Problem: iOS 16.4 runtime targets are not available for selection, however the 16.4 simulator shows as installed under "Manage run destinations"
Config: Xcode 15.0, Sonoma 14.0, M1 Mac-Mini
Background: I write and maintain apps for my business unit. A co-worker dropped a phone on my desk and said 'The app doesn't work anymore, can you fix it'. Well, it turns out the phone is running iOS 16.6. The OS had been upgraded. This sent me down the path of upgrading Xcode on a development Mac, which also forced a MacOs upgrade on me. The end result is I now have XCode 15 on Sonoma, but have an iOS 16.6 device that I'm trying to target. Since I don't have any iOS 17 devices I didn't install the 17.0 runtime.
To install the "16.6 runtime" I went to: "Xcode - Settings - Platforms" and hit the + in the lower left and under "Previously released simulators" I selected iOS.
I selected iOS 16.4 as it was the closest I could see to 16.6 so I'm assuming it still works with 16.6. It took a few attempts to download correctly, but it now shows up in my platforms as "iOS 16.4 Simulator 6.18 GB on disk".
If I select "Product - Destination - Manage Run Destinations" I can see simulators for 10 different iOS devices (from iPad 10th gen to iPhone SE) all running iOS 16.4.
Great! I must be ready to develop and test for 16.6. Right?
Nope.
In the dropdown beside my App name the only option that is shown to me is "iOS 17" and the "Get" button beside it. I was expecting to my iOS 16.4 simulators as available target destinations, but there's nothing other than "iOS 17 - Get".
This is an old App that I'm maintaining so its deployment target is not new. Selecting a different iOS Deployment target doesn't have an effect.
I tried going into Manage Run Destinations and selected my iPhone 14 simulator on iOS 16.4 as "show run destination always". - no change
Older iOS version do not show as destinations.
Anyone else encounter this? Did you figure it out?
Help?
Thx
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Xcode 16.2 are unavailable to develop widget with dynamic options, no matter SiriIntent or AppIntent that I try to use.
I have try to start a complete new project, then add widget with app intent checkbox check, with zero code changed then i press command run and WidgetKit Simulator present CHSErrorDomain error 1103 always, if i try to add widget directly from desktop, dynamic options are available to select but widgets doesn't seem like load successfully, it is stuck same in the WidgetKit Simulator.
I also try to start a new project in my other MacBook but no luck, this error are presenting all the time, I'm totally stuck here, does anybody having this issue?
I just created a new project in the newest version of Xcode as a sample project for a feedback.
Bug 1
So simply what I do in every new project is create a "Supporting Files" group (not a folder because I don't want to move these files on the file system). I put the following files in this group:
.entitlements file
-the Info.plist (which apparently new projects don't create anymore because I don't see one).
main.m
Assets.xcassets
In previous version of Xcode this was done with the "New Group without Folder" action (though back in the day I believe you'd get yellow folders in "New Group" and blue folder with 'New Folder" and they were separate actions.... which was actually better and much less insane IMO but that's not really important to this).
In any case, "New Group without Folder" is nowhere to be found in the context menu. I finally was able to get "New Group" to appear as long as I wasn't right clicking underneath any directory. But.... New Group actually creates a New Folder, just like New Folder. So I put the .entitlements in the Supporting Files group (which is not a group, but a directory) and the app won't compile unless I fix the path in project settings because I moved the file which is most definitely not what I wanted.
So we can no longer group files in the project navigator without moving them to new directories? Is this intentional behavior? It can't be, right?
Bug 2
I noticed dragging and dropping to reorder files in the project navigator no longer seems to work? In previous versions of Xcode I could drag and drop to reorder files (in groups and in folders, this would work). This appears to no longer work. I just have to accept the way Xcode orders my project files?
Hello everyone,
I am using Xcode 16 on macOS 14.6 and have integrated GitHub Copilot for Xcode. However, GitHub Copilot stops functioning when Netskope is enabled on my Mac. I have the necessary SSL certificate in my Mac’s Keychain and have trusted it. When I check, GitHub Copilot successfully connects to the server. However, I can’t find an option to set the certificate in Xcode. Since Netskope is required by my organization, I cannot disable it.
Has anyone encountered this issue or know how to resolve it?
Thank you in advance for your help!
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hello, I see that others have had this problem, but I don't see any answers. I am making an IOS build in Unity and when I run it in Xcode Xcode 15.4, on macOS 14.6.1, I get the error above.
Following the advice of Apple help, I re-installed CocoaPods to the latest version and installed Unity dependencies. This resulted in failure with same message.
If I add Firebase using nano Podfile, I get a different failure code, (FirebaseCoreInternal: HeartbeatsPayload - no such module)
Build still doesn't work.
Any suggestions much appreciated
Topic:
Developer Tools & Services
SubTopic:
Xcode
I have os_log statements in my app. With my phone connected to the Mac, when I run the app through XCode, open Console app, those logs are shown. However, when I'm launching the app on its own, those logs don't appear in Console (phone still connected).
Am I missing something very basic? Please help.
After upgrading to xcode 16.2 I see the following crash when resolving dependencies via command line:
** INTERNAL ERROR: Unable to load workspace '....' **
Uncaught Exception: *** -[NSMutableArray insertObjects:atIndexes:]: count of array (15) differs from count of index set (14)
Stack:
0 __exceptionPreprocess (in CoreFoundation)
1 objc_exception_throw (in libobjc.A.dylib)
2 -[__NSCFString characterAtIndex:].cold.1 (in CoreFoundation)
3 -[NSMutableArray insertObjects:atIndexes:] (in CoreFoundation)
4 __50-[IDEGroup insertGroupSubitems:atIndexes:context:]_block_invoke (in IDEFoundation)
5 -[DVTModelObjectGraph performBlockCoalescingModelChanges:] (in DVTFoundation)
6 -[IDEGroup insertGroupSubitems:atIndexes:context:] (in IDEFoundation)
7 -[NSMutableArray(DVTFoundationClassAdditions) dvt_sortedInsertOfObjects:withComparator:] (in DVTFoundation)
8 specialized IDESPMWorkspaceDelegate.registerDependencyFileReferences(_:modelGraphSynchronizerToken:) (in IDESwiftPackageCore)
9 specialized IDESPMWorkspaceDelegate.dependencyPackagesDidUpdate(packages:graphHasErrors:revalidatedFilePathCaches:modelGraphSynchronizerToken:) (in IDESwiftPackageCore)
10 closure #1 in IDESPMWorkspaceDelegate.packageGraphDidFinishAction(_:duration:result:) (in IDESwiftPackageCore)
11 partial apply for closure #1 in IDESPMWorkspaceDelegate.disableWorkspaceContentSynchronization(during:) (in IDESwiftPackageCore)
12 closure #1 in DVTModelObjectGraph.performBlockCoalescingModelChanges<A>(_:) (in DVTFoundation)
13 thunk for @callee_guaranteed () -> (@owned [String : NSObject]) (in DVTFoundation)
14 thunk for @escaping @callee_guaranteed () -> () (in DVTFoundation)
15 __58-[DVTModelObjectGraph performBlockCoalescingModelChanges:]_block_invoke (in DVTFoundation)
16 -[DVTModelGraphTransactionScope performTransaction:] (in DVTFoundation)
17 -[DVTModelObjectGraph performBlockCoalescingModelChanges:] (in DVTFoundation)
18 DVTModelObjectGraph.performBlockCoalescingModelChanges<A>(_:) (in DVTFoundation)
19 IDESPMWorkspaceDelegate.disableWorkspaceContentSynchronization(during:) (in IDESwiftPackageCore)
20 IDESPMWorkspaceDelegate.packageGraphDidFinishAction(_:duration:result:) (in IDESwiftPackageCore)
21 partial apply for thunk for @escaping @isolated(any) @callee_guaranteed @async () -> () (in IDESwiftPackageCore)
22 SPMWorkspace.packageGraphActionFinished(_:) (in SwiftPM)
23 closure #2 in closure #3 in SPMWorkspace.processPackageGraphActionsInBackgroundIfNeeded(canProcessPackageGraphActions:) (in SwiftPM)
24 dispatch thunk of SPMWorkspaceOrchestrationDelegate.packageGraphDidFinishAction(_:duration:result:) (in SwiftPM)
25 specialized thunk for @escaping @isolated(any) @callee_guaranteed @async () -> (@out A) (in SwiftPM)
26 partial apply for specialized thunk for @escaping @isolated(any) @callee_guaranteed @async () -> (@out A) (in SwiftPM)
27 completeTaskWithClosure(swift::AsyncContext*, swift::SwiftError*) (in libswift_Concurrency.dylib)
sh: line 1: 24112 Abort trap: 6 env NSUnbufferedIO=YES xcodebuild -scheme XXX-Package -destination 'platform=iOS Simulator,id=950768B8-85B4-4250-A7EC-5AE8758369EE' -derivedDataPath .DerivedData -resultBundlePath '/.../XXX-Package.xcresult' -enableCodeCoverage YES -skipPackagePluginValidation -skipMacroValidation -disablePackageRepositoryCache build test```
Are there any workaround for this?
Trying to use App Data on Xcode 16.2, and failing
I'm running the app with the debugger. When I run the app, I need to do a handful of things, which affects my app's cache files, and UserDefaults. What I'd like to do is store all of these settings, then have them loaded in when the app launches, so I don't need to do same, tedious work of changing settings by hand in the UI.
So, I discovered that I can provide an xcappdata directory in the Run options. This seems like exactly what I'm looking for. But I can't seem to get it to work. Like, when the app runs, it looks like none of those settings are brought in.
I ran the app on a device, and pulled down the application data, and then put that in the project. And you can see in the screenshot, that the value is set.
So, either I'm missing something (which is totally possible) or this feature is broken. Documentation on this is not great, so maybe I'm doing something wrong. If the feature is known to be broken, I'll give up on this. But if it should work, it would be great to get some tips here.
We had push notifications and associated domains capabilities to our app but something happened either with my certificates or Xcode and they disappeared and can't add any capabilities anymore.
https://imgur.com/peRXNO6
Our App ID, certificate and provisioning profile are all correct and contain the correct capabilities.
Hello everyone,
I'm looking for updated information on CloudKit pricing for both public and private users. Apple provides a free tier, but I couldn't find a clear breakdown of the costs for exceeding the free limits.
Specifically, I would like to know:
Public data storage: What are the costs associated with storing and querying public records?
Private data storage: How is pricing handled when a user's private data exceeds their iCloud quota?
Additional requests and bandwidth: Are there any charges for extra API requests or data transfer beyond the free limits?
If anyone has insights or an official reference, I'd really appreciate your help. Thanks in advance!
I'm converting SwiftData models into structs so I can fetch them in the background. To know when and which ones I need to update, I'm using iOS 18's new HistoryTransaction.
Starting with iOS 18.3 (worked perfectly fine before), I'm getting this crash every time:
Thread 18: Fatal error: Failed to validate placeVideosIn.placeVideosIn because placeVideosIn is not a member of VideoPlacement
The crash is happening here:
static func findTransactions(after token: DefaultHistoryToken?) -> [DefaultHistoryTransaction] {
var historyDescriptor = HistoryDescriptor<DefaultHistoryTransaction>()
if let token {
historyDescriptor.predicate = #Predicate { transaction in
(transaction.token > token)
}
}
var transactions: [DefaultHistoryTransaction] = []
let taskContext = ModelContext(container)
do {
transactions = try taskContext.fetchHistory(historyDescriptor) // <- CRASH
} catch let error {
Logger.log.warning("findTransactions Error: \(error)")
}
return transactions
}
The SwiftData model has this enum property:
@Model
public final class Subscription {
// ...
public var placeVideosIn = VideoPlacement.defaultPlacement
}
The enum looks like this:
public enum VideoPlacement: Int {
case inbox = 0
case queueNext = 1
case nothing = 2
case defaultPlacement = 3
case queueLast = 4
}
The enum has changed at one point, but I was expecting that change to be transparent/additive. It looked like this before:
public enum VideoPlacement: Int {
case inbox, queue, nothing, defaultPlacement
}
Changing all values manually to e.g. .defaultPlacement did not fix the crash. What did fix it was deleting all HistoryTransactions:
var descriptor = HistoryDescriptor<DefaultHistoryTransaction>()
try modelContext.deleteHistory(descriptor)
For some reason, deleting all HistoryTransactions sometimes also deletes actual models. Is that to be expected?
Any idea how I could attempt to fix this issue?
In the app we are developing, we are referencing the UITextView layoutManager in a ViewController method.
However, the popup menu that appears when long tapping on a text field cannot be displayed.
This occurs in apps built with Xcode16 (iOS 18.0 or higher).
On the other hand, this does not occur in apps built with Xcode15 (iOS 18.0 or higher).
What is the cause?
Please let me know how to fix it.
SampleViewController.h
@property (weak, nonatomic) IBOutlet UITextView *textField;
SampleViewController.m
- (void)viewWillLayoutSubviews {
[super viewWillLayoutSubviews];
self.textField.layoutManager;
}
Topic:
Developer Tools & Services
SubTopic:
Xcode
I add the following info in the build settings of my app.
Then I also add the icon to my asset.
I build the app, it works normally, but I notice that when I changed the icon to 'AppIcon-Defaults', The icon change alert didn't appear. but it succeeds
.
I uploaded the archive to App Store I got:
ITMS-90895: Missing Icon - The Info.plist key CFBundleIcons.CFBundleAlternateIcons contains an entry “AppIcon-Defaults” that references asset “AppIcon-Defaults.” No such asset is present in the asset catalog.
Then I use xcrun --sdk iphoneos assetutil --info Assets.car to check the assets inside the archieved app, It have the asset.
I'm trying to build an app for Mac from an external source and the build process fails due to the requirement of a provisioning profile. I'm new to developing in Xcode and as far as I've know rn, you need to have a developer account to create a profile. I just want to test the app locally. Not sure if a profile is required for that.
Hello,
My payment system works correctly when my backend is in sandbox mode, but when I submit my app for review, I get the following error:
VerificationException [Error]
at SignedDataVerifier.verifyNotification (/Users/---/node_modules/@apple/app-store-server-library/dist/jws_verification.js:126:19)
at SignedDataVerifier.verifyAndDecodeNotification (/Users/---/node_modules/@apple/app-store-server-library/dist/jws_verification.js:121:14)
at process.processTicksAndRejections (node:internal/process/task_queues:95:5)
at async file:///Users/---/src/api/routes/apple.routes.js:22:18 {
status: 2,
cause: undefined
}
Main Question
For Apple to approve in-app purchases, should I submit my app for review with the backend in sandbox mode or production?
Possible Causes of the Error
I would appreciate any suggestions on what might be causing this error and how to fix it.
Thanks in advance! 🚀
Currently I only see the right eye view when running my test app on the Vision Simulator. But to be able to evaluate if what I'm doing is actually possible on the device before buying one for developing my app I like to be able to switch between viewing the right eye and left eye in the simulator.
So I started a project in Xcode but without GitHub.
Now I have prepared Xcode for GitHub and kind of made it work.
I have also made a folder where I have cloned my project from GitHub.
So is there any way to connect Xcode and the new folder. If I save my project it doesn't know about my new folder I presume:
I could continue to use GitHub via Xcode but I'm afraid I will forget about commands in Git if I only use Xcode. If I should work on another project without Git.
Xcode 16.2 suddenly injects the UIRequiredDeviceCapabilities key into our app's Info.plist. This results in a rejection from App Store Connect because of this key:
TMS-90109: This bundle is invalid - The key UIRequiredDeviceCapabilities in the Info.plist may not contain values that would prevent this application from running on devices that were supported by previous versions. Refer to QA1623 for additional information: https://developer.apple.com/library/ios/#qa/qa1623/_index.html
The setting INFOPLIST_KEY_UIRequiredDeviceCapabilities is empty in our project, yet Xcode still injects:
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>
How can we prevent that? Or is there a way to strip it out during the build process? The Info.plist seems to get generated during an invisible build step, is there a way to make this explicit?
My app has a debugging mode in which it invokes 'leaks' on itself. I am now seeing this message on stderr:
Target process is an ancestor and permitting live process for ancestors so not generating a corpse to save resources by default.
This sort of makes sense, but I would like a more detailed explanation. Is there some option I should be sending to 'leaks' to operate in a better mode? Should I be invoking it differently?
Hi,
Regarding the bundle identifiers of App that I remove from App Store Connect will they be locked forever andI can't reuse them ?
Kind Regards
Topic:
Developer Tools & Services
SubTopic:
Xcode