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Universal Links are not working in the Xcode 26 simulators
After updating the Xcode 26, defined universal links are not working in the iOS simulator. In the configuration, we have verified all the things including AASA file hosting and domain configuration. It is working properly in the real devices. Issue occurring only for Simulators. How can I debug it in the simulators to validate this ? Xcode Version: 26.1 Simulator iOS: 26.1
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Digital Services Act in "In Review"
Hi everyone, my Digital Services Act (DSA) status in App Store Connect has been “In Review” for over a week. Is this normal? The app is already available in 178 countries, but it can’t be released in the EU (my home market) solely because this DSA isn’t approved yet. How long did it take for you? Is there anything that helps speed up the DSA review? Thanks for any insights.
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Unable to simultaneously satisfy constraints using versions 26.1
I am trying to create a new app using IOS-26.1, macOS Tahoe 26.1 and Xcode 26.1 with Swift6. Is this a bug that is going to be addressed. This is in the Debug Console...Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. (Note: If you're seeing NSAutoresizingMaskLayoutConstraints that you don't understand, refer to the documentation for the UIView property translatesAutoresizingMaskIntoConstraints) ( "<NSAutoresizingMaskLayoutConstraint:0x10bb18870 h=--& v=--& _TtCC5UIKit19NavigationButtonBar15ItemWrapperView:0x115da48c0.width == 0 (active)>", "<NSLayoutConstraint:0x115ac2ee0 _TtCC5UIKit19NavigationButtonBar15ItemWrapperView:0x115da48c0.leading == _UIButtonBarButton:0x115d40c80.leading (active)>", "<NSLayoutConstraint:0x115ac30c0 H:[_UIButtonBarButton:0x115d40c80]-(0)-| (active, names: '|':_TtCC5UIKit19NavigationButtonBar15ItemWrapperView:0x115da48c0 )>", "<NSLayoutConstraint:0x115ac2df0 'TB_Leading_Leading' H:|-(12)-[_UIModernBarButton:0x115d20a80] (active, names: '|':_UIButtonBarButton:0x115d40c80 )>", "<NSLayoutConstraint:0x115ac2fd0 'TB_Trailing_Trailing' H:[_UIModernBarButton:0x115d20a80]-(12)-| (active, names: '|':_UIButtonBarButton:0x115d40c80 )>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x115ac2fd0 'TB_Trailing_Trailing' H:[_UIModernBarButton:0x115d20a80]-(12)-| (active, names: '|':_UIButtonBarButton:0x115d40c80 )> Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger. The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful.
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Nov ’25
External Keyboard and Mouse Input Broken in iOS/iPadOS 18.4.1 — Apple and Third-Party Devices Affected (Magic Keyboard, Redragon K580RGBPRO, Razer Naga V2 Pro)
In the public release of iOS 18.4.1 and iPadOS 18.4.1, external input support for keyboards and mice is critically degraded. This issue affects both Apple-branded and third-party HID-compliant devices, over both wired USB-C and Bluetooth. Tested Hardware: • iPhone 16 Pro Max (256GB) • iPad Pro (USB-C, latest gen), last gen iPad as well Affected Devices: • Apple Magic Mouse and Keys (wired USB-C/Bluetooth) • Redragon K580RGBPRO (Bluetooth/wired USB-C) • Razer Naga V2 Pro (Bluetooth/USB-C) Symptoms: • Severe keystroke delay and dropped input • Modifier keys (Shift, Command, Option) fail intermittently • Input degrades further with multiple HID devices connected • Mouse input via Bluetooth exhibits pointer lag and jitter • Occurs in all apps: Notes, Safari, Mail, text fields, password entries, etc. • Identical results using Apple USB-C cables Reproducibility: 100%. Clean boots, minimal background activity, and isolated environments (including Airplane Mode) do not resolve the issue. Identical behavior across both iPhone and iPad. Expected Behavior: All HID-compliant external input devices — particularly Apple-branded ones — should provide low-latency, reliable, and consistent input over both USB-C and Bluetooth, especially in a production iOS/iPadOS release. Actual Behavior: External keyboards and mice exhibit: • Lag • Dropped characters • Failed modifiers • Degraded mouse tracking Even with the latest hardware and clean configurations. Severity: Critical. This is a platform-level failure affecting I/O at the user interaction layer. Input reliability is non-negotiable — especially on $2000+ flagship devices using Apple’s own peripherals. Closing Note (for Apple engineering &amp; peer devs): This is not a beta regression — it’s a public release flaw that undermines iOS and iPadOS usability for power users, professionals, and accessibility communities alike. That Apple Magic Keyboard, Redragon, and Razer gear all fail equally and consistently should be a wake-up call. Apple: this needs to be escalated. Now. External input — one of the most basic subsystems in any OS — is broken on your highest-end devices.
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Apr ’25
Terrible treatment by Apple Dev support team
I paid for my developer account on the 13th of June 2024 (1 week ago). My ID was approved. However, I still don't have access to the account. When I go to check the status of it, it is asking me to pay again. I then tried to email the team, however only received useless, timewasting responses, such as "Please go to developer.apple.com/enroll to enroll for an apple dev account", which I already told them prompts me to pay again and verify my ID again. I then tried to call them, and they said they had to re-verify my ID and would call me back in 10 mins, but I never received a call back. I also couldn't call them again because it wouldn't let me request another call from them. I then emailed them, but still haven't received a response. The next day I tried to request another call from them, during their opening hours at Thursday 4pm AEST, (they are open Mon-Fri 9am-5pm AEST see https://developer.apple.com/support/worldwide-telephone-hours/) however it still says that "Phone support is currently unavailable". I tried to email them but now I am getting no responses at all. I tried to contact the apple support through the iMessage chat, however I was only put on call with a lady who was helpful, but couldn't even do anything as she was only generic support. She couldn't even schedule me a call or transfer me to the developer team, even though it was within their working and calling/support hours. I have tried to refund my developer account, but apparently that purchase is "illegible for a refund". This is the treatment I get from apple for paying $100 USD. An entire week of being left on blank. I don't know what to do. I paid 100 bucks for an account which I can't even use, and the support hasn't helped me for an entire week. My emails being left on blank, and I can't even call them. If anyone from apple or anyone that could help me sees this, please contact me ASAP at makrypodisc@ hotmail.com or reply to this thread. Thank you.
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May ’25
Question about App Store Review Process and Payment Policy for an Internet Management App
Hi everyone, I’m developing an app for managing internet services, which includes features like controlling modems, paying internet bills, purchasing internet packages, buying cameras, subscribing to FSafety (modem management), UltraFast (boosting internet speed for gaming), and selling health-related devices like blood glucose monitors, as well as other telecom-related products. I have some questions about Apple’s review process and payment policies: Do features like paying internet bills, buying internet packages, purchasing cameras, subscribing to FSafety and UltraFast violate any of Apple’s policies (App Store Review Guidelines)? If my app doesn’t violate any policies, how would Apple charge for these transactions, and what is the fee structure? If I use an external payment gateway (not Apple’s) for transactions like paying bills or buying products, would I need to provide additional documentation for my app to be approved on the App Store? What is the review process for apps with external payment features? Is there anything special I need to do when submitting the app to the App Store? I would appreciate any insights from those who have experience with developing apps that include payment functionality. Thanks so much!
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Mar ’25
Image cropping
Currently, I’m working on developing a small macOS utility tool for my photography. In my camera, I have a digital zoom feature. I prefer using this feature when I shoot both JPEG and DNG files. While the JPEG is already cropped to the desired format, the DNG file contains metadata (DefaultUserCrop: 0.22, 0.22, 0.78, 0.78). For instance, when I open that DNG file in Lightroom, it pre-crops the image non-destructively. However, I prefer using Pixelmator Pro for editing. Unfortunately, Pixelmator Pro doesn’t have this feature. So, I thought I could create an app that allows me to pre-crop the image for editing in Pixelmator Pro afterward. Does someone have a better idea or some hints on how I could solve it?
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Jul ’25
Running out of space with macOS Tahoe Developer Beta.
Earlier this afternoon I was about to update to the latest developer beta. Finder indicated that I had 12GB free, so I did some house cleaning and improved that to 21GB. I downloaded the beta and have had nothing but problems since. Mail complained: Mail cannot save information about your mailboxes because there isn't enough space in your home folder. Quit Mail and delete any files you don't need. Then open Mail again. Quit Restarted computer. Same problem. Opened Feedback Assistant. Tried to create a new ticket and got: The operation couldn't be completed. (NSSQLiteErrorDomain error 13.) Finder indicates 589MB free (New beta taking up 20GB after update???). Any suggestions?
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Jul ’25
Adding new iCloud Container when we have already one
My app is live on App Store, There is already a iCloudContainer with my app identifier. I want to add another iCloundContainer on same app identifier. Will it effect my live app? When I am trying to edit identifiers(adding a new iCloud Container with other one already exist), It is showing "Adding or removing any capabilities will invalidate any provisioning profiles that include this App ID and they must be regenerated for future use." Please let me know if it effect my live application...
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Jul ’25
Have not received weekly analytics email for over a month
The last "App Store Connect: App Analytics Weekly Summary" email I received was June 3. My apps are still up and the emails are not going to spam. In my Apple Developer settings, "App Analytics Weekly Email Summary" is still set to on (i.e. "Receive a weekly email."). Coincidentally, on June 9 I received an email about updated agreements and guidelines, which I hadn't logged in to accept until today. Is this related, and if so, why should it be? If something else is causing the missing emails, how can that be resolved?
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Aug ’25
TMS-90714: Invalid binary - The app contains one or more corrupted binaries
"TMS-90714: Invalid binary - The app contains one or more corrupted binaries" I am facing this error email from appstore since 15 days now and i tried 49 different things to fix this but it is not fixed. I migrated my app from storyboard controller to swiftUI and tried to submit to appstore and am not seeing the build in testflight and am receving the email error above. Can anyone please help, i will provide the required info, also i can pay couple hundered bucks.
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Jul ’25
Lost Notes Associated with Emails
I had beta updates automatically coming to my phone and recently realized that the Notes associated with some of my emails (not those under iCloud) disappeared. After contacting support multiple times, I've essentially been told there is no way to get them back. Hundreds of Notes gone because of an iOS update Apple randomly decided to try out. I've tried: Deleting and redownloading the Notes app • Ensuring the Notes were synched under Mail (they were the whole time) • Toggling the synching (on/off) • Hard reset after all of these things • Though I was told to update/restore at one point, I was later told that this wouldn't fix the issue because my most recent backup was after the beta was put on my phone (my phone automatically backs up for fear of losing information...the irony). Has ANYONE has any luck with fixing this?
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Jul ’25
Not able to upgrade to IOS26 beta3
I’m using IOS 26 beta 1 on my Iphone 13 from last month and now I want to update it to beta 3 which I can see in software update in settings. But when ai click on update now/ update tonight nothing happens. At backend my storage get fills and after restarting the iphone it gets free.
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Jul ’25
Innovative mind with creative cutting edge vision and not enough tech experience
Hello! My name is Brittany! I’m a designer/artist. I am curious about what I should do.. I have all these ideas for developing things in the Apple Vision Pro world. But I have little to no experience with that stuff. I def need an outlet for my creative cutting edge ideas. Is this stuff easy to learn or am I better off working with someone to create my vision? How much would that even cost? Thank you kindly for any assistance💖
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Jul ’25
Problems connecting with Colab Enterprise python notebook on iPad mini
I'm trying to run Colab Enterprise notebook's from my iPad Mini, and continue getting the error message 'Unable to connect to the runtime'. The references support page offers a list of potential issues. I've checked off browser issues (same situation on Chrome, Safari and Firefox), Permissions (works fine on Macbook with same credentials), and network blocking dev platforms (tried this on 3 different networks, plus it works on my macbook). All signs point to a device issue, but Apple support isn't supporting this issue. If anyone has any insight into this, I'd appreciate any info. thx
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Jul ’25