Xcode Cloud

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Automate workflows to test, analyze, build, and distribute your app, and integrate them with other developer tools, such as TestFlight and App Store Connect.

Xcode Cloud Documentation

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Failed to download iOS 16.1 simulator runtime
My workflow has been running tests on iOS 15, 16 and 17 for a long time now, but suddenly it started to fail for iOS 15 and 16. The error does not seem to be code related, since it is a Xcode Cloud failure saying: "Failed to download iOS 16.1 simulator runtime". The exact same issue is showing for iOS 15. It works as expected on iOS 17. I have also reported this in the Feedback Assistant: FB14855036 If someone knows a work-around for this issue, I'd be happy to hear about it!
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878
Sep ’24
Symbol missing when building in Xcode cloud with Xcode 16 beta and running on macOS 14.6
We have a cross platform app that we build with Xcode Cloud and distribute via TestFlight. We want to test builds with the Xcode Beta. So we have the following build environment: Xcode version: Xcode 16 beta 6 (16A5230g) macOS Version: macOS Sonoma 14.5 (23F79) Everything builds and submits to TestFlight fine. The App runs fine on iOS 18 beta and macOS 15 beta. But when attempting to install via TestFlight and launch the App on macOS 14..6.1 it crashes immediately with what appears to be a missing Foundation symbol. Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: Namespace DYLD, Code 4 Symbol missing Symbol not found: _$s10Foundation14NSDecimalRoundyySpySo0B0aG_SPyADGSiSo14NSRoundingModeVtF Referenced from: <CBEBC813-C7B6-3D8E-BE62-16F2EFFEB1FE> /Applications/MyApp.app/Contents/MacOS/MyApp Expected in: <2F87A303-430F-3EA5-9492-3033F4FEE64B> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation (terminated at launch; ignore backtrace) Thread 0 Crashed: 0 dyld 0x7ff8139f687a __abort_with_payload + 10 1 dyld 0x7ff813a0f7f7 abort_with_payload_wrapper_internal + 82 2 dyld 0x7ff813a0f829 abort_with_payload + 9 3 dyld 0x7ff81399c2b5 dyld4::halt(char const*, dyld4::StructuredError const*) + 335 4 dyld 0x7ff8139994bd dyld4::prepare(dyld4::APIs&, dyld3::MachOAnalyzer const*) + 4099 5 dyld 0x7ff8139982e4 start + 1812 Is it expected that this should work? Is this a known issue? Is there any workaround for it? Should I file feedback or a DTS?
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3.0k
Aug ’24
UI Tests with mock server
I'm using Xcode Cloud for release builds and unit tests, and it works fine. Recently, I added some XCUITests, but to run it the way I need I started to use this mock server. Basically, the idea is you define before each test what responses you want to get for specific requests. It works like a charm locally. But if I want to run it in Xcode Cloud, it looks like the server has failed to launch. The mock server is a separately launched binary file. I think this is because this permission I get when launch it locally. So, my question is how to allow this kind of permission in Xcode Cloud to make my UITests works correctly? You can find a detailed instruction how server is launched on a github page I provided.
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Jul ’24
Xcode Cloud Export archive for development distribution fails every time.
Log shows: Run command: 'xcodebuild -exportArchive -archivePath /Volumes/workspace/tmp/d3c9c43f-e24e-4ad9-882d-d0179ab3149b.xcarchive -exportPath /Volumes/workspace/developmentexport -exportOptionsPlist /Volumes/workspace/ci/development-exportoptions.plist '-DVTPortalRequest.Endpoint=http://172.16.182.66:8089' -DVTProvisioningIsManaged=YES -IDEDistributionLogDirectory=/Volumes/workspace/tmp/development-export-archive-logs -DVTSkipCertificateValidityCheck=YES -DVTServicesLogLevel=3' Command exited with non-zero exit-code: 70
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841
Jun ’24
Xcode Cloud build phase has massively slowed down
Hi, recently something happened in Xcode Cloud, and the build times increased massively. In our CI workflow we run test, and one of the phases executes xcodebuild build-for-testing: the duration of this phase moved from about 8 minutes to about 36 minutes, without any major changes on our side. We observed this: in different apps; even when running a build on a old tag. All other phases don't seem affected, it's just the xcodebuild build-for-testing phase. I'm attaching 2 screenshots of the logs from AppStoreConnect that show the duration of each phase, where build 7600 is older and 7700 is more recent (but was run on a tag from a few weeks ago, to exclude issues related with the code base itself). We had not other option than to disable the CI checks for PRs, because they would take too long, and use up too much of Xcode Cloud time. What's happening? Thanks
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2.9k
May ’24
Xcode Cloud fails to install/launch macOS test runner
When running a SwiftUI Multiplatform app in Xcode Cloud I'm getting the following error: CIWatcher encountered an error in CIWatcherTests failed with: Failed to install or launch the test runner. (Underlying Error: Could not launch “CIWatcherTests”. Runningboard has returned error 5. Please check the system logs for the underlying cause of the error. (Underlying Error: The operation couldn’t be completed. Launch failed. (Underlying Error: Launchd job spawn failed))) This runs fine on iOS and all those tests pass. The SwiftUI app on Mac is a menu bar app so I'm not sure if this could be the issue as it's not launching for some reason on the Xcode Cloud system? Maybe I need to add some run option to make this work? When run locally both iOS and macOS pass all the tests successfully
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1.7k
Mar ’24
macOS test case - Could not launch app
Hi, Overview I am using Xcode Cloud for my multi platform app. The macOS test case fails, however the iOS test case runs and succeeds. I don't have any UI test cases written, the test case are simple and have nothing platform (macOS) specific. Questions What can I do to fix this? Is there any user privileges needed to launch the macOS app for testing? I ask because when I ran the UI tests locally it launched the app and asked for my macOS user password. Just wondering if that is the reason it didn't launch in Xcode Cloud. Error: <Appname> encountered an error (Failed to install or launch the test runner. If you believe this error represents a bug, please attach the result bundle at /Volumes/workspace/resultbundle.xcresult.(Underlying Error: Could not launch "AppnameTests. The LaunchServices launcher has returned an error. Please check the system logs for the underlying cause of the error. (Underlying Error: The operation couldn't be completed. Launch failed. (Underlying Error: Launch job spawn failed) ))) × Could not launch "<Appname>" × Could not launch "AppnameTests" × AppnameUITests.testExample() Failed to get launch progress for <XCUIApplicationImpl: 0x600000564630 <BundleID> at /Volumes/workspace/TestProducts/Debug-Dev/<Appname>.app>: Could not launch "app name". The LaunchServices launcher has returned an error. Please check the system logs for the underlying cause of the error. (Underlying Error: The operation couldn't be completed. Launch failed. (Underlying Error: Launch job spawn failed)) AppnameUITests.swift:28 * AppnameUITests.testLaunchPerformance) Failed to get launch progress for «XCUIApplicationimpl: 0x60000054630 <BundleID> at /Volumes/workspace/TestProducts/Debug-Dev/<Appname>.apps: Could not launch "<Appname>". The LaunchServices launcher has returned an error. Please check the system logs for the underlying cause of the error. (Underlying Error: The operation couldn't be completed. Launch failed. (Underlying Error: Launch job spawn failed)) AppnameUITests.swift:37 g * AppnameUITestsLaunchTests.testLaunch) Failed to get launch progress for «XCUIApplicationimpl: 0x60000054630 <BundleID> at /Volumes/workspace/Testroducts/Debug-Dev/<Appname>.apps: Could not launch "<Appname>". The LaunchServices launcher has returned an error. Please check the system logs for the underlying cause of the error. (Underlying Error: The operation couldn't be completed. Launch failed.
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2.7k
Feb ’23
Xcode Cloud build gets stuck after completion?
Recently, I have trouble with my Xcode Cloud builds, where they seemingly complete, but the very final step does not happen. I am building from the same codebase for both macOS and iOS (I have two “Archive” steps in my workflow, one for iOS and one for macOS). The iOS one usually completes fast without problems. The macOS log ending looks like this, and remains stuck forever, with the macOS build in the “spinning progress” state and never completing. Is there something I can do on my end to make this work better? I would not want to go back to manual builds, Xcode Cloud is convenient and was working well for a while, but this is really annoying lately.
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2.6k
Nov ’22