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Box around cursor finger icon
Recently I've noticed that certain cursor actions cause the finger icon to appear with a gray box around it. It appears when I hover over other icons (for example, the menu items at the top of this website; Microsoft Teams options but not MS Word, etc.). Is this new? Is there a way to get rid of the box?
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Swift Playgrounds iOS 26 support
My app uses Foundation Models and Apple Pencil. The app runs great through Xcode; however, due to Apple Pencil support, it has to be run on a physical device. However, Swift Playgrounds on iPad doesn't support iOS 26. I was just wondering if this is something that can be mentioned in submission notes. eg. The app needs to be compiled in Xcode but run on a physical device.” Or should we expect iPadOS 26 support for Swift Playgrounds by the time of submission? Thank you!
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Is iPhone Mirroring really doing Mirroring?
Understand other technologies or app doing mirroring will have 2 screens active at the same time. But for Apple iPhone Mirroring is showing only 1 screen at a time and with other protection of same Apple ID, Bluetooth and Wifi for proximity checks. Hence, it is really considered a iPhone Mirroring? https://support.apple.com/en-sg/120421
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Unable to use Live Wallpapers iPhone 16 Pro Max
Using iPhone 16 Pro Max. iOS 26.3-Public Beta. App using: MyScreen26 I have only been able to use 1 live wallpaper (black and white tyrannosaurus rex) about 2 weeks ago. I wanted to change it today, and have been unable to get any of the live wallpapers to work, even the same one I used the last couple of weeks. I find the live wallpaper I want, download it. I click on the upper left hand corner to put into 'Loop' mode. I have 'Low Power Mode' and 'Reduce Motion' turned off. I then click on the arrow on the lower left to open the menu to use the image as a locked screen wallpaper. The screen then shows 'add to album', 'airplay', 'export unmodified original' and 'add to new quick note'. There is no selection for add to wallpaper. Not sure what I'm doing wrong....any suggestions? Thanks!
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iOS Screen Mirror device caching and discovery
iPhone 13 mini running iOS 26.2 I went to mirror a stream to a previously used Roku device. The Roku popped right up on the Screen Mirror list, but would not respond. Investigation showed it had lost its network connection - so what showed on the Screen Mirror list was still in cache, not from a current request - and sure enough, after repairing the Roku's LAN connection, it worked fine. That raised these questions: Does the iOS device (iPhone) cache a Screen Mirror list for each network? How does the iOS device build its list of Screen Mirror servers on a local network? I presume it broadcasts a request to the LAN, the first time it is invoked on a new LAN, asking "Does anyone provide this service?" - Is that correct? [Is that broadcast a Bonjour function?] If not, how does it acquire its list of Screen Mirror servers? To avoid the problem of false positives in the Screen Mirror list, how can I clear that cache (#1) and issue a new request (#2) for current Screen Mirror servers? How can iOS avoid showing servers that no longer exist on the network? Is there any limit to the number of networks cached by iOS, or the number of servers cached per network? More generally, is there a good resource to read how iOS manages this issue?
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Developer Account Confusion
Hi all, I just submitted my application to join the Developer Program. I went through the form, and got to the payment screen and filled out. I submitted and have received an "order acknowledgement" email, but I note that payment hasn't been taken, nor do I have any other emails regarding it. I understand my application can take a while to progress and it's still early days, but I'm concerned that it's stuck in limbo as payment hasn't been taken. With that and the notice on my account page that still reads: "Purchase your membership. To continue your enrollment, complete your purchase now Your purchase may take up to 48 hours to process." When I navigate to the payment screen again, I can see that there is no CVV field which my bank requires to accept payments. I'm wondering if anyone has had a similar issue and how they resolved or, even, if I have done something wrong during the application phase. Thanks!
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Merging Apple IDs... everyone but us??
So I've been bugging Apple (and anyone who will listen) for years, about the hassles that come with having one ID for iCloud+ (primary) and one ID for purchases (secondary). I forget why the split, but there was a reason, that's long since gone. Since discovering last year that finally, Apple have provided a way to transfer purchases from secondary to primary, I have lost so... much... time... trying to make this work. Following checklists many times... upgrading, downgrading, removing profiles... deregistering from TestFlight etc etc. After escalating within Apple support, the "solution" came back as "It's because you're a developer - you can't." Now, I've been around the block in 'puters enough times to know that, that "solution" is - even if correct, the "cause". A solution, it ain't. But in any case, surely Apple wouldn't do that to "us", right? Everyone else affected by the two-account hassles is now cured... but for those of us who live on our Macs and iPhones making software for Apple and its communities, it's "screw you guys". I'll try and climb off my high horse now... but man, frustrated is not even close, not helped by another 3 hours on the phone today, getting cut off twice and having to repeat myself again and again. I've even suggested de-registering as a dev, transferring assets etc... but one person even told me (albeit as if he was clutching at straws) that once a dev, that's it - no way back, and some options like transfer are gone forever! Has anyone here - as a developer - managed to transfer their purchases from one ID to another? Does anyone know any more about this? Can anyone put me out of my misery - or offer some calming advice before I totally lose my sh...share of sanity.
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How strict is the rule on tracking
Hi, the rules of the '26 swift student challenge state that i may not "track and/or insert analytics code in your app playground meant to identify or track judges' activity while they review your app playground". My app (with permission) uses offline CLlocation to grab location data, with improves the functionality of the app. Is this acceptable? or do i run the risk of disqualification. Thank You!
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Gatekeeper is blocking Ghostty
Hello, I'm reaching you because I have an issue on my mac (very new user), I tried to install Ghostty 1.2.3 on my macos 26.2 from brew or the dmg file from their website. When I try top open it I have the popup with the message "Apple could not verify "Ghostty" is free of malware..." After many discussions with them on discord, many attempts on clearing Gatekeeper cache, rebooting, reinstalling there is now way for me to have it working. When I check the notarization on my machine I have this spctl -a -vvv -t install /Applications/Ghostty.app /Applications/Ghostty.app: rejected source=Unnotarized Developer ID origin=Developer ID Application: Mitchell Hashimoto (24VZTF6M5V) While other people can check it and it is marked as notarized and they can open it without any issue. I could bypass Gatekeeper to make it work, but it's a bad solution and I'm looking for a way to understand why is this happening only on my machine. Any expert who could help me would be great ! Thanks in advance
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spcData payload (fairplay.cer) for FairPlay key server
We're sending the spcData payload to our fairplay key server (version 5.1) with the base64 encoded string of our fairPlay.cer that was downloaded from our developer portal and we're getting a spcVersionErr (-42580) for the spc version. The value that is being received by the key server seems to be 813827283 when it should be either 1 (base_constants.SPCVersion.v1.rawValue) or 2 (base_constant.SPCVersion.v2.rawValue). We're assuming we're encoding the fairplay.cer incorrectly. Any insight from anybody would be appreciated.
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Software Engineer
Excited to be here programming with Swift Programming Language skills. I have already learned as part of my skillset: commands, functions and for loops. I will contribute as much as time allows on this forum as well as ask questions if I get stuck with programming concepts.
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iOS 26.2 Keyboard shows asymmetric horizontal padding (left edge flush, right padded) in both UIKit & SwiftUI
On iOS 26.01 & 26.2, the system keyboard shows uneven horizontal padding: Leftmost key column touches the screen edge Right side has visible padding This behavior is reproducible: In existing apps In a brand-new demo app In both UIKit and SwiftUI Xcode: 26.0.1 & 26.2 iOS: 26.0.1 & 26.2 Simulator Devices tested: iPhone 15 / iPhone 15 Pro Keyboard types: .numberPad, .decimalPad Frameworks: UIKit, SwiftUI
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