Background Assets can support a maximum of 200G. Will the Apple server perform file comparison? For example, file0 is included in both a.aar file and b.aar file. On the Apple server, does it occupy twice the size of a single file?
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I'm trying to compile a simple hello world C++ program on my MacBook Pro. I have a M3 Pro (Nov 2023) running Sequoia 15.6. The program is:
#include <iostream>
int main() {
std::cout << "Hello World!";
return 0;
}
The error I get is:
In file included from test.cpp:1:
In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/iostream:42:
In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/ios:220:
In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__locale:15:
In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__memory/shared_ptr.h:13:
In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/compare_three_way.h:13:
In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/three_way_comparable.h:12:
In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/common_comparison_category.h:15:
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/cstddef:42:5: error: <cstddef> tried including <stddef.h> but didn't find libc++'s <stddef.h> header. This usually means that your header search paths are not configured properly. The header search paths should contain the C++ Standard Library headers before any C Standard Library, and you are probably using compiler flags that make that not be the case.
42 | # error <cstddef> tried including <stddef.h> but didn't find libc++'s <stddef.h> header. \
| ^
However, I can see stddef.h in /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/ and in /usr/local/include
How do I support both Liquid Glass app icon for devices running iOS 26 and a regular app icon for devices running iOS18?
Topic:
Developer Tools & Services
SubTopic:
General
We have a macOS application packaged as a .pkg file. To notarize it, we first code-sign individual library folders and the .app bundle using the following command:
codesign --force --deep --sign "Developer ID Application: &lt;Our Account Name&gt;, LLC (Team ID)" "Our_product.app"
Code Sign result for .app file:
Our_prodcut.app: valid on disk
Our_product.app: satisfies its Designated Requirement
We are using packages tool to create .pkg file with code signed .app file.
Steps followed once .pkg file is ready:
1. Product Sign:
productsign -sign "Developer ID Installer: &lt;Our Account Name&gt;" output.pkg signed-output.pkg
2. Submit for notorization:
`xcrun notarytool submit signed-outout.pkg --keychain-profile "notarytool-password" --wait
Received following output:
Current status: Accepted.................................
Processing complete
id: 2d5c450f-5b22-4b4d-9579-ef21c0356548
status: Accepted
Transferred Notarization log:
xcrun notarytool log 10169892-b28c-407c-b348-edab0b34ef34 --keychain-profile "notarytool-password" Desktop/developer_log_6.json
We have observed log with "Accepted" status with issues as "null".
3. Stapler:
stapler staple signed-output.pkg
stapler validate signed-output.pkg
Processing: signed-output.pkg
The validate action worked!
4. Checking status of .pkg file:
Command:
spctl --assess --verbose=4 signed-output.pkg
Output:
signed-output.pkg: rejected
source=no usable signaturess
Warning During Installation:
While installing the .pkg file, a security warning appears as follows. Please help us to resolve this.
Hi everyone!
I recently developed an app (sort of a social media app), built in React Native Expo. I have finally after months of coding, completed the App. It works completely fine and passes all my testcases on multiple devices. It has also passed Apples review and after a few tries become stable on all their devices. However, when I released it to TestFlight, it opens and crashes immediately? I have tried numerous fixes, error boundaries etc. but to no avail.
I am really struggling here, I can't seem to replicate the error at all even in Xcode. It seems to just crash on open where the splashscreen flashes, not sure why? I have attached the crash report and redacted the TEAM_ID and DEVICE_ID. Any help would be greatly appreciated.
Warm regards,
Hassan | Founder @ Oneforge
GymBuddiesConnect-2025-01-21-013038.txt
Good morning everyone,
I am developing a Flutter app for Android and iOS.
When I press a button, the app detects the location of the device (obviously with permissions already granted).
On Android everything works correctly.
On iOS, however, when I press the button for the first time after opening the app, the location is detected after about 30-50 seconds.
On the other hand, if I repeat the operation later, the response time is drastically reduced (only a few seconds).
I am using the location package (https://pub.dev/packages/location), and the code to get the location is as follows:
var currentLocation = await location.getLocation();
Has anyone experienced this problem before or knows how to solve it?
Thank you very much!
Federico
I was developing an app using a certain bundle ID, but then had to delete it (and I also removed the app ID Identifier)
My question is, can I make a new app with the exact same bundle ID as I was using on the removed one? Since the old app never went into production I don't see why that would be a problem
This example fails to compile on Sequoia 15.4 with Xcode 16.3 and the command line tools installed;
jacquesmenu@macstudio:C++Tests > cat pcount_test.cpp
// clang++ -std=c++17 -o IntWrapperTest IntWrapperTest.cpp
#include // std::string
#include // std::cout
#include // std::ostringstream
int main1 (int argc, char* argv[])
{
std::string theString = "Prière d'éviter";
std::cout << theString << ", size(): " << theString.size () << std::endl;
std::stringstream oss;
oss << theString << std::endl;
std::cout << oss.str () << ", pcount(): " << oss.pcount () << std::endl;
}
//_______________________________________________________________________________
// position in output stream
#include // std::ofstream
int main () {
std::ofstream outfile;
outfile.open ("test.txt");
outfile.write ("This is an apple",16);
long pos = outfile.tellp();
outfile.seekp (pos-7);
outfile.write (" sam",4);
outfile.close();
return 0;
}
jacquesmenu@macstudio:C++Tests > clang++ pcount_test.cpp
pcount_test.cpp:3:10: fatal error: 'string' file not found
3 | #include // std::string
| ^~~~~~~~
1 error generated.
The same occurs with iostrem if it is the first include mentioned.
Compiling in Xcode itself does not this problem, though.
This include is to be found here:
jacquesmenu@macstudio:C++Tests > xcode-select -p
/Applications/Xcode.app/Contents/Developer
jacquesmenu@macstudio:C++Tests > ls -sal /Applications/Xcode.app/Contents/Developer/**/string | grep MacOSX
72 -rw-r--r-- 10 root wheel 203802 Mar 8 06:17 /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/string
I have a Swift package with a test suite that contains some tests implemented with Swift Testing. Locally, they run quickly, but when I run them on Semaphore CI (https://semaphore.io), the first Swift Testing test to execute incurs a performance penalty.
I'm running the tests with xcodebuild on iOS Simulator:
xcodebuild test \
-scheme "Scheme" \
-workspace Workspace.xcworkspace \
-destination "platform=iOS Simulator,name=iPhone 16,OS=18.2"
The scheme is configured to use a test plan that has parallelization disabled.
Here's an excerpt from the output showing what I'm seeing:
Test Suite 'All tests' started at 2025-04-03 07:47:37.328.
◇ Test run started.
↳ Testing Library Version: 102 (arm64-apple-ios13.0-simulator)
◇ Iteration 1 started.
◇ Suite <redacted> started.
◇ Test foo() started.
✔ Test foo() passed after 23.063 seconds.
When foo() is not the first test it runs in under 100 ms.
The reason that I have parallelization disabled is that I was initially seeing all of the tests in this suite incur a performance hit. But now it's clear that there must be some startup cost.
Things I'm wondering:
What is this startup penalty?
Why don't I encounter it locally?
Why is it attributed to the first test? (this seems like a bug)
My wild guesses around 1 so far have been…
maybe some simulator clone is booting. I've tried to rule that out by disabling parallelization, but maybe there's still something there.
maybe swift testing is getting loaded lazily and there's some kind of dynamic linking cost
Thoughts on 2…
maybe there's some one-time penalty when using swift testing that I've already incurred locally but that has not yet been incurred in the CI image
Guidance welcome!
x-posted:
FB17102970 (Unexpected performance penalty attributed to first Swift Testing test)
https://forums.swift.org/t/first-swifttesting-test-always-slow/79066
Visual Studio 2022 is attempting to use port 11000 instead of 62078, but the port on iOS 18.5 is not listening for VS's Hot Reloading. Is this allowable? If so, how?
Hi,
I have an installer package that runs a postinstall script. The script can take a long time to complete, as one thing it does is copy about 10-30 GB of files using the rsync tool.
We noticed on macOS 15 that the installer would fail almost exactly 10 minutes after it started. Looking in the /var/log/install.log, I see a message like this:
2025-07-01 12:54:32-07 Work-M1 package_script_service[21562]: PackageKit: Terminating PKInstallTask(pid:21573). Task has exceeded its 600 seconds of runtime.
This does not happen in my testing on macOS 12 (Monterey)
I have a few questions about this:
A) Is this documented, and which OS introduced this?
B) Is there a way a developer can extend or disable the time limit via a setting in the installer package. Or if not, is there a way end end user can disable it temporarily on their system?
Thanks, Andrew
Topic:
Developer Tools & Services
SubTopic:
General
When building binutils (2.4.4) on Mac OS Sequoia (15.4), a compilation error occurs.
In file included from ../../zlib/gzguts.h:21:
In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/stdio.h:61:
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/_stdio.h:318:7: error: expected identifier or '('
318:7: error: expected identifier or '('
318 | FILE | FILE fdofdopen(int, cpen(int, const char onst char ) __DARWI) __DARWIN_ALIN_ALIAS_STARTIAS_STARTING(__MAC_NG(__MAC_10_6, __I10_6, __IPHONE_2_0PHONE_2_0, __DARWI, __DARWIN_ALN_ALIAS(fIAS(fdopen));
dopen));
| ^
| ^
../../zlib/zutil.h:147:33: note: expanded from macro 'fdopen'
147 | # ../../zlib/zutil.h:147:33: note: expanded from macro 'fdopen'
147 | # define define fdopefdopen(fd,moden(fd,mode) NULL /) NULL / No f No fdopen() *dopen() */
| ^
/
|
error.txt
In 1311 Line.
Topic:
Developer Tools & Services
SubTopic:
General
Hi, there's this point at which a beginner needs to beg for help.
Unable to open mach-O at path: /Library/Caches/com.apple.xbs/Binaries/RenderBox/install/Root/System/Library/PrivateFrameworks/RenderBox.framework/default.metallib Error:2
I get this everytime I select a month and year on a custom date picker, I believe because I try to force the ".generateChartData()" for the chart to update.
I guess the problem might be that the ".onAppear" and ".onChange" are conflicting with each other?
}
.onChange(of: showDatePicker) {
viewModel.startDate = selectedDate
viewModel.generateChartData()
}
}
.onAppear {
viewModel.generateChartData()
}
Not sure if this is common with releases but I've been doing some CI work recently so it's the first time I've seen this myself,
When I list the runtimes installed on my machine:
xcrun simctl list runtimes
I notice the iOS 18.3.1 release has the below info:
== Runtimes ==
iOS 18.3 (18.3.1 - 22D8075) - com.apple.CoreSimulator.SimRuntime.iOS-18-3
Meanwhile the other runtimes are listed as:
== Runtimes ==
iOS 17.5 (17.5 - 21F79) - com.apple.CoreSimulator.SimRuntime.iOS-17-5
iOS 18.4 (18.4 - 22E5216h) - com.apple.CoreSimulator.SimRuntime.iOS-18-4
watchOS 11.2 (11.2 - 22S99) - com.apple.CoreSimulator.SimRuntime.watchOS-11-2
visionOS 2.3 (2.3 - 22N895) - com.apple.CoreSimulator.SimRuntime.xrOS-2-3
(Apologies for the weird formatting above, using code blocks and quote markdown condenses things down to one line for some reason)
This is causing some funkiness in my CI code which I've managed to workaround, but wondered if this was a common thing, specifically the mismatch between the iOS name and the runtime version.
iOS 18.3 and com.apple.CoreSimulator.SimRuntime.iOS-18-3 vs 18.3.1 - 22D8075 where the .1 has been dropped for the runtime names?
Hello,
I’m trying to test a Xamarin.iOS application using the iOS 26 simulators in Mac Visual Studio, but I’m encountering an issue where the simulators are not appearing or accessible from Visual Studio.
Details:
macOS version: 15.6 (24G84)
Xcode version: 26 Beta 5
Visual Studio version: 17.6.0.80
Xamarin.iOS version: Xamarin.Forms (Version: 4.6.0.1180) using XAML for cross-platform support (iOS/Android)
The problem started after updating to iOS 26 SDK. I am unable to select or run the app on any iOS 26 simulator from Visual Studio.
Has anyone faced a similar issue? Is there any configuration or workaround to enable iOS 26 simulators for Xamarin projects?
Thanks in advance for your help.
Topic:
Developer Tools & Services
SubTopic:
General
Hi everyone,
I’m working on a Capacitor app built with Angular, and I’m trying to call a Swift class directly from the root of the iOS project (next to AppDelegate.swift) without using a full Capacitor plugin structure.
The Swift file is called RtspVlcPlugin.swift and looks like this:
import Capacitor
@objc(RtspVlcPlugin)
public class RtspVlcPlugin: CAPPlugin {
@objc func iniciar(_ call: CAPPluginCall) {
call.resolve()
}
}
In AppDelegate.swift I register it like this:
if let bridge = self.window?.rootViewController as? CAPBridgeViewController {
bridge.bridge?.registerPluginInstance(RtspVlcPlugin())
print("✅ RtspVlcPlugin registered.")
}
The registration message prints correctly in Xcode logs.
But from Angular, when I try to call it like this:
import { registerPlugin } from '@capacitor/core';
const RtspVlcPlugin: any = registerPlugin('RtspVlcPlugin');
RtspVlcPlugin.iniciar({ ... });
I get this error:
{"code":"UNIMPLEMENTED"}
So, even though the plugin is registered manually, it’s not exposing any methods to the Angular/Capacitor runtime.
My question is:
What is the correct way to access a manually created Swift class (in the root of the iOS project) from Angular via Capacitor?
Thanks in advance!
Hi everyone,
I'm developing a Capacitor plugin to display an RTSP video stream using MobileVLCKit on iOS. The Android side works perfectly, but I can’t get the iOS plugin to work — it seems my Swift file is not being detected or recognized, even though I’ve followed the official steps.
What works:
I followed the Capacitor Plugin Development Guide.
I implemented the Android version of the plugin in Java inside the android/ folder. Everything works perfectly from Angular: the plugin is recognized and calls execute correctly.
The issue on iOS:
I implemented the iOS part in Swift, using the official MobileVLCKit documentation.
I initially placed my RtspVlcPlugin.swift file in the plugin’s iOS folder, as the docs suggest.
Then I moved it directly into the main app’s ios/App/App/ folder next to AppDelegate.swift and tried manual registration.
The problem:
Even though I manually register the plugin with:
if let bridge = self.window?.rootViewController as? CAPBridgeViewController {
bridge.bridge?.registerPluginInstance(RtspVlcPlugin())
print("✅ Plugin RtspVlcPlugin registered manually.")
}
It prints the registration message just fine.
BUT from Angular, the plugin is not recognized: Capacitor.Plugins.RtspVlcPlugin has no methods, and I get this error:
"code":"UNIMPLEMENTED"
I also tried declaring @objc(RtspVlcPlugin) and extending CAPPlugin.
I’ve verified RtspVlcPlugin.swift is added to the target and compiled.
The Swift file doesn’t seem to register or expose any methods to Angular.
I even tried adding the code without using a plugin at all — just creating a Swift class and using it via the AppDelegate, but it still doesn't expose any callable methods.
My Swift code (RtspVlcPlugin.swift):
import Capacitor
import MobileVLCKit
@objc(RtspVlcPlugin)
public class RtspVlcPlugin: CAPPlugin, VLCMediaPlayerDelegate {
var mediaPlayer: VLCMediaPlayer?
var containerView: UIView?
var spinner: UIActivityIndicatorView?
@objc func iniciar(_ call: CAPPluginCall) {
guard
let urlStr = call.getString("url"),
let x = call.getDouble("x"),
let y = call.getDouble("y"),
let w = call.getDouble("width"),
let h = call.getDouble("height"),
let url = URL(string: urlStr)
else {
call.reject("Missing parameters")
return
}
DispatchQueue.main.async {
self.containerView?.removeFromSuperview()
let cont = UIView(frame: CGRect(x: x, y: y, width: w, height: h))
cont.backgroundColor = .black
cont.layer.cornerRadius = 16
cont.clipsToBounds = true
let sp = UIActivityIndicatorView(style: .large)
sp.center = CGPoint(x: w/2, y: h/2)
sp.color = .white
sp.startAnimating()
cont.addSubview(sp)
self.spinner = sp
self.containerView = cont
self.bridge?.viewController?.view.addSubview(cont)
let player = VLCMediaPlayer()
player.delegate = self
player.drawable = cont
player.media = VLCMedia(url: url)
self.mediaPlayer = player
player.play()
call.resolve()
}
}
@objc func cerrar(_ call: CAPPluginCall) {
DispatchQueue.main.async {
self.mediaPlayer?.stop()
self.mediaPlayer = nil
self.spinner?.stopAnimating()
self.spinner?.removeFromSuperview()
self.spinner = nil
self.containerView?.removeFromSuperview()
self.containerView = nil
call.resolve()
}
}
public func mediaPlayerStateChanged(_ aNotification: Notification!) {
guard let player = mediaPlayer,
player.state == .playing,
let sp = spinner else { return }
DispatchQueue.main.async {
sp.stopAnimating()
sp.removeFromSuperview()
self.spinner = nil
}
}
}
In the Angular project, I’m using the plugin by manually registering it with registerPlugin from @capacitor/core. Specifically, in the service where I need it, I do the following:
import { registerPlugin } from '@capacitor/core';
const RtspVlcPlugin: any = registerPlugin('RtspVlcPlugin');
After this, I try to call the methods defined in the iOS plugin, like RtspVlcPlugin.iniciar({ ... }), but I get an UNIMPLEMENTED error, which suggests that the plugin is not exposing its methods properly to the Angular/Capacitor environment. That makes me believe the problem lies in how the Swift file is integrated or registered, rather than how it is used from Angular.
I’d appreciate any guidance on how to properly expose a Swift-based Capacitor plugin’s methods so that they are accessible from Angular. Is there any additional registration step or metadata I might be missing on the iOS side?
Hi, my server in Melbourne Australia is getting weather forecasts from a few places around Australia. When I look at the daily timesteps that I get back, they might be something like this:
"days": [
{
"forecastStart": "2025-06-25T00:00:00Z",
"forecastEnd": "2025-06-26T00:00:00Z",
"daytimeForecast": {
"forecastStart": "2025-06-25T07:00:00Z",
"forecastEnd": "2025-06-25T19:00:00Z",
"overnightForecast": {
"forecastStart": "2025-06-25T19:00:00Z",
"forecastEnd": "2025-06-26T07:00:00Z",}
It doesn't matter where I ask for - Melbourne, Darwin, Perth, it always comes back the same.
The documentation says that daytimeForecast is 7 am to 7 pm local and overnightForecast is 7pm to 7 am local.
However, in a place like Perth 7-19Z is 3 pm to 3 am, not 7 pm to 7 am like advertised.
I can see that for any given date, there are 3 maximum temperature forecasts, a 24 hour max, a daytime max and an overnight max and they differ from each other.
Can anyone help me understand what's happening here?
And furthermore in the example above, the 24 hour forecasts that have, for example this:
"forecastStart": "2025-06-25T00:00:00Z" ... Can the 00:00:00Z be trusted literally? Or is it more the case that it's "2025-06-25" but the HMS got tacked on in a conversion?
This morning I installed podman on my new Apple laptop. It can be inited successfully but failed to start.
The error is: Error: Error Domain=VZErrorDomain Code=1 Description="Internal Virtualization error. The virtual machine failed to start." UserInfo={
NSLocalizedFailure = "Internal Virtualization error.";
NSLocalizedFailureReason = "The virtual machine failed to start.";
My new Mac laptop with the latest OS version: 15.3.1 and it is Apple M4 chip.
I verified that my Virtualization.framework is good by ls -l /System/Library/Frameworks/Virtualization.framework also my MacOS support virtualization because sysctl kern.hv_support returns kern.hv_support: 1.
I tried to install it on my old Apple laptop which is intel core, same OS version - everything is good.
How to fix this issue?
辅助功能 | Apple Developer Documentation
In the illustration on this page related to "Prefer system-defined colors," Light is incorrectly translated as "细体". However, in the context of this article, translating it as "浅色" (light color) would be a more appropriate choice.