I've noticed that the App Store app tends to make the selected tab indicator darker on light mode and lighter on dark mode.
Is there any easy way to ensure better legibility out of the box with Tab View (SwiftUI) when using the tint modifier with custom colors?
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Hello, I am looking to develop a relationship with a developer that has experience running through the IOS build approval process. To elaborate, my team and I have designed and built a software application which is working through the Apple Developer review process to have the app approved and released to the App Store. Unfortunately, there has been some challenges, simple challenges in my eyes with our interface preventing Apple from approving our application. Happy to elaborate further.
A primary problem and solution I have seen is the software build was testing solely on the iPhone but as recently directed it seem the application must be accessible on iPad as well. With this the case, I have experience some software platforms where on the ipad the interface is not displayed on the whole screen. I am looking for direction on how to implement this setup for the 1st IOS build. Another concern from Apples Developer Review team is the App Tracking Transparency kit may need to be implemented.
Hello everyone,
I'm very impressed with the Liquid Glass design introduced in iOS 26, especially how native app icons automatically adapt to the system's display mode (dark or light).
This brings me to a question: Is it possible to make a website shortcut icon created via Safari's "Add to Home Screen" feature adapt to Dark Mode in the same way?
For native apps, we can use tools like Icon Composer and asset catalogs (Assets.xcassets) to provide different icons for each mode. It would be a huge improvement for web clips if we could achieve the same with existing web technologies like apple-touch-icon or the Web App Manifest.
If anyone has figured out a way to do this, I would greatly appreciate it if you could share your knowledge.
Thanks in advance!
日本語の原文:
iOS 26から導入されたLiquid Glassデザインについて。
ネイティブアプリのアイコンがシステムの表示モード(ダークモード/ライトモード)に合わせて自動で最適化されるようになりました。
そこで疑問に思ったのですが、Safariから「ホーム画面に追加」機能を使って作成するWebサイトのショートカットアイコンは、ネイティブアプリと同じようにダークモードに対応できないのでしょうか?
ネイティブアプリの場合は、Icon Composerなどのツールでアセットカタログ(Assets.xcassets)を使い、モードごとのアイコンを用意できますよね。
Web側でも、apple-touch-iconやWeb App Manifestといった既存の仕組みを使って、アイコンを動的に切り替えられるようになると、Webクリップの使い勝手がさらに向上すると思うのですが
もし、すでに何らかの方法で対応されている方がいらっしゃれば、ぜひその知見を共有していただけると嬉しいです。
I just played around on macOS with the new icons created by Icon Composer, and I noticed that the Dock displays programmatically set icons differently. Try this:
Make sure you have the Mail app in your Dock.
Set the icon appearance to "Tinted/Light" and set a dark (black) background for the Desktop.
Run this code:
let image = NSWorkspace.shared.icon(forFile: "/System/Applications/Mail.app")
if image.isValid { NSApp.applicationIconImage = image }
You'll get something like this:
When the icon appearance is set to "Default" or "Dark," everything works as expected, and the "Clear/Dark" and "Tinted/Dark" modes seem to work as well. It seems like the Dock uses a special blend mode depending on the selected background, but this does not seem to be the case if the icon is set programmatically. I filed feedback FB20291186.
I just discover that feature (a folder lost in the middle of others desktop folder ).
so with each updates:
-/usr/local is emptied
-somes apps in the Application folder, are deleted, even paid apps ..
-i lost : Docker, python 3.13, latexlive2025, Apache NetBeans, java install, Affinity Publisher 2, all my 3D slicers ... github desktop, Epic Games Launcher, ........
296go of apps
Franckly : c'est la merde !!!
I am using a MacBook Pro 16" 2019
any way to stop this behavior ?
thank you !!!
Dear Developer, Is there a way to create a function to search with inside a text without having to be outside all of the messages? In other words, could I go into one of my contact’s texts and then search specifically inside that message as can be done on Android? This would be such an amazing function And make life so much easier. Thank you.
Is it possible to use the new variable draw feature for a custom SF Symbol without it leaving the background behind it when it is not drawn?
I am trying to make a tally icon that is drawn with the variable draw, but it doesn't look good if the tally is visible in the background before it is drawn.
Hi everyone,
I’m having trouble getting the new glassEffect() modifier to render correctly in SwiftUI.
No matter what I try, it just appears as a solid white background (instead of translucent glass). This happens both in Beta 1 and Beta 2.
My setup:
• Mac mini (M4 chip)
• macOS 15 Beta 2 (Tahoe)
• Xcode 16 Beta 2
• Samsung Odyssey G9 57” monitor (super ultrawide)
• Using Preview in SwiftUI (not the Simulator)
Even when I use Apple’s default demo code like:
Text("Hello World")
.padding()
.glassEffect()
The system provided liquid glass background looks terrible with my companies navigation bar background color. The navigation background color is not up for discussion and cannot be changed. The clear liquid glass style looks great and I can apply that to buttons I add to the navigation bar, but that doesn't effect the system provided back button. I would prefer to maintain the default back button functionality. Please make it possible to set the liquid glass style that the system provides for navigation bar items.
When receiving or dialing a call, the green (answer) and red (decline) icons appear blurry, and there is a black screen overlay around the icons. This makes it difficult to interact with the call interface properly.
I am trying to resize a Window Form after it loads and have done quite a bit of searching for code to do it.
Here is one code snippet that works to size the form during the design phase.
self.view.window?.contentMinSize = CGSize(width: 1100, height: 310)
I have tried code like below to increase the window size after the Form loads
if let myWindow = self.view.window ?? NSApplication.shared.mainWindow
{
// Increase window size and position after it loads
let newRect = NSRect(x: 100, y: 100, width: 1400, height: 900)
}
It seems that this code not only changes the Form size after loading, but also changes the size of the Form in Main.swift, which is something I don't want.
I read elsewhere that I had to disable constraints to resize the Form, so I tried code below.
let tableView = NSTableView()
tableView.translatesAutoresizingMaskIntoConstraints = false
let newRect = NSRect(x: 100, y: 0, width: 1100, height: 600)
myWindow?.setFrame(newRect, display: true)
That code did not seem to do anything as well.
Also, the Form displays in the lower left of the screen.
Note that main reason I want to resize the Form after loading is to keep it smaller during design development. The same goes for the NSTableView, which I have not gotten to yet.
App design: macos, Xcode 16.4, Sequioa 15.5, it is sandboxed
Uses: Pods->HotKey for a global hotkey which xcode says "binary compatibility can't be guaranteed"
This app is on the Apple Store and supposedly apps on the Apple Store can't use global hotkeys. Someone internally, installed it from the store and the global hotkey works just fine.
I'm concerned for two potential problems;
I need to find a hotkey library or code that is known to work with a sandbox'd Apple Store app.
Why is it working now when everything I have read says it shouldn't.
I'm in the process of add some swift code that is all objective-c. I have trouble with my actual app so I have worked on a prototype. There is what I have done
Created a new Xcode project, selecting App and Objc
Added a blank Swift file and accepted the generation of the -Bridging-Header.
In project build setting, Yes for Defines Modules, Yes for Always Embed Swift Libraries
Add appropriate .h file to Bridging header
In Build Settings, in Swift Compiler - General, Bridging Header has correct path to the bridging header file
Setup the single swift file in this was using @objc like this:
@objcmembers
class MySwiftClass: NSObject {
func myMethod() {
let output = ...
}
}
When the project runs I execute in the objc ViewController:
MySwiftClass *swiftObject = [[MySwiftClass alloc] init];
and get
Use of undeclared identifier 'MySwiftClass'
let glassView = UIVisualEffectView(effect: UIGlassEffect(style: .clear))
glassView.frame = CGRect(x: 100, y: 200, width: 200, height: 400)
self.view.addSubview(glassView)
Though UIGlassEffect has two variants: .regular and .clear, even the clear one has some blur on the background.
Is there a way to do get absolute no blur? Edges still have the glass effect.
Apple does this in two places:
Camera app:
Text magnifier:
Prior to iOS 26, this successfully gave me a modal view with a transparent background:
let settingsVC = MySettingsViewController()
settingsVC.modalPresentationStyle = .automatic
//settingsVC.modalPresentationStyle = .overCurrentContext
self.present(settingsVC, animated: true, completion: {
}
MySettingsViewController:
self.view.backgroundColor = UIColor(white: 0, alpha: 0.5)
Now in iOS 26, modal view is presented in a opaque grey background.
我设计了一个可以键盘输入的蓝牙HID设备,被iphone蓝牙连接后,iphone无法弹出系统键盘,我正试图寻求可以通过修改HID设备代码来解决的方案。
Hello everyone,
In the current iOS version, changes in the "liquid glass" light shining effects can repeatedly be observed on older iPhone devices (12/13/14).
This change is often seen after the device is rebooted or after a SystemMemoryReset.ips (System Analysis Data).
It changes very often...
I'm not currently working on apps myself, but perhaps someone has ideas for the upcoming updates involving Liquid Glass.
(please also check the screenshots)
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Design.
Can you expand on how Liquid Glass helps with navigation and focus in the UI?
Liquid Glass clarifies the navigation layer by introducing a single, floating pane that acts as the primary navigation area. Buttons within this pane seamlessly morph as you move between sections, and controls can temporarily lift into the glass surface. While avoiding excessive use of glass (like layering glass on glass), this approach simplifies navigation and strengthens the connection between menus, alerts, and the elements that trigger them.
What should I do with customized bars that I might have in my app?
Reconsider the content and behavior of customized bars. Evaluate whether you need all the buttons and whether a menu might be a better solution. Instead of relying on background colors or styling, express hierarchy through layout and grouping. This is a good opportunity to adopt the new design language and simplify your interface.
What are scroll edge effects, and what options do we have for them?
Scroll edge effects enhance legibility in controls by lifting interactive elements and separating them from the background. There are two types: a soft edge effect (a subtle blur) and a hard edge effect (a more defined boundary for high-legibility areas like column sorting). Scroll edge effects are designed to work seamlessly with Liquid Glass, allowing content to feel expansive while ensuring controls and titles remain legible.
How can we ensure or improve accessibility using Liquid Glass?
Legibility is a priority, and refinements are ongoing throughout the betas. Liquid Glass adapts well to accessibility settings like Reduce Transparency, Increase Contrast, and Reduce Motion. There are two variants of glass: regular glass, designed to be legible by default, and clear glass, used in places like AVKit, which requires more care to ensure legibility. Use color contrast tools to ensure contrast ratios are met. The Human Interface Guidelines (HIG) are a living document offering best practices. The colors and materials pages are key resources.
Do you have any recommendations for convincing designers concerned with consistency across Android and Web to use Liquid Glass?
Start small and focus on high-utility controls that don't significantly impact brand experience. Native controls offer familiarity and predictability to users. Using the native controls makes sure your app feels at home on the device. Using native frameworks provides built-in accessibility support (dynamic type, reduce transparency, increase contrast). Native controls come with built-in behaviors and interactions.
Can ScrollViews include Liquid Glass within them?
You can technically put a glass layer inside a scroll view, but it can feel heavy and doesn't align with the system's intention for Liquid Glass to serve as a fixed layer. Think of the content layer as the scrolling layer, and the navigational layer as the one using Liquid Glass. If there is glass on the content layer it will collide into the navigational layer.
What core design philosophy guided the direction of iOS 26, beyond the goal of unification?
The core design philosophy involved blurring the line between hardware and software, separating UI and navigation elements from content, making apps adaptable across window sizes, and combining playfulness with sophistication. It was about making the UI feel at home on rounded screens.
Can we layer Liquid Glass elements on top of each other?
Avoid layering Liquid Glass elements directly on top of each other, as it creates unnecessary visual complexity. The system will automatically convert nested glass elements to a vibrant fill style. Use vibrant fills and labels to show control shapes and ensure legibility. Opaque grays should be avoided in favor of vibrant colors, which will multiply with the backgrounds correctly.
What will happen to apps that use custom components? Should they be adapted to the new design within the next year?
The more native components you use, the more things happen for free. Standard components will be upgraded automatically. Look out for any customizations that might clash. Think about what is the minimum viable change, where your app still feels and looks very similar to what it did. Prioritize changes in core workflows and navigational areas. There are a number of benefits to using native components including user familiarity, built-in accessibility support, and built-in behaviors and interactions.
Will Apple be releasing Figma design templates?
Sketch kits were published on Monday and can be referenced. The goal is to ensure the resources are well-organized, well-named, and easy to use. It's a high priority.
I'm using a NavigationSplitView on macOS which needs to show 2 or 3 columns depending on the selection of the sidebar.
Column 1 has a list of main activities. Some of these just have some data to show and some have a sublist.
Currently, when an item that has no sublist is selected, I set the 2nd column (content:) to:
Spacer()
.navigationSplitViewColumnWidth(0)
This works, although it started hitting bugs requiring a workaround on macOS 26, which got me wondering, what is the correct approach here?
NavigationSplitViewVisibility.doubleColumn is not the solution, as this hides column 1, not column 2.
I found that on my cutomer's mac device, webflterproxyd start interferiing with the NE traffic. Tried to stop it, but "screen time" was not enabled at all.
Who started this webfilterproxyd process and how to stop it?