Can access to SoundAnalysis (sound classifier built into next version of MacOS, iOS, WatchOS) be provided to my app running in the background on iPhone or Apple Watch?
I want to monitor local sounds from Apple Watch and iPhones and take remote action for out of band data (ie. send alert to caregiver if coughing rate is too high, or if someone is knocking on the door for more than a minute, etc.)
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Did something change on face detection / Vision Framework on iOS 15?
Using VNDetectFaceLandmarksRequest and reading the VNFaceLandmarkRegion2D to detect eyes is not working on iOS 15 as it did before. I am running the exact same code on an iOS 14 and iOS 15 device and the coordinates are different as seen on the screenshot?
Any Ideas?
in iOS 15, on stopSpeaking of AVSpeechSynthesizer,
didFinish delegate method getting called instead of didCancel which is working fine in iOS 14 and below version.
I am working on the neural network classifier provided on the coremltools.readme.io in the updatable->neural network section(https://coremltools.readme.io/docs/updatable-neural-network-classifier-on-mnist-dataset).
I am using the same code but I get an error saying that the coremltools.converters.keras.convert does not exist. But this I know can be coreml version issue. Right know I am using coremltools version 6.2. I converted this model to mlmodel with .convert only. It got converted successfully.
But I face an error in the make_updatable function saying the loss layer must be softmax output. Even the coremlt package API reference there I found its because the layer name is softmaxND but it should be softmax.
Now the problem is when I convert the model from Keras sequential model to coreml model. the layer name and type change. And the softmax changes to softmaxND.
Does anyone faced this issue?
if I execute this builder.inspect_layers(last=4)
I get this output
[Id: 32], Name: sequential/dense_1/Softmax (Type: softmaxND)
Updatable: False
Input blobs: ['sequential/dense_1/MatMul']
Output blobs: ['Identity']
[Id: 31], Name: sequential/dense_1/MatMul (Type: batchedMatmul)
Updatable: False
Input blobs: ['sequential/dense/Relu']
Output blobs: ['sequential/dense_1/MatMul']
[Id: 30], Name: sequential/dense/Relu (Type: activation)
Updatable: False
Input blobs: ['sequential/dense/MatMul']
Output blobs: ['sequential/dense/Relu']
In the make_updatable function when I execute
builder.set_categorical_cross_entropy_loss(name='lossLayer', input='Identity')
I get this error
ValueError: Categorical Cross Entropy loss layer input (Identity) must be a softmax layer output.
Hi everyone, I might need some help with on-device recognition. It seems that the speech recognition task will discard whatever it has transcribed after a new sentence starts (or it believes it becomes a new sentence) during a single audio session, with requiresOnDeviceRecognition is set to true.
This doesn't happen with requiresOnDeviceRecognition set to false.
System environment: macOS 14 with Xcode 15, deploying to iOS 17
Thank you all!
Hello,
I posted an issue on the coremltools GitHub about my Core ML models not performing as well on iOS 17 vs iOS 16 but I'm posting it here just in case.
TL;DR
The same model on the same device/chip performs far slower (doesn't use the Neural Engine) on iOS 17 compared to iOS 16.
Longer description
The following screenshots show the performance of the same model (a PyTorch computer vision model) on an iPhone SE 3rd gen and iPhone 13 Pro (both use the A15 Bionic).
iOS 16 - iPhone SE 3rd Gen (A15 Bioinc)
iOS 16 uses the ANE and results in fast prediction, load and compilation times.
iOS 17 - iPhone 13 Pro (A15 Bionic)
iOS 17 doesn't seem to use the ANE, thus the prediction, load and compilation times are all slower.
Code To Reproduce
The following is my code I'm using to export my PyTorch vision model (using coremltools).
I've used the same code for the past few months with sensational results on iOS 16.
# Convert to Core ML using the Unified Conversion API
coreml_model = ct.convert(
model=traced_model,
inputs=[image_input],
outputs=[ct.TensorType(name="output")],
classifier_config=ct.ClassifierConfig(class_names),
convert_to="neuralnetwork",
# compute_precision=ct.precision.FLOAT16,
compute_units=ct.ComputeUnit.ALL
)
System environment:
Xcode version: 15.0
coremltools version: 7.0.0
OS (e.g. MacOS version or Linux type): Linux Ubuntu 20.04 (for exporting), macOS 13.6 (for testing on Xcode)
Any other relevant version information (e.g. PyTorch or TensorFlow version): PyTorch 2.0
Additional context
This happens across "neuralnetwork" and "mlprogram" type models, neither use the ANE on iOS 17 but both use the ANE on iOS 16
If anyone has a similar experience, I'd love to hear more.
Otherwise, if I'm doing something wrong for the exporting of models for iOS 17+, please let me know.
Thank you!
i'm trying to create an NLModel within a MessageFilterExtension handler.
The code works fine in the main app, but when I try to use it in the extension it fails to initialize. Just this doesn't even work and gets the error below.
Single line that fails.
SMS_Classifier is the class xcode generated for my model. This line works fine in the main app.
let mlModel = try SMS_Classifier(configuration: MLModelConfiguration()).model
Error
Unable to locate Asset for contextual word embedding model for local en.
MLModelAsset: load failed with error Error Domain=com.apple.CoreML Code=0 "initialization of text classifier model with model data failed" UserInfo={NSLocalizedDescription=initialization of text classifier model with model data failed}
Any ideas?
Hi everyone !
I'm getting random crashes when I'm using the Speech Recognizer functionality in my app.
This is an old bug (for 8 years on Apple Forums) and I will really appreciate if anyone from Apple will be able to find a fix for this crashes.
Can anyone also help me please to understand what could I do to keep the Speech Recognizer functionality still available in my app, but to avoid this crashes (if there is any other native library available or a CocoaPod library).
Here is my code and also the crash log for it.
Code:
func startRecording() {
startStopRecordBtn.setImage(UIImage(#imageLiteral(resourceName: "microphone_off")), for: .normal)
if UserDefaults.standard.bool(forKey: Constants.darkTheme) {
commentTextView.textColor = .white
} else {
commentTextView.textColor = .black
}
commentTextView.isUserInteractionEnabled = false
recordingLabel.text = Constants.recording
if recognitionTask != nil {
recognitionTask?.cancel()
recognitionTask = nil
}
let audioSession = AVAudioSession.sharedInstance()
do {
try audioSession.setCategory(AVAudioSession.Category.record)
try audioSession.setMode(AVAudioSession.Mode.measurement)
try audioSession.setActive(true, options: .notifyOthersOnDeactivation)
} catch {
showAlertWithTitle(message: Constants.error)
}
recognitionRequest = SFSpeechAudioBufferRecognitionRequest()
let inputNode = audioEngine.inputNode
guard let recognitionRequest = recognitionRequest else {
fatalError(Constants.error)
}
recognitionRequest.shouldReportPartialResults = true
recognitionTask = speechRecognizer?.recognitionTask(with: recognitionRequest, resultHandler: { (result, error) in
var isFinal = false
if result != nil {
self.commentTextView.text = result?.bestTranscription.formattedString
isFinal = (result?.isFinal)!
}
if error != nil || isFinal {
self.audioEngine.stop()
inputNode.removeTap(onBus: 0)
self.recognitionRequest = nil
self.recognitionTask = nil
self.startStopRecordBtn.isEnabled = true
}
})
let recordingFormat = inputNode.outputFormat(forBus: 0)
inputNode.installTap(onBus: 0, bufferSize: 1024, format: recordingFormat) {[weak self] (buffer: AVAudioPCMBuffer, when: AVAudioTime) in // CRASH HERE
self?.recognitionRequest?.append(buffer)
}
audioEngine.prepare()
do {
try audioEngine.start()
} catch {
showAlertWithTitle(message: Constants.error)
}
}
Here is the crash log:
Thanks for very much for reading this !
Does the new Image Playground API allow programmatically generating images? Can the app generate and use them without the API's UI or would that require using another generative image model?
Topic:
Machine Learning & AI
SubTopic:
General
The Translation API introduced at Session 10117 is impressive, but limiting it to SwiftUI is restrictive.
This API works great in the demo, but for more complex apps, it lacks flexibility because it is bound to SwiftUI Views.
Please consider making it available in non-SwiftUI environments.
Topic:
Machine Learning & AI
SubTopic:
General
iOS 18 App Intents while supporting iOS 17
Hello,
I have an existing app that supports iOS 17. I already have three App Intents but would like to add some of the new iOS 18 app intents like ShowInAppSearchResultsIntent.
However, I am having a hard time using #available or @available to limit this ShowInAppSearchResultsIntent to iOS 18 only while still supporting iOS 17.
Obviously, the ShowInAppSearchResultsIntent needs to use @AssistantIntent which is iOS 18 only, so I mark that struct as @available(iOS 18, *). That works as expected. It is when I need to add this "SearchSnippetIntent" intent to the AppShortcutsProvider, that I begin to have trouble doing. See code below:
struct SnippetsShortcutsAppShortcutsProvider: AppShortcutsProvider {
@AppShortcutsBuilder
static var appShortcuts: [AppShortcut] {
//iOS 17+
AppShortcut(intent: SnippetsNewSnippetShortcutsAppIntent(), phrases: [
"Create a New Snippet in \(.applicationName) Studio",
], shortTitle: "New Snippet", systemImageName: "rectangle.fill.on.rectangle.angled.fill")
AppShortcut(intent: SnippetsNewLanguageShortcutsAppIntent(), phrases: [
"Create a New Language in \(.applicationName) Studio",
], shortTitle: "New Language", systemImageName: "curlybraces")
AppShortcut(intent: SnippetsNewTagShortcutsAppIntent(), phrases: [
"Create a New Tag in \(.applicationName) Studio",
], shortTitle: "New Tag", systemImageName: "tag.fill")
//iOS 18 Only
AppShortcut(intent: SearchSnippetIntent(), phrases: [
"Search \(.applicationName) Studio",
"Search \(.applicationName)"
], shortTitle: "Search", systemImageName: "magnifyingglass")
}
let shortcutTileColor: ShortcutTileColor = .blue
}
The iOS 18 Only AppShortcut shows the following error but none of the options seem to work. Maybe I am going about it the wrong way.
'SearchSnippetIntent' is only available in iOS 18 or newer
Add 'if #available' version check
Add @available attribute to enclosing static property
Add @available attribute to enclosing struct
Thanks in advance for your help.
Adding the openAppWhenRun property to an AppIntent for a ControlWidgetButton causes the following error when the control is tapped in Control Center:
Unknown NSError The operation couldn’t be completed. (LNActionExecutorErrorDomain error 2018.)
Here’s the full ControlWidget and AppIntent code that causes the errorerror:
Should controls be able to open apps after the AppIntent runs, or is this a bug?
I am opening the Siri shortcut screen from the viewDidLoad method, as follows:
override func viewDidLoad() {
super.viewDidLoad()
// Present the Siri Shortcut screen to add Card Payment Intent
let viewController = INUIAddVoiceShortcutViewController(shortcut: INShortcut(intent: self.cardPaymentIntent)!)
viewController.modalPresentationStyle = .pageSheet
// Setting Delegate
viewController.delegate = self
self.present(viewController, animated: true, completion: nil)
}
// Delegate Method Conformance :: INUIAddVoiceShortcutViewControllerDelegate
@available(iOS 12.0, *)
func addVoiceShortcutViewController(_ controller: INUIAddVoiceShortcutViewController, didFinishWith voiceShortcut: INVoiceShortcut?, error: Error?) {
controller.dismiss(animated: true, completion: nil)
// The issue is here. Whether we add the or Dismiss the Siri shortcut screen without adding it, this delegate gets called.
}
@available(iOS 12.0, *)
func addVoiceShortcutViewControllerDidCancel(_ controller: INUIAddVoiceShortcutViewController) {
controller.dismiss(animated: true, completion: nil)
}
// Card Payment Intent
public var cardPaymentIntent: CardPaymentIntent {
let intent = CardPaymentIntent()
intent.suggestedInvocationPhrase = NSLocalizedString("Pay my credit card", comment: "")
return intent
}
Whenever I present the siri shortcut screen, either I add the shortcut or dismiss the screen without adding. In both cases , the shortcut is added. And this method is called every time
func addVoiceShortcutViewController(_ controller: INUIAddVoiceShortcutViewController, didFinishWith voiceShortcut: INVoiceShortcut?, error: Error?)
Any solution ? while I dismiss the screen, i want it not to be added into the shortcut
I've been attempting to install tf metal on my computer so that I can use GPUs instead of CPUs. I have tf macOS installed already, and I am fully updated with pip and tf. I'm currently 2 months into building and training a tf CNN, and I'm at the point where training a single epoch for my network will take a week (I have a lot of data that I need to use). I desperately need to use GPUs but am stuck with CPUs for now. I can't get access to a cluster, so the best I can do is continue to use my M2 MacBook. Is there any other way I can install TF metal? Is there a way I can use GPUs (rather than CPUs) when using TF if I can't get install metal?
I keep getting this error message:
"ERROR: Could not find a version that satisfies the requirement tensorflow-metal (from versions: none) ERROR: No matching distribution found for tensorflow-metal"
I looked on apple forums, tried to download it from GitHub (the page is down), and anything else I could think of and/or find on the internet to help, but it still isn't installing.
I've used the following commands and still no luck:
python -m pip install tensorflow-metal
pip install https://github.com/apple/tensorflow_metal/releases/download/v0.5.0/tensorflow_metal-0.5.0-py3-none-any.whl
pip install tensorflow-metal
pip3 install tensorflow-metal
SYSTEM_VERSION_COMPAT=0 python -m pip install tensorflow-metal
SYSTEM_VERSION_COMPAT=0 pip install tensorflow-macos tensorflow-metal
conda install -c anaconda tensorflow-gpu
Any help would be appreciated! Thanks so much!
I am searching for a method to remove background from a video. it can be from camera Session fileOutput url or from photo library.
I was able to accomplish live preview of removed background with the depth data and some metal framework code from the example Enhancing Live Video by Leveraging TrueDepth Camera Data. However I count figure out a way to save this as a video so that I can upload it.
Also this method is using over 150% of cpu ( Xcode cpu usage ), which seems to be quite a lot and the device is getting heated up so fast and drops the frames when It hot.
I also found something similar from GitHub using CoreML example by Dmitry Voitekh which only uses less than 40% cpu.
Any information regarding this will be helpful.
Objective : Remove Background from video and save it
Hello,
I‘m using DockKit within my SwiftUI Application with GetStream. Before updating to iOS 18 yesterday the custom Tracking using DockKit worked like a charm, but After updating it stopped working unexpectedly.
What‘s more curious: using the official GetStream Video Calls Application it works on iOS18 still, but Not within my Application. I can confirm, that my iPhone is still paired and I can receive logs about the current docking State and everything seems fine.
Any suggestions what I‘m missing here?
Hi, I'm trying to personalize the Detect animal poses in Vision example (WWDC 23).
Detect animal poses in Vision
After some tests I saw that the landmarks and connection drawings work only if I do not ignore the safe area, if I ignore it (removing the toggle) or use the app on the iPad the drawings are no longer applied correctly.
In the example GeometryReader is used to detect the size of the view:
...
ZStack {
GeometryReader { geo in
AnimalSkeletonView(animalJoint: animalJoint, size: geo.size)
}
}.frame(maxWidth: .infinity)
...
struct AnimalSkeletonView: View {
// Get the animal joint locations.
@StateObject var animalJoint = AnimalPoseDetector()
var size: CGSize
var body: some View {
DisplayView(animalJoint: animalJoint)
if animalJoint.animalBodyParts.isEmpty == false {
// Draw the skeleton of the animal.
// Iterate over all recognized points and connect the joints.
ZStack {
ZStack {
// left head
if let nose = animalJoint.animalBodyParts[.nose] {
if let leftEye = animalJoint.animalBodyParts[.leftEye] {
Line(points: [nose.location, leftEye.location], size: size)
.stroke(lineWidth: 5.0)
.fill(Color.orange)
}
}
...
}
}
}
}
}
// Create a transform that converts the pose's normalized point.
struct Line: Shape {
var points: [CGPoint]
var size: CGSize
func path(in rect: CGRect) -> Path {
let pointTransform: CGAffineTransform =
.identity
.translatedBy(x: 0.0, y: -1.0)
.concatenating(.identity.scaledBy(x: 1.0, y: -1.0))
.concatenating(.identity.scaledBy(x: size.width, y: size.height))
var path = Path()
path.move(to: points[0])
for point in points {
path.addLine(to: point)
}
return path.applying(pointTransform)
}
}
Looking online I saw that it was recommended to change the property cameraView.previewLayer.videoGravity
from:
cameraView.previewLayer.videoGravity = .resizeAspectFill
to:
cameraView.previewLayer.videoGravity = .resizeAspect
but it doesn't work for me.
Could you help me understand where I'm wrong?
Thanks!
Following this instruction to install jax (https://developer.apple.com/metal/jax/), I still encountered this error:
RuntimeError: This version of jaxlib was built using AVX instructions, which your CPU and/or operating system do not support. This error is frequently encountered on macOS when running an x86 Python installation on ARM hardware. In this case, try installing an ARM build of Python. Otherwise, you may be able work around this issue by building jaxlib from source.
How to fix it?
Where does the processing power to enact certain AI capabilities come from? Is it hosted on the originating device? Or does the device send contents of originating information to Apple assets to process and give product to end user?
e.g. If I ask AI to summarize an email will it send the contents of the email to an Apple AI asset to process it and give the summary to the originating device.
The following code taken from keras.io produces the error
InternalError: Exception encountered when calling GPT2Tokenizer.call().
...
2 root error(s) found.
(0) INTERNAL: stream cannot wait for itself
Macos on Macbook, M2 Max. Setting the optimizer to "Adam" does not help.
import keras_nlp # version 0.15
causal_lm = keras_nlp.models.GPT2CausalLM.from_preset("gpt2_base_en")
causal_lm.compile(sampler="greedy")
# the next call produces the error
causal_lm.generate(["Keras is a"])