays on all day, with no schedule: let selection = try PropertyListDecoder().decode(FamilyActivitySelection.self, from: data) ManagedSettingsStore(named: .appBlock).shield.applications = selection.applicationTokensObserved Cases A and B use the same two physical devices with the parent and child roles swapped. In all cases, the Family Sharing group uses legacy Screen Time, because not every device is on iOS 27 and the redesigned Screen Time is not available. CaseParentChildOur app's shieldSystem Screen Time (set by parent)AiOS 27.0.1iOS 18.7.1BlocksBlocksBiOS 18.7.1iOS 27.0.1Does not blockBlocksCiOS 18.7.1iOS 18.7.1BlocksBlocksQuestions Is this a known issue in iOS 27.0.x? Could it be related to issue number 175437403 ("Screen Time restrictions might not apply to child accounts despite being configured"), which the iOS 27 release notes list as fixed? Should tokens selected on an iOS 18 parent device be enforced on an iOS 27 child device? Is there a workaround, or a way to detect that a shield was applied but is not being enforced?
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Allow Transit Cards for Child Accounts under 13(Ref: FB25261157)
I would like to propose a policy adjustment regarding Apple Wallet restrictions for child accounts (under 13) under Family Sharing. Current Limitation: Currently, Apple IDs for children under 13 are completely blocked from adding any cards to Apple Wallet. While restricting credit and debit cards for minors is a necessary measure for financial security and CoPPA compliance, this blanket restriction also blocks transit cards (such as Suica, T-money, etc.). The Problem: In regions with advanced public transit infrastructures, many children rely on digital transit cards for daily commutes to school and academies. Because Apple Wallet blocks transit cards on child accounts—even on Apple Watch via Family Setup—children are forced to carry physical transit cards, leading to frequent losses and damages. Proposed Solution: Differentiate Transit from Financial Cards: Maintain strict blocks on credit/debit cards for accounts under 13, but grant an exception for Transit Cards. Family Sharing Integration: Require Parental Approval through Family Sharing for any transit card addition or balance top-up, ensuring full parental control and safety. By introducing this exception, Apple can greatly improve the usability of Apple Watch Family Setup for families while maintaining high safety standards. I have submitted this feedback via Feedback Assistant under FB25261157. If you agree or are facing similar design constraints, please upvote this thread or reference the FB number in your own feedback submissions. Thank you.
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URGENT: Muse is AUTOMATICALLY blocked by Screen Time API whenever Facebook is blocked, 100% of the time with no workaround for users or developers
PLEASE ADDRESS ASAP: Muse is #1 on the App Store and Facebook is one of the most blocked apps for Screen Time. This is affecting a vast number of people. Description: When a user blocks the Facebook app in any screen time app, iOS automatically blocks Meta's Muse app too. Every single time. There is no way for the user or the developer to prevent it, allowlist it, or even detect that it happened. Muse shows Apple's generic blocked-app "Restricted" screen instead of the screen time app's own design, so the user cannot tell who blocked it or why. This is the worst possible combination of apps: Facebook is one of the most-blocked app across screen time apps. Muse ("Muse from Meta") is currently the #1 app on the App Store. A huge and fast-growing number of users block Facebook and silently lose the world's most popular new app. Muse launched Sept 8, 2026 and adoption is still climbing -- the affected population grows every day. There is NO workaround whatsoever: Users cannot allowlist Muse: it does not appear in Settings > Screen Time > Always Allowed. Developers cannot prevent it: the Screen Time API offers no opt-out; the extra block is applied by iOS itself. Developers cannot detect it: Muse's token (listed separately in FamilyActivityPicker) corresponds to no real identity anywhere else. Developers cannot customize it: their ShieldConfiguration is never consulted -- Muse gets Apple's generic shield UI. Users cannot even block Muse on purpose: shielding Muse's own token is a silent no-op. Screen Time usage statistics are also wrong -- Muse usage is recorded as "Facebook." This Screen Time bug renders screen time apps effectively unusable if users want to block Facebook and use Muse, which is extremely common. How can we get this addressed as soon as possible? Feedback Assistant ticket: https://feedbackassistant.apple.com/feedback/25019832
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Open Parent App From ShieldActionDelegate
Hello, I’m building an app that helps people spend less time on social media apps. For that, I make heavy use of Apple’s Screen Time APIs, such as ManagedSettings and FamilyControls. When an app is locked using a ShieldConfiguration, the user has to open my app in order to unlock it (e.g. enter a code). This is very cumbersome because no documented API exists to open the parent app (=my app) from the ShieldActionDelegate (also part of my app) when the user presses a button of the ShieldConfiguration. The ShieldActionDelegate callback just offers three options in its ShieldActionResponse: .none .defer .close .openParentApp is missing. We are working around this limitation by sending a local push notification that the user has to tap on. This has multiple drawbacks: It has to be ensured that notification permission has been granted. It has to be ensured that notifications can be delivered even while focus is enabled. Features such as Apple Intelligence notification summaries and notification prioritization can heavily delay delivering notifications and thus frustrate the user. Neither my users nor myself do understand why this is not possible in a smoother way, at least according to the documentation. There are 3rd party apps that have such functionality, they can directly open their own app from a button press in the Shield, see here: https://apps.apple.com/us/app/applocker-passcode-lock-apps/id1132845904 It would be great if Apple could level the playfield for all developers and document how this is achievable, because technically it clearly is. Thanks a lot and have a great day!
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Can a Family Controls app sync a derived daily score to a server?
An app using FamilyControls (.individual) computes a single daily number on device from the user's own DeviceActivity data. Can that number be sent to a server so the user can compare it with friends? No app tokens, bundle IDs, or per-app times would leave the device. Is this allowed under DPLA section 3.3.3(P), which limits sharing usage data "beyond … the individual and their device"?
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DeviceActivityMonitor: increase memory limit from 6MB
Dear Screen Time Team! The current 6 MB memory limit for the DeviceActivityMonitor extension no longer reflects the reality of modern iOS devices or the complexity of apps built on top of the Screen Time framework. When Screen Time APIs were introduced with iOS 15, hardware constraints were very different. Since then, iPhone performance and available RAM have increased significantly…but the extension memory limit has remained unchanged. My name is Frederik Riedel, and I’m the developer of the screen time app “one sec.” Our app relies heavily on FamilyControls, ManagedSettings, and DeviceActivity to provide real-time interventions that help users reduce social media usage. In practice, the 6 MB limit has become a critical bottleneck: The DeviceActivityMonitor extension frequently crashes due to memory pressure, often unpredictably. Even highly optimized implementations struggle to stay within this constraint when using Swift and multiple ManagedSettings stores. The limit makes it disproportionately difficult to build stable, maintainable, and scalable architectures on top of these frameworks. This is not just an edge case…it directly impacts reliability in production apps that depend on Screen Time APIs for core functionality. Modern system integrations like Screen Time are incredibly powerful, but they also require a reasonable amount of memory headroom to function reliably. The current limit forces developers into fragile workarounds and undermines the robustness of apps that aim to improve users’ digital wellbeing. We would greatly appreciate if you could revisit and update this restriction to better align with today’s device capabilities and developer needs. Thank you for your continued work on Screen Time and for supporting developers building meaningful experiences on top of it. Feedback: FB22279215 Best regards, Frederik Riedel (one sec app)
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Is there any official way for a Screen Time app outside the EU to access per-app usage data?
I'm developing a digital wellbeing app using FamilyControls and DeviceActivity. The core functionality of the app is to show the user their per-application Screen Time usage, including the application identity and duration (for example, Instagram — 1h 30m, YouTube — 45m). I understand that on iOS 26.4+, AuthorizationStatus.approvedWithDataAccess and DeviceActivityData.activityData(filteredBy:using:) provide access to non-tokenized application usage data. I also understand the current Apple documentation states that customer installations can only obtain approvedWithDataAccess on devices located in the EU with an Apple Account configured to an EU country or region, and that outside the EU the authorization status never becomes approvedWithDataAccess. My app and test device are based in Kazakhstan. My question is not about bypassing Apple's privacy model or implementing an undocumented workaround. I would like to know whether there is any official path for a legitimate third-party Screen Time / digital wellbeing app to obtain this data outside the EU, for example: an additional entitlement; a developer approval or application process; a regional exception; an alternative Apple-supported API; or any other official mechanism. We already have the Family Controls distribution entitlement approved and have enabled the Family Controls App and Website Usage capability. If no such mechanism exists, I would appreciate confirmation that the EU restriction is currently absolute for customer installations and that there is no additional entitlement or approval process available for developers outside the EU. The reason I am asking is that per-application usage is a core part of the application's functionality, so I want to make sure I am not missing an official Apple-supported option before designing around this limitation.
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Screen Time issues after transferring App developer account ownership
After transferring the App ownership to a different account, if you update the app on iOS, two identical apps will show up in Settings > Screen Time. Users can't control the blocking settings from before the update - the only fix is to restart the phone. After the next execution of manageStore.shield.applications, users still can't manually disable the restrictions - their only option is to uninstall and reinstall the app. I believe this is related to how Screen Time API's authentication works - it's not just tied to the app's bundle ID, but also linked to the developer account's organization ID. Any suggestions for a clean solution that would allow smooth app updates after the transfer without running into these issues?
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Family Controls / DeviceActivity: Can an on-device usage result be shared as an abstract score or goal-completion event?
I’m evaluating an iOS app that uses Family Controls / DeviceActivity for an adult user’s voluntary personal device-management and digital-wellbeing goals. The app would also have an optional social competition feature where friends participate in fantasy-style leagues based on completion of their individual digital-wellbeing goals. I’m trying to understand the restrictions in Apple Developer Program License Agreement Section 3.3.3(P), specifically whether a privacy-preserving result derived locally from Family Controls / DeviceActivity can leave the device when the underlying usage data never does. I’m considering three architectures: A — Locally derived fantasy score DeviceActivity information is evaluated entirely on-device and converted locally into an abstract score. The server receives only: fantasy_points = 82 No Screen Time duration, app identity, website activity, bundle identifier, or underlying usage information leaves the device. B — Binary goal completion A user creates a private usage goal, such as remaining below their chosen daily device-usage threshold. The goal is evaluated entirely on-device. The server receives only: goal_completed = true The server then awards predetermined fantasy points. It never receives the underlying Screen Time value. C — Opaque challenge completion A user privately selects an app/activity goal. DeviceActivity evaluates the threshold locally. The server receives only: challenge_id = C928 completed = true The server knows C928 is worth a predetermined number of points, but does not receive the selected app identity, usage duration, Screen Time quantity, or other underlying DeviceActivity information. In all three approaches, raw Screen Time duration, per-app usage duration, application/bundle identity, website activity, DeviceActivity reports, and underlying historical usage records would remain on-device. Friends would only see fantasy points, matchup results, standings, and/or achievements. My question: Under Section 3.3.3(P) and the Family Controls requirements, are any of A, B, or C permitted? More specifically, does Apple consider an abstract score, boolean goal-completion result, or opaque challenge-completion result to itself be “device or usage data” when it was derived from Family Controls / DeviceActivity? If none of these architectures are permitted, is there a supported privacy-preserving architecture that allows an on-device DeviceActivity evaluation to affect a server-side social or multiplayer feature without transmitting the underlying device/usage information? I’m trying to establish the compliant architecture before development rather than build around an incorrect interpretation of the Family Controls requirements.
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Supported way to test Family Controls .child authorization without using a child's personal account?
I'm developing an iOS parent-child app that uses FamilyControls and DeviceActivity. Before distribution, I need to test AuthorizationCenter.shared.requestAuthorization(for: .child), including the guardian approval flow. So far I have tested .individual, which authenticates the device owner and does not exercise the child flow. Apple Developer Program Support directed me to this forum. What is the Apple-supported way to test this flow in this situation? Is there an Apple-supported test-only account or setup for this flow without using a child's personal Apple Account? If so, where are its requirements documented? If not, what is the recommended alternative? Can Sandbox Apple Accounts used for StoreKit Family Sharing tests be used to sign in to iCloud and test FamilyControls .child, or are they limited to purchase testing? Is there a supported simulator or other test method for guardian approval, or must this be verified using a child Apple Account in a real Family Sharing group on physical devices? I want to follow Apple's account rules and test the actual parental authorization path before distribution. References to official guidance would be appreciated.
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Open parent app from ShieldAction extension in iOS
When I tap on one of the buttons in the ShieldAction extension I want to close the shield and open the parent app instead of the shielded app. Is there any way of doing this using the Screen Time API? class ShieldActionExtension: ShieldActionDelegate {      override func handle(action: ShieldAction, for application: ApplicationToken, completionHandler: @escaping (ShieldActionResponse) -> Void) {     // Handle the action as needed.           let store = ManagedSettingsStore()               switch action {     case .primaryButtonPressed:       //TODO - open parent app       completionHandler(.defer)     case .secondaryButtonPressed:       //remove shield       store.shield.applications?.remove(application)       completionHandler(.defer)         @unknown default:       fatalError()     }   }   }
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Self Hiding App
I’m designing a voluntary self-control/safety app for adults using FamilyControls/ManagedSettings with individual authorization. When a user voluntarily starts a timed protection session, can the app hide or block itself for the duration of that session so the user cannot easily locate the app and uninstall it? When the DeviceActivity schedule ends, could an extension remove that restriction so the app becomes available again automatically? I understand that an adult may ultimately be able to revoke Family Controls authorization through Settings. I’m specifically asking whether the app itself can be hidden/blocked during the active session.
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Sep ’26
Family Controls authorization error
Hi everyone, I'm developing an iOS app that uses Apple's Family Controls / Screen Time APIs. I've encountered a strange issue when testing with multiple devices: The app works normally on the first device. When I install the same TestFlight build on a second device, the user completes the Family Controls authorization successfully. Immediately after authorization, an error appears: "Family Controls is only available for one application." After dismissing the error, the app still works normally. Screen Time / Shield functionality also appears to work as expected. The issue seems to occur specifically when authorizing the app on a second device. Has anyone encountered this error before?
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Family Controls "App and Website Usage" entitlement: .approvedWithDataAccess in development but .approved in TestFlight/App Store distribution
My app receives AuthorizationStatus.approvedWithDataAccess when run from a development build, but the identical code returns only .approved when run from a TestFlight / App Store (distribution) build. I'm trying to determine how to get the com.apple.developer.family-controls.app-and-website-usage entitlement granted for distribution, since enabling the capability in the portal has not been sufficient. Environment Xcode 26.6 (17F113) iPhone 17, iOS 26.5.2 App uses FamilyControls + ManagedSettings, plus Screen Time extensions (Shield Configuration, Shield Action, Device Activity, Live Activity, Control). Entitlement in question: com.apple.developer.family-controls.app-and-website-usage (iOS 26.4+) What works vs. what doesn't Development build (installed from Xcode): AuthorizationCenter.shared.authorizationStatus == .approvedWithDataAccess. FamilyActivityData.shared.installedApplications returns real bundle IDs and display names. TestFlight / distribution build (same source, same device, same OS): authorizationStatus == .approved. installedApplications is empty. The only variable between the two is development vs. distribution signing. What I've already done Enabled Family Controls App and Website Usage on the main App ID and on every extension identifier in Certificates, Identifiers & Profiles. Confirmed the entitlement key is present in the app's .entitlements and is signed into the distribution build. Regenerated the distribution provisioning profiles after enabling the capability (Automatically Manage Signing), archived a fresh build, ran Validate App (passed), and uploaded to TestFlight. Installed the TestFlight build on-device and verified in Settings that Authorization is still .approved. What I found in Capability Requests Under Certificates, Identifiers & Profiles -> the App ID, only Family Controls (base) shows as Assigned, its info panel lists Entitlement Keys = com.apple.developer.family-controls only. There is no entry anywhere in Capability Requests for com.apple.developer.family-controls.app-and-website-usage. So it appears there is no account-level distribution grant for the App and Website Usage tier for a distribution profile to inherit, which would explain why the checkbox alone doesn't take effect at runtime in distribution. I already have the base Family Controls distribution entitlement (the app ships and runs fine); it is specifically the App and Website Usage tier that works only in development. My questions Does the app-and-website-usage tier require a separate distribution approval (beyond enabling the checkbox on the App ID)? If so, where is that request submitted — it does not appear as a requestable item in my Capability Requests tab. Is there an additional step to make a distribution provisioning profile carry app-and-website-usage, given the base Family Controls entitlement already distributes correctly? For anyone who has shipped an app using .approvedWithDataAccess (iOS 26.4+): what did it take to get the usage tier active in an App Store/TestFlight build? I went through Developer Support; they confirmed the base Family Controls entitlement is on the account and directed me here for code-level guidance. Any pointers appreciated. Thank you!
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Family Controls Resources
General: Forums topic: Family Controls Forums tag: Family Controls Configuring Family Controls documentation Requesting the Family Controls entitlement documentation Screen Time Technology Frameworks documentation FamilyControls documentation What's new in Screen Time API video Meet the Screen Time API video
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Jan ’26
Family Controls (Distribution) - Requested and Granted but shows no status
Hello, I requested "Family Controls (Distribution)" for one of my apps. I received email that the entitlement is granted and I can use it: Hello XXXX The entitlement for Family Controls (Distribution) has been assigned to your account, and you can now configure this capability for eligible apps. If you’re enrolled as an organization, Admins on your team can also use this capability. However, on the identifiers page, the status still shows as "No Requests". Additionally, I see nowhere any other indicator. I opened a case with the ID 102999908799 but didnt receive any response. Anybody knows what to do? Thank you.
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iOS 27 regression: ManagedSettings blockedApplications does not restore apps to original Dock/Home Screen/folder position (FB25044883)
We are seeing a reproducible behavior change with ManagedSettingsStore.application.blockedApplications on iOS 27.0 (24A437), iPhone 17 Pro, under .individual Family Controls authorization. On iOS 26, hiding an app and later removing the block restored it to its original Dock, Home Screen, or folder position. On iOS 27, the app may reappear elsewhere on the Home Screen, outside its original folder, or only in App Library, requiring manual "Add to Home Screen." We tested setting blockedApplications to nil and [], clearAllSettings(), and deactivating a named store; none reliably preserved placement. Notably, the same symptom reproduces with no third-party API involved at all using iOS's own built-in "Hide" feature (long-press an app -> Require Face ID -> Hide, then later un-hide it) also fails to restore the app to its original Dock, Home Screen, or folder position. This suggests a more general placement-restoration regression in iOS 27, not something specific to ManagedSettings. Has anyone else reproduced either of these? Is this an expected iOS 27 behavior change, or a SpringBoard regression? Filed as FB25044883.
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Family Controls (DPLA 3.3.3(P)): can an opt-in friends feature share a sensor-based estimate calibrated on device?
Our app uses the Family Controls framework for individual (self) device management. Separately, it estimates how much a user scrolls from CoreMotion accelerometer data (CMSensorRecorder) with an on-device Core ML model. Today, no Screen Time data leaves the device. We'd like to add an opt-in feature where a user compares results with friends they explicitly invite, and we want to stay within DPLA section 3.3.3(P) ("You and Your Application may not share device or usage data received through the Family Controls Framework or otherwise, beyond … the individual and their device"). Is it acceptable to share, only with invited friends (opt-in), a daily scroll-distance estimate that is computed solely from accelerometer data and never uses DeviceActivity or other Family Controls data? On the device only, we could use DeviceActivityMonitor threshold events to calibrate our accelerometer-based estimate against that user's screen time (the calibration and the threshold data never leave the device). Would sharing the resulting estimate (for example, "estimated minutes") with invited friends count as sharing usage data received through Family Controls, and therefore not be allowed? Would sharing only an outcome derived on device from DeviceActivity threshold events (for example, win/lose or goal met/not met) count as sharing device or usage data under 3.3.3(P)? We understand App Review can't pre-approve features. We're looking for guidance on how to interpret this section.
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Screen Time APIs showing severe inconsistencies (DeviceActivity not firing + impossible usage data)
Hi everyone, I’m the developer of one sec, an app used by a large number of users globally to reduce time spent on social media and to build healthier digital habits. Because of this, we rely heavily on Apple’s Screen Time / DeviceActivity / FamilyControls, ManagedSettings APIs – and unfortunately, we’re seeing increasingly severe issues in production that directly impact hundreds of thousands of real iOS users. During the past years, we have been busy filing dozens of feedback requests for different Screen Time issues – and there has been no response from Apple at all. Developer Relations might be able to "confirm" that the bugs are present and that they ended up with the right team – but they are never addressed, neither are workarounds provided. Instead, the situation gets worse and worse. iOS 26 introduced a series of heavy regressions (which have been reported via Apple’s official bug report tool "Feedback Assistant" on iOS 26 beta 1 in June 2025 – and have not been addressed 10 Months later). This is very frustrating for us as developers, but also for our end-users who run into these issues every day. In the end this impacts our ability to build an amazing product and hurts revenue (which affects both us and Apple). 1. DeviceActivity thresholds are not firing at all This affects both: our app’s usage of the API and Apple’s own Screen Time limits Radars: FB22304617, FB20526837, FB15491936, FB12195437, FB15663329, FB18198691, FB18289475, FB19827144 2. Screen Time usage data is clearly corrupted Websites showing hundreds of hours per week Up to ~20 hours per day of usage reported for a single domain Radars: FB22304617, FB17777429, FB18464235 3. DeviceActivity thresholds reaching threshold immediately Newly introduced with iOS 26 Reported on iOS 26 beta 1 in June No response so far / no workaround DeviceActivity calls didReachThreshold immediately after creating the DeviceActivityEvent – instead of waiting till the defined threshold is actually reached. Radars: FB13696022, FB18351583, FB21320644, FB18927456, FB18061981 4. Randomly Randomizing ApplicationTokens From time to time, and without consistency, Screen Time suddenly provides new, random, unknown tokens to my app in the ShieldConfigurationDataSource and ShieldActionDelegate. This has been reported on many times before here on the dev forms, many many years back already: https://forums.developer.apple.com/forums/thread/756440 https://forums.developer.apple.com/forums/thread/758325 https://forums.developer.apple.com/forums/thread/758325?answerId=793267022#793267022 Radars: FB14082790 and FB18764644 5. Moving Tokens from one ManagedSettingsStore to Another Removing an ApplicationToken from one SettingsStore and then adding it to another while the target app remains in foreground leads to the re-use of the ShieldConfiguration. Which can be wrong in many scenarios. It is not possible to request a re-request of the ShieldConfiguration in that scenario. Radar: FB14237883 6. Unable to Open Parent App (one sec) from Shield Many times, when a target app is blocked by a shield, the user wants to perform some action (e.g. to unlock more time for the target app via an intervention). That means, that somehow I have to forward the user from a ShieldActionDelegate back into my target app. Unfortunately, there’s no API for that. Many apps on the App Store rely on private API to achieve that, but that’s too risky for a popular app like one sec. Radar: FB15079668 7. Unable to Open Target App from an ApplicationToken When a user has completed an intervention within one sec, and they indend to to continue to the target app, there is no way that one sec can open the target app just from the token alone. Sure, there are URL schemes, but that means the user has to manually assign URL schemes to each ApplicationToken. That is not a very user friendly process (and in many cases impossible, because not every app registers URL schemes). It would be better if there was a way that my app could open a target app directly from an ApplicationToken, e.g. via an AppIntent that can be run on a button press. This way, the selected apps would remain fully private while still offering advanced functionality: struct OpenTargetAppIntent: AppIntent, OpenAppFromApplicationTokenIntent { func perform() { return .result(openAppFromApplicationToken: applicationToken) } } Radar: FB15500695 Summary Thanks a lot for taking the time to read my feedback. If you have any questions, please feel free to reach out to me any time. I’m always happy to provide more details, logs, and steps to reproduce in my radars / feedback requests or in-person in Cupertino. It would be extremely helpful if someone from the Screen Time / DeviceActivity engineering team could: Take a look at the listed radars. Work on bug fixes and be transparent about when fixes will be shipped. Provide workarounds in the meantime. We genuinely want to build great, reliable experiences on top of Screen Time – but in its current state, it’s becoming very difficult to depend on. – Frederik
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eventDeviceActivityThreshold from DeviceActivity will fire early and block apps after downloading iOS 26.2
A screen time app I'm making has started telling users that their limit was reached even when they're far below their limit for the day (sometimes even at 0 minutes for the day). This issue only started happening after upgrading my software to iOS 26.2. Is this happening to anyone else? If so how have you found any solutions or does anyone know of any changes that could be causing this? Any help would be appreciated.
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999
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6d
iOS 27.0.1 child device does not enforce third-party ManagedSettings shields when the parent device runs iOS 18.7.1 (system Screen Time works)
Setup Parent device: FamilyActivityPicker with a selection created as FamilyActivitySelection(includeEntireCategory: true). The parent selects apps for an always-on block list. The selection is encoded with PropertyListEncoder and sent to our server. Child device: authorized with AuthorizationCenter.shared.requestAuthorization(for: .child). It receives the selection, decodes it, and immediately applies its application tokens. The shield stays on all day, with no schedule: let selection = try PropertyListDecoder().decode(FamilyActivitySelection.self, from: data) ManagedSettingsStore(named: .appBlock).shield.applications = selection.applicationTokensObserved Cases A and B use the same two physical devices with the parent and child roles swapped. In all cases, the Family Sharing group uses legacy Screen Time, because not every device is on iOS 27 and the redesigned Screen Time is not available. CaseParentChildOur app's shieldSystem Screen Time (set by parent)AiOS 27.0.1iOS 18.7.1BlocksBlocksBiOS 18.7.1iOS 27.0.1Does not blockBlocksCiOS 18.7.1iOS 18.7.1BlocksBlocksQuestions Is this a known issue in iOS 27.0.x? Could it be related to issue number 175437403 ("Screen Time restrictions might not apply to child accounts despite being configured"), which the iOS 27 release notes list as fixed? Should tokens selected on an iOS 18 parent device be enforced on an iOS 27 child device? Is there a workaround, or a way to detect that a shield was applied but is not being enforced?
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1w
Allow Transit Cards for Child Accounts under 13(Ref: FB25261157)
I would like to propose a policy adjustment regarding Apple Wallet restrictions for child accounts (under 13) under Family Sharing. Current Limitation: Currently, Apple IDs for children under 13 are completely blocked from adding any cards to Apple Wallet. While restricting credit and debit cards for minors is a necessary measure for financial security and CoPPA compliance, this blanket restriction also blocks transit cards (such as Suica, T-money, etc.). The Problem: In regions with advanced public transit infrastructures, many children rely on digital transit cards for daily commutes to school and academies. Because Apple Wallet blocks transit cards on child accounts—even on Apple Watch via Family Setup—children are forced to carry physical transit cards, leading to frequent losses and damages. Proposed Solution: Differentiate Transit from Financial Cards: Maintain strict blocks on credit/debit cards for accounts under 13, but grant an exception for Transit Cards. Family Sharing Integration: Require Parental Approval through Family Sharing for any transit card addition or balance top-up, ensuring full parental control and safety. By introducing this exception, Apple can greatly improve the usability of Apple Watch Family Setup for families while maintaining high safety standards. I have submitted this feedback via Feedback Assistant under FB25261157. If you agree or are facing similar design constraints, please upvote this thread or reference the FB number in your own feedback submissions. Thank you.
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1w
URGENT: Muse is AUTOMATICALLY blocked by Screen Time API whenever Facebook is blocked, 100% of the time with no workaround for users or developers
PLEASE ADDRESS ASAP: Muse is #1 on the App Store and Facebook is one of the most blocked apps for Screen Time. This is affecting a vast number of people. Description: When a user blocks the Facebook app in any screen time app, iOS automatically blocks Meta's Muse app too. Every single time. There is no way for the user or the developer to prevent it, allowlist it, or even detect that it happened. Muse shows Apple's generic blocked-app "Restricted" screen instead of the screen time app's own design, so the user cannot tell who blocked it or why. This is the worst possible combination of apps: Facebook is one of the most-blocked app across screen time apps. Muse ("Muse from Meta") is currently the #1 app on the App Store. A huge and fast-growing number of users block Facebook and silently lose the world's most popular new app. Muse launched Sept 8, 2026 and adoption is still climbing -- the affected population grows every day. There is NO workaround whatsoever: Users cannot allowlist Muse: it does not appear in Settings > Screen Time > Always Allowed. Developers cannot prevent it: the Screen Time API offers no opt-out; the extra block is applied by iOS itself. Developers cannot detect it: Muse's token (listed separately in FamilyActivityPicker) corresponds to no real identity anywhere else. Developers cannot customize it: their ShieldConfiguration is never consulted -- Muse gets Apple's generic shield UI. Users cannot even block Muse on purpose: shielding Muse's own token is a silent no-op. Screen Time usage statistics are also wrong -- Muse usage is recorded as "Facebook." This Screen Time bug renders screen time apps effectively unusable if users want to block Facebook and use Muse, which is extremely common. How can we get this addressed as soon as possible? Feedback Assistant ticket: https://feedbackassistant.apple.com/feedback/25019832
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2w
Open Parent App From ShieldActionDelegate
Hello, I’m building an app that helps people spend less time on social media apps. For that, I make heavy use of Apple’s Screen Time APIs, such as ManagedSettings and FamilyControls. When an app is locked using a ShieldConfiguration, the user has to open my app in order to unlock it (e.g. enter a code). This is very cumbersome because no documented API exists to open the parent app (=my app) from the ShieldActionDelegate (also part of my app) when the user presses a button of the ShieldConfiguration. The ShieldActionDelegate callback just offers three options in its ShieldActionResponse: .none .defer .close .openParentApp is missing. We are working around this limitation by sending a local push notification that the user has to tap on. This has multiple drawbacks: It has to be ensured that notification permission has been granted. It has to be ensured that notifications can be delivered even while focus is enabled. Features such as Apple Intelligence notification summaries and notification prioritization can heavily delay delivering notifications and thus frustrate the user. Neither my users nor myself do understand why this is not possible in a smoother way, at least according to the documentation. There are 3rd party apps that have such functionality, they can directly open their own app from a button press in the Shield, see here: https://apps.apple.com/us/app/applocker-passcode-lock-apps/id1132845904 It would be great if Apple could level the playfield for all developers and document how this is achievable, because technically it clearly is. Thanks a lot and have a great day!
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2w
Can a Family Controls app sync a derived daily score to a server?
An app using FamilyControls (.individual) computes a single daily number on device from the user's own DeviceActivity data. Can that number be sent to a server so the user can compare it with friends? No app tokens, bundle IDs, or per-app times would leave the device. Is this allowed under DPLA section 3.3.3(P), which limits sharing usage data "beyond … the individual and their device"?
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2w
DeviceActivityMonitor: increase memory limit from 6MB
Dear Screen Time Team! The current 6 MB memory limit for the DeviceActivityMonitor extension no longer reflects the reality of modern iOS devices or the complexity of apps built on top of the Screen Time framework. When Screen Time APIs were introduced with iOS 15, hardware constraints were very different. Since then, iPhone performance and available RAM have increased significantly…but the extension memory limit has remained unchanged. My name is Frederik Riedel, and I’m the developer of the screen time app “one sec.” Our app relies heavily on FamilyControls, ManagedSettings, and DeviceActivity to provide real-time interventions that help users reduce social media usage. In practice, the 6 MB limit has become a critical bottleneck: The DeviceActivityMonitor extension frequently crashes due to memory pressure, often unpredictably. Even highly optimized implementations struggle to stay within this constraint when using Swift and multiple ManagedSettings stores. The limit makes it disproportionately difficult to build stable, maintainable, and scalable architectures on top of these frameworks. This is not just an edge case…it directly impacts reliability in production apps that depend on Screen Time APIs for core functionality. Modern system integrations like Screen Time are incredibly powerful, but they also require a reasonable amount of memory headroom to function reliably. The current limit forces developers into fragile workarounds and undermines the robustness of apps that aim to improve users’ digital wellbeing. We would greatly appreciate if you could revisit and update this restriction to better align with today’s device capabilities and developer needs. Thank you for your continued work on Screen Time and for supporting developers building meaningful experiences on top of it. Feedback: FB22279215 Best regards, Frederik Riedel (one sec app)
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3w
Is there any official way for a Screen Time app outside the EU to access per-app usage data?
I'm developing a digital wellbeing app using FamilyControls and DeviceActivity. The core functionality of the app is to show the user their per-application Screen Time usage, including the application identity and duration (for example, Instagram — 1h 30m, YouTube — 45m). I understand that on iOS 26.4+, AuthorizationStatus.approvedWithDataAccess and DeviceActivityData.activityData(filteredBy:using:) provide access to non-tokenized application usage data. I also understand the current Apple documentation states that customer installations can only obtain approvedWithDataAccess on devices located in the EU with an Apple Account configured to an EU country or region, and that outside the EU the authorization status never becomes approvedWithDataAccess. My app and test device are based in Kazakhstan. My question is not about bypassing Apple's privacy model or implementing an undocumented workaround. I would like to know whether there is any official path for a legitimate third-party Screen Time / digital wellbeing app to obtain this data outside the EU, for example: an additional entitlement; a developer approval or application process; a regional exception; an alternative Apple-supported API; or any other official mechanism. We already have the Family Controls distribution entitlement approved and have enabled the Family Controls App and Website Usage capability. If no such mechanism exists, I would appreciate confirmation that the EU restriction is currently absolute for customer installations and that there is no additional entitlement or approval process available for developers outside the EU. The reason I am asking is that per-application usage is a core part of the application's functionality, so I want to make sure I am not missing an official Apple-supported option before designing around this limitation.
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4w
Screen Time issues after transferring App developer account ownership
After transferring the App ownership to a different account, if you update the app on iOS, two identical apps will show up in Settings > Screen Time. Users can't control the blocking settings from before the update - the only fix is to restart the phone. After the next execution of manageStore.shield.applications, users still can't manually disable the restrictions - their only option is to uninstall and reinstall the app. I believe this is related to how Screen Time API's authentication works - it's not just tied to the app's bundle ID, but also linked to the developer account's organization ID. Any suggestions for a clean solution that would allow smooth app updates after the transfer without running into these issues?
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Family Controls / DeviceActivity: Can an on-device usage result be shared as an abstract score or goal-completion event?
I’m evaluating an iOS app that uses Family Controls / DeviceActivity for an adult user’s voluntary personal device-management and digital-wellbeing goals. The app would also have an optional social competition feature where friends participate in fantasy-style leagues based on completion of their individual digital-wellbeing goals. I’m trying to understand the restrictions in Apple Developer Program License Agreement Section 3.3.3(P), specifically whether a privacy-preserving result derived locally from Family Controls / DeviceActivity can leave the device when the underlying usage data never does. I’m considering three architectures: A — Locally derived fantasy score DeviceActivity information is evaluated entirely on-device and converted locally into an abstract score. The server receives only: fantasy_points = 82 No Screen Time duration, app identity, website activity, bundle identifier, or underlying usage information leaves the device. B — Binary goal completion A user creates a private usage goal, such as remaining below their chosen daily device-usage threshold. The goal is evaluated entirely on-device. The server receives only: goal_completed = true The server then awards predetermined fantasy points. It never receives the underlying Screen Time value. C — Opaque challenge completion A user privately selects an app/activity goal. DeviceActivity evaluates the threshold locally. The server receives only: challenge_id = C928 completed = true The server knows C928 is worth a predetermined number of points, but does not receive the selected app identity, usage duration, Screen Time quantity, or other underlying DeviceActivity information. In all three approaches, raw Screen Time duration, per-app usage duration, application/bundle identity, website activity, DeviceActivity reports, and underlying historical usage records would remain on-device. Friends would only see fantasy points, matchup results, standings, and/or achievements. My question: Under Section 3.3.3(P) and the Family Controls requirements, are any of A, B, or C permitted? More specifically, does Apple consider an abstract score, boolean goal-completion result, or opaque challenge-completion result to itself be “device or usage data” when it was derived from Family Controls / DeviceActivity? If none of these architectures are permitted, is there a supported privacy-preserving architecture that allows an on-device DeviceActivity evaluation to affect a server-side social or multiplayer feature without transmitting the underlying device/usage information? I’m trying to establish the compliant architecture before development rather than build around an incorrect interpretation of the Family Controls requirements.
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329
Activity
Sep ’26
Supported way to test Family Controls .child authorization without using a child's personal account?
I'm developing an iOS parent-child app that uses FamilyControls and DeviceActivity. Before distribution, I need to test AuthorizationCenter.shared.requestAuthorization(for: .child), including the guardian approval flow. So far I have tested .individual, which authenticates the device owner and does not exercise the child flow. Apple Developer Program Support directed me to this forum. What is the Apple-supported way to test this flow in this situation? Is there an Apple-supported test-only account or setup for this flow without using a child's personal Apple Account? If so, where are its requirements documented? If not, what is the recommended alternative? Can Sandbox Apple Accounts used for StoreKit Family Sharing tests be used to sign in to iCloud and test FamilyControls .child, or are they limited to purchase testing? Is there a supported simulator or other test method for guardian approval, or must this be verified using a child Apple Account in a real Family Sharing group on physical devices? I want to follow Apple's account rules and test the actual parental authorization path before distribution. References to official guidance would be appreciated.
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116
Activity
Sep ’26
Open parent app from ShieldAction extension in iOS
When I tap on one of the buttons in the ShieldAction extension I want to close the shield and open the parent app instead of the shielded app. Is there any way of doing this using the Screen Time API? class ShieldActionExtension: ShieldActionDelegate {      override func handle(action: ShieldAction, for application: ApplicationToken, completionHandler: @escaping (ShieldActionResponse) -> Void) {     // Handle the action as needed.           let store = ManagedSettingsStore()               switch action {     case .primaryButtonPressed:       //TODO - open parent app       completionHandler(.defer)     case .secondaryButtonPressed:       //remove shield       store.shield.applications?.remove(application)       completionHandler(.defer)         @unknown default:       fatalError()     }   }   }
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Activity
Sep ’26
Self Hiding App
I’m designing a voluntary self-control/safety app for adults using FamilyControls/ManagedSettings with individual authorization. When a user voluntarily starts a timed protection session, can the app hide or block itself for the duration of that session so the user cannot easily locate the app and uninstall it? When the DeviceActivity schedule ends, could an extension remove that restriction so the app becomes available again automatically? I understand that an adult may ultimately be able to revoke Family Controls authorization through Settings. I’m specifically asking whether the app itself can be hidden/blocked during the active session.
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Activity
Sep ’26
Family Controls authorization error
Hi everyone, I'm developing an iOS app that uses Apple's Family Controls / Screen Time APIs. I've encountered a strange issue when testing with multiple devices: The app works normally on the first device. When I install the same TestFlight build on a second device, the user completes the Family Controls authorization successfully. Immediately after authorization, an error appears: "Family Controls is only available for one application." After dismissing the error, the app still works normally. Screen Time / Shield functionality also appears to work as expected. The issue seems to occur specifically when authorizing the app on a second device. Has anyone encountered this error before?
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Activity
Sep ’26
Family Controls "App and Website Usage" entitlement: .approvedWithDataAccess in development but .approved in TestFlight/App Store distribution
My app receives AuthorizationStatus.approvedWithDataAccess when run from a development build, but the identical code returns only .approved when run from a TestFlight / App Store (distribution) build. I'm trying to determine how to get the com.apple.developer.family-controls.app-and-website-usage entitlement granted for distribution, since enabling the capability in the portal has not been sufficient. Environment Xcode 26.6 (17F113) iPhone 17, iOS 26.5.2 App uses FamilyControls + ManagedSettings, plus Screen Time extensions (Shield Configuration, Shield Action, Device Activity, Live Activity, Control). Entitlement in question: com.apple.developer.family-controls.app-and-website-usage (iOS 26.4+) What works vs. what doesn't Development build (installed from Xcode): AuthorizationCenter.shared.authorizationStatus == .approvedWithDataAccess. FamilyActivityData.shared.installedApplications returns real bundle IDs and display names. TestFlight / distribution build (same source, same device, same OS): authorizationStatus == .approved. installedApplications is empty. The only variable between the two is development vs. distribution signing. What I've already done Enabled Family Controls App and Website Usage on the main App ID and on every extension identifier in Certificates, Identifiers & Profiles. Confirmed the entitlement key is present in the app's .entitlements and is signed into the distribution build. Regenerated the distribution provisioning profiles after enabling the capability (Automatically Manage Signing), archived a fresh build, ran Validate App (passed), and uploaded to TestFlight. Installed the TestFlight build on-device and verified in Settings that Authorization is still .approved. What I found in Capability Requests Under Certificates, Identifiers & Profiles -> the App ID, only Family Controls (base) shows as Assigned, its info panel lists Entitlement Keys = com.apple.developer.family-controls only. There is no entry anywhere in Capability Requests for com.apple.developer.family-controls.app-and-website-usage. So it appears there is no account-level distribution grant for the App and Website Usage tier for a distribution profile to inherit, which would explain why the checkbox alone doesn't take effect at runtime in distribution. I already have the base Family Controls distribution entitlement (the app ships and runs fine); it is specifically the App and Website Usage tier that works only in development. My questions Does the app-and-website-usage tier require a separate distribution approval (beyond enabling the checkbox on the App ID)? If so, where is that request submitted — it does not appear as a requestable item in my Capability Requests tab. Is there an additional step to make a distribution provisioning profile carry app-and-website-usage, given the base Family Controls entitlement already distributes correctly? For anyone who has shipped an app using .approvedWithDataAccess (iOS 26.4+): what did it take to get the usage tier active in an App Store/TestFlight build? I went through Developer Support; they confirmed the base Family Controls entitlement is on the account and directed me here for code-level guidance. Any pointers appreciated. Thank you!
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309
Activity
Sep ’26