Dive into the technical aspects of audio on your device, including codecs, format support, and customization options.

Audio Documentation

Posts under Audio subtopic

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CarPlay: Voice Conversational Entitlement Details
With the Voice Conversational Entitlement, can a CarPlay app establish a turn-based audio interface that operates in two modes: Speaking mode: Audio Session configured for playback Buffered audio Listening mode: Switch Audio Session to .record or .playAndRecord Activate SFSpeechRecognizer And continue toggling back and forth. The app should listen for responses to questions or other audio cues, and assuming those answers are correct (based on analysis of results from SFSpeechRecognizer), continue this pattern of mode 1 and 2 alternating. This appears to be a valid use of this entitlement. Does this also require the Audio App Entitlement, or is the Voice Conversational Entitlement sufficient? Are there other obstacles to this type of app that I'm not seeing? Or perhaps this is technically possible, but unlikely to pass app store review?
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198
4w
Android MusicKit canSetRadioLikeState and setRadioLikeState
The Android MusicKit documentation documents two functions that are not actually exposed/added to the SDK. https://developer.apple.com/musickit/android/com/apple/android/music/playback/controller/MediaPlayerController.html#canSetRadioLikeState-- https://developer.apple.com/musickit/android/com/apple/android/music/playback/controller/MediaPlayerController.html#setRadioLikeState-int- Is the documentation stale or is the SDK out of date?
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148
4w
Is iTunesTagging no longer support?
I'm currently trying to develope ipod control function on IVI for vehicle. From previous experience I remember we need to implement iTunetagging, but since I can't find it in Accessory Firmware Specification R46, I'm wondering whether iTunesTagging is no longer support. Thanks in advance for you support!
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75
Apr ’26
ScreenCaptureKit System Audio Capture Crashes with EXC_BAD_ACCESS
Bug Report: ScreenCaptureKit System Audio Capture Crashes with EXC_BAD_ACCESS Summary When using ScreenCaptureKit to capture system audio for extended periods, the application crashes with EXC_BAD_ACCESS in Swift's error handling runtime. The crash occurs in swift_getErrorValue when trying to process an error from the SCStream delegate method didStopWithError. This appears to be a framework-level issue in ScreenCaptureKit or its underlying ReplayKit implementation. Environment macOS Sonoma 14.6.1 Swift 5.8 ScreenCaptureKit framework Detailed Description Our application captures system audio using ScreenCaptureKit's audio capture capabilities. After successfully capturing for several minutes (typically after 3-4 segments of 60-second recordings), the application crashes with an EXC_BAD_ACCESS error. The crash happens when the Swift runtime attempts to process an error in the SCStreamDelegate.stream(_:didStopWithError:) method. The crash consistently occurs in swift_getErrorValue when attempting to access the class of what appears to be a null object. This suggests that the error being passed from the system framework to our delegate method is malformed or contains invalid memory. Steps to Reproduce Create an SCStream with audio capture enabled Add audio output to the stream Start capture and write audio data to disk Allow the capture to run for several minutes (3-5 minutes typically triggers the issue) The app will crash with EXC_BAD_ACCESS in swift_getErrorValue Code Sample func stream(_ stream: SCStream, didStopWithError error: Error) { print("Stream stopped with error: \(error)") // Crash occurs before this line executes } func stream(_ stream: SCStream, didOutputSampleBuffer sampleBuffer: CMSampleBuffer, of type: SCStreamOutputType) { guard type == .audio, sampleBuffer.isValid else { return } // Process audio data... } Expected Behavior The error should be properly propagated to the delegate method, allowing for graceful error handling and recovery. Actual Behavior The application crashes with EXC_BAD_ACCESS when the Swift runtime attempts to process the error in swift_getErrorValue. Crash Log Details Thread #35, queue = 'com.apple.NSXPCConnection.m-user.com.apple.replayd', stop reason = EXC_BAD_ACCESS (code=1, address=0x0) frame #0: 0x0000000194c3088c libswiftCore.dylib`swift::_swift_getClass(void const*) + 8 frame #1: 0x0000000194c30104 libswiftCore.dylib`swift_getErrorValue + 40 frame #2: 0x00000001057fba30 shadow`NewScreenCaptureService.stream(stream=0x0000600002de6700, error=Swift.Error @ 0x000000016b7b5e30) at NEW+ScreenCaptureService.swift:365:15 frame #3: 0x00000001057fc050 shadow`@objc NewScreenCaptureService.stream(_:didStopWithError:) at <compiler-generated>:0 frame #4: 0x0000000219ec5ca0 ScreenCaptureKit`-[SCStreamManager stream:didStopWithError:] + 456 frame #5: 0x00000001ca68a5cc ReplayKit`-[RPScreenRecorder stream:didStopWithError:] + 84 frame #6: 0x00000001ca696ff8 ReplayKit`-[RPDaemonProxy stream:didStopWithError:] + 224 Printing description of stream._streamQueue: error: ObjectiveC.id:4294967281:18: note: 'id' has been explicitly marked unavailable here public typealias id = AnyObject ^ error: /var/folders/v4/3xg1hmp93gjd8_xlzmryf_wm0000gn/T/expr23-dfa421..cpp:1:65: 'id' is unavailable in Swift: 'id' is not available in Swift; use 'Any' Swift._DebuggerSupport.stringForPrintObject(Swift.UnsafePointer<id>(bitPattern: 0x104ae08c0)!.pointee) ^~ ObjectiveC.id:2:18: note: 'id' has been explicitly marked unavailable here public typealias id = AnyObject ^ warning: /var/folders/v4/3xg1hmp93gjd8_xlzmryf_wm0000gn/T/expr23-dfa421..cpp:5:7: initialization of variable '$__lldb_error_result' was never used; consider replacing with assignment to '_' or removing it var $__lldb_error_result = __lldb_tmp_error ~~~~^~~~~~~~~~~~~~~~~~~~ _ Before the crash, we observed this error message in the console: [ERROR] *****SCStream*****RemoteAudioQueueOperationHandlerWithError:1015 Error received from the remote queue -16665 Additional Context The issue occurs consistently after approximately 3-4 successful audio segment recordings of 60 seconds each Commenting out custom segment rotation logic does not prevent the crash The crash involves XPC communication with Apple's ReplayKit daemon The error appears to be corrupted or malformed when crossing the XPC boundary Workarounds Attempted Added proper thread safety for all published properties using DispatchQueue.main.async Implemented more robust error handling in the delegate methods None of these approaches prevented the crash since it occurs at the Swift runtime level before our code executes. Impact This issue prevents reliable long-duration audio capture using ScreenCaptureKit. This bug significantly limits the usefulness of ScreenCaptureKit for any application requiring continuous system audio capture for more than a few minutes. Perhaps this issue might be related to a macOS bug where the system dialog indicates that the screen is being shared, even though nothing is actually being shared. Moreover, when attempting to stop sharing, nothing happens.
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929
Mar ’26
Mixing ScreenCaptureKit audio with microphone audio
Hi, I'm new to AVAudioEngine(and macOS programming in general). I'm trying to mix microphone audio with ScreenCaptureKit audio using AVAudioEngine without playing it back. I've created a AVAudioPlayerNode and scheduling buffers in my SCStream handler: playerNode.scheduleBuffer(samples) and have connected the playerNode to the mainMixerNode. audioEngine.connect(audioEngine.inputNode, to: audioEngine.mainMixerNode, format: micFormat) audioEngine.connect(playerNode, to: audioEngine.mainMixerNode, format: format) The problem is that mainMixerNode plays the audio to the speaker creating a feedback loop. How can I prevent the mixer output from being played back. Also: Is this the best way of mixing microphone input with some other input? I ran into AVAudioEngine's manual rendering mode, which seems like the way to go for mixing audio without playing it back. However, I couldn't figure out how to connect microphone input to the AVAudioEngine in manual rendering mode?
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1.2k
Mar ’26
SpeechTranscriber/SpeechAnalyzer being relatively slow compared to FoundationModel and TTS
So, I've been wondering how fast a an offline STT -> ML Prompt -> TTS roundtrip would be. Interestingly, for many tests, the SpeechTranscriber (STT) takes the bulk of the time, compared to generating a FoundationModel response and creating the Audio using TTS. E.g. InteractionStatistics: - listeningStarted: 21:24:23 4480 2423 - timeTillFirstAboveNoiseFloor: 01.794 - timeTillLastNoiseAboveFloor: 02.383 - timeTillFirstSpeechDetected: 02.399 - timeTillTranscriptFinalized: 04.510 - timeTillFirstMLModelResponse: 04.938 - timeTillMLModelResponse: 05.379 - timeTillTTSStarted: 04.962 - timeTillTTSFinished: 11.016 - speechLength: 06.054 - timeToResponse: 02.578 - transcript: This is a test. - mlModelResponse: Sure! I'm ready to help with your test. What do you need help with? Here, between my audio input ending and the Text-2-Speech starting top play (using AVSpeechUtterance) the total response time was 2.5s. Of that time, it took the SpeechAnalyzer 2.1s to get the transcript finalized, FoundationModel only took 0.4s to respond (and TTS started playing nearly instantly). I'm already using reportingOptions: [.volatileResults, .fastResults] so it's probably as fast as possible right now? I'm just surprised the STT takes so much longer compared to the other parts (all being CoreML based, aren't they?)
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782
Mar ’26
Strange crash in iOS AudioToolboxCore when using AVSpeechSynthesizer in iOS 16
I'm getting Crashlytics crashes from some my users, deep in the Apple code: Crashed: AXSpeech EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x00000007ec54b360 0 libobjc.A.dylib 0x3c9c objc_retain_x8 + 16 1 AudioToolboxCore 0x99580 auoop::RenderPipeUser::~RenderPipeUser() + 112 2 AudioToolboxCore 0xe6090 -[AUAudioUnit_XPC internalDeallocateRenderResources] + 92 3 AVFAudio 0x90a0 AUInterfaceBaseV3::Uninitialize() + 60 4 AVFAudio 0x4cbe0 AVAudioEngineGraph::PerformCommand(AUGraphNodeBaseV3&, AVAudioEngineGraph::ENodeCommand, void*, unsigned int) const + 768 5 AVFAudio 0x56b0c AVAudioEngineGraph::_Uninitialize(NSError**) + 132 6 AVFAudio 0x7834 AVAudioEngineImpl::Stop(NSError**) + 388 7 AVFAudio 0x636c -[AVAudioEngine dealloc] + 52 8 TextToSpeech 0x30674 _TTSNameForVoiceInformation + 20864 9 libobjc.A.dylib 0x20a4 object_cxxDestructFromClass(objc_object*, objc_class*) + 116 10 libobjc.A.dylib 0x6e00 objc_destructInstance + 80 11 libobjc.A.dylib 0x104fc _objc_rootDealloc + 80 12 TextToSpeech 0x2d2f4 _TTSNameForVoiceInformation + 7680 13 TextToSpeech 0x496c TTSVocalizerCopyURLForFallbackResource + 8540 14 TextToSpeech 0x26094 TTSSpeechUnitTestingMode + 5548 15 libAXSpeechManager.dylib 0x108b0 -[AXSpeechManager .cxx_destruct] + 192 16 libobjc.A.dylib 0x20a4 object_cxxDestructFromClass(objc_object*, objc_class*) + 116 17 libobjc.A.dylib 0x6e00 objc_destructInstance + 80 18 libobjc.A.dylib 0x104fc _objc_rootDealloc + 80 19 libAXSpeechManager.dylib 0x5298 -[AXSpeechManager dealloc] + 268 20 Foundation 0x3b8a4 __NSThreadPerformPerform + 272 21 CoreFoundation 0xd3208 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 22 CoreFoundation 0xdf864 __CFRunLoopDoSource0 + 176 23 CoreFoundation 0x646c8 __CFRunLoopDoSources0 + 244 24 CoreFoundation 0x7a1c4 __CFRunLoopRun + 828 25 CoreFoundation 0x7f4dc CFRunLoopRunSpecific + 612 26 Foundation 0x420c4 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212 27 libAXSpeechManager.dylib 0x13390 -[AXSpeechThread main] + 552 28 Foundation 0x5b634 __NSThread__start__ + 716 29 libsystem_pthread.dylib 0x16b8 _pthread_start + 148 30 libsystem_pthread.dylib 0xb88 thread_start + 8 It's most likely related to my use of AVSpeechSynthesizer. I do change some of the utterance fields, including the voice that's being used (which is set to a value from speechVoices()). UtilAudioIos_tts = AVSpeechSynthesizer() let utterance = AVSpeechUtterance utterance.voice = AVSpeechSynthesisVoice(identifier: voice.voiceCode) utterance.volume = volume utterance.pitchMultiplier = pitch utterance.rate = rate UtilAudioIos_tts!.speak(utterance) By coincidence or not, the following sometimes appears in the device log: 2023-05-30 20:35:29.948078+0100 <appname>[466:12882] [catalog] Unable to list voice folder and also, sometimes: 2023-05-30 20:37:35.345933+0100 <appname>[466:13298] [catalog] Query for com.apple.MobileAsset.VoiceServices.VoiceResources failed: 2 2023-05-30 20:37:35.360854+0100 rehearserfree[466:13433] [AXTTSCommon] MauiVocalizer: 11006 (Can't compile rule): regularExpression=\Oviedo(?=, (\x1b\\pause=\d+\\)?Florida)\b, message=unrecognized character follows \, characterPosition=1 2023-05-30 20:37:35.363163+0100 <appname>[466:13433] [AXTTSCommon] MauiVocalizer: 16038 (Resource load failed): component=ttt/re, uri=, contentType=application/x-vocalizer-rettt+text, lhError=88602000 2023-05-30 20:37:35.363182+0100 <appname>[466:13433] [AXTTSCommon] Error loading rules: 2147483648 All of these crashes have been on the various versions of iOS 16. Edit: I can't reproduce the crash myself - it's just some (not all) app users. The log entries above appear locally on my device (with no crash) but I can't see the logs of the users who have the crashes. Any idea what this might be caused by, or how to go about tracking the problem down?
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2.6k
Mar ’26
SpeechTranscriber not supported
I've tried SpeechTranscriber with a lot of my devices (from iPhone 12 series ~ iPhone 17 series) without issues. However, SpeechTranscriber.isAvailable value is false for my iPhone 11 Pro. https://developer.apple.com/documentation/speech/speechtranscriber/isavailable I'am curious why the iPhone 11 Pro device is not supported. Are all iPhone 11 series not supported intentionally? Or is there any problem with my specific device? I've also checked the supportedLocales, and the value is an empty array. https://developer.apple.com/documentation/speech/speechtranscriber/supportedlocales
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921
Mar ’26
Video Audio + Speech To Text
Hello, I am wondering if it is possible to have audio from my AirPods be sent to my speech to text service and at the same time have the built in mic audio input be sent to recording a video? I ask because I want my users to be able to say "CAPTURE" and I start recording a video (with audio from the built in mic) and then when the user says "STOP" I stop the recording.
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1.1k
Mar ’26
WatchOS: Can a background metronome app coexist with both Runna workout and Spotify playback?
I’m building a standalone Apple Watch metronome app for running. My goal is for these 3 apps to work at the same time: Runna owns the workout session Spotify plays music my app plays a metronome click in the background So far this is what I've found: Using HKWorkout​Session in my metronome app works well with Spotify, but conflicts with Runna and other workout apps, so I removed that. Using watchOS background audio with longFormAudio allows my app run in the background, and it can coexist with Runna. However, it seems to conflict with Spotify playback, and one app tends to stop the other. Is there any supported watchOS audio/background configuration that allows all 3 at once? More specifically this is what I need: another app owns HKWorkout​Session Spotify keeps playing my app keeps generating metronome clicks in the background Or is this simply not supported by current watchOS session/background rules? My metronome uses AVAudio​Engine / AVAudio​Player​Node with generated click audio. Thank you!
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639
Mar ’26
SpeechAnalyzer.start(inputSequence:) fails with _GenericObjCError nilError, while the same WAV succeeds with start(inputAudioFile:)
I'm trying to use the new Speech framework for streaming transcription on macOS 26.3, and I can reproduce a failure with SpeechAnalyzer.start(inputSequence:). What is working: SpeechAnalyzer + SpeechTranscriber offline path using start(inputAudioFile:finishAfterFile:) same Spanish WAV file transcribes successfully and returns a coherent final result What is not working: SpeechAnalyzer + SpeechTranscriber stream path using start(inputSequence:) same WAV, replayed as AnalyzerInput(buffer:bufferStartTime:) fails once replay starts with: _GenericObjCError domain=Foundation._GenericObjCError code=0 detail=nilError I also tried: DictationTranscriber instead of SpeechTranscriber no realtime pacing during replay Both still fail in stream mode with the same error. So this does not currently look like a ScreenCaptureKit issue or a Python integration issue. I reduced it to a pure Swift CLI repro. Environment: macOS 26.3 (25D122) Xcode 26.3 Swift 6.2.4 Apple Silicon Mac Has anyone here gotten SpeechAnalyzer.start(inputSequence:) working reliably on macOS 26.x? If so, I'd be interested in any workaround or any detail that differs from the obvious setup: prepareToAnalyze(in:) bestAvailableAudioFormat(...) AnalyzerInput(buffer:bufferStartTime:) replaying a known-good WAV in chunks I already filed Feedback Assistant: FB22149971
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415
Mar ’26
Using StoreKit from an AUv3 plugin that can be loaded in-process
I have a bunch of Audio Unit v3 plugins that are approaching release, and I was considering using subscription-model pricing, as I have done in a soon to be released iOS app. However, whether this is possible or not is not at all obvious. Specifically: The plugin can, depending on the host app, be loaded in-process or out-of-process - yes, I know, Logic Pro and Garage Band will not load a plug-in in-process anymore, but I am not going to rule that out for other audio apps and force on them the overhead of IPC (I spent two solid weeks deciphering the process to actually make it possible for an AUv3 to run in-process - see this - https://github.com/timboudreau/audio_unit_rust_demo - example with notes) Depending on how it is loaded, the value of Bundle.main.bundleIdentifier will vary. If I use the StoreKit API, will that return product results for my bundle identifier when being called as a library from a foreign application? I would expect it would be a major security hole if random apps could query about purchases of other random apps, so I assume not. Even if I restricted the plugins to running out-of-process, I have to set up the in-app purchases on the app store for the App container's ID, not the extension's ID, and the extension is what run - the outer app that is what you purchase is just a toy demo that exists solely to register the audio unit. I have similar questions with regard to MetricKit, which I would similarly like to use, but which may be running inside some random app. If there were some sort of signed token, or similar mechanism, that could be bundled or acquired by the running plugin extension that could be used to ensure both StoreKit and MetricKit operate under the assumption that purchases and metrics should be accessed as if called from the container app, that would be very helpful. This is the difference between having a one-and-done sales model and something that provides ongoing revenue to maintain these products - I am a one-person shop - if I price these products where they would need to be to pay the bills assuming a single sale per customer ever, the price will be too high for anyone to want to try products from a small vendor they've never heard of. So, being able to do a free trial period and then subscription is the difference between this being a viable business or not.
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901
Mar ’26
Random EXC_BAD_ACCESS using AVFoundation
My app uses the AVFoundation to pronounce some words. Running the app from Xcode, either to a simulator or device, I frequently get this crash at start-up: AXSpeech (13): EXC_BAD_ACCESS (code=EXC_I386_GPFLT). It seems to occur randomly, maybe 20%-30% of the time I launch the app. When it does not crash, using audio works as expected. When launched from the device, it never crashes (so far, at least). Here's the code that outputs speech: Declared at the top level of the View struct: @State var synth = AVSpeechSynthesizer() In the View, as part of a Button's action closure: let utterance = AVSpeechUtterance(string: answer) utterance.voice = AVSpeechSynthesisVoice(language: "en_US") synth.speak(utterance) Any idea on how to stop this? It's annoying having to launch the app multiple times to test on a simulator or device.
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593
Mar ’26
Incoming calls thrue Jisti Meet and locked screen
Problem: When the screen is locked, an incoming call does not initiate the launch of the Flutter application required for audio and video communication through Jitsi Meet. In the unlocked state, the application functions correctly. The current implementation does not have a mechanism for activating the Flutter engine when receiving a call via CallKit while the screen is locked. Although CallKit UI displays the call acceptance interface and the audio session is configured, the Flutter application remains in a suspended state, making it impossible to connect to the media server. Audio session activated using didActivateAudioSession method.
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134
Mar ’26
_MPRemoteCommandEventDispatch crashes on iOS 26.x devices.
I'm seeing crashes in _MPRemoteCommandEventDispatch on iOS 26.x devices in 3 apps. According to Bugsnag logs they are: NSInternalInconsistencyException: event dispatch <_MPRemoteCommandEventDispatch: <MPRemoteCommandEvent: 0x11c049500 commandID=THV0 command=<MPRemoteCommand: 0x109ad1ea0 type=Play (0) enabled=YES handlers=[0x109b6a310]> sourceID=(null) ([HostedRoutingSessionDataSource] handleControlSendingCommand<2W5E>)> state:201> deallocated without calling continuation I attached a log from Xcode organizer matching Bugsnag crash. mpr_remote_command_event.crash When I set the brakpoint on the -[_MPRemoteCommandEventDispatch dealloc] I can see it it's hit every time I tap play or pause on locked screen play button. Thread 0 Crashed: 0 libsystem_kernel.dylib 0x00000002370420cc __pthread_kill + 8 (:-1) 1 libsystem_pthread.dylib 0x00000001e975c810 pthread_kill + 268 (pthread.c:1721) 2 libsystem_c.dylib 0x0000000198f8ff64 abort + 124 (abort.c:122) 3 libc++abi.dylib 0x000000018a7cf808 __abort_message + 132 (abort_message.cpp:66) 4 libc++abi.dylib 0x000000018a7be484 demangling_terminate_handler() + 304 (cxa_default_handlers.cpp:76) 5 libobjc.A.dylib 0x000000018a6cff78 _objc_terminate() + 156 (objc-exception.mm:496) 6 xxxxxxxxxxxxxx 0x00000001003a7db8 CPPExceptionTerminate() + 416 (BSG_KSCrashSentry_CPPException.mm:156) 7 libc++abi.dylib 0x000000018a7cebdc std::__terminate(void (*)()) + 16 (cxa_handlers.cpp:59) 8 libc++abi.dylib 0x000000018a7ceb80 std::terminate() + 108 (cxa_handlers.cpp:88) 9 CoreFoundation 0x000000018d7341c4 __CFRunLoopPerCalloutARPEnd + 256 (CFRunLoop.c:769) 10 CoreFoundation 0x000000018d70bb5c __CFRunLoopRun + 1976 (CFRunLoop.c:3179) 11 CoreFoundation 0x000000018d70aa6c _CFRunLoopRunSpecificWithOptions + 532 (CFRunLoop.c:3462) 12 GraphicsServices 0x000000022e31c498 GSEventRunModal + 120 (GSEvent.c:2049) 13 UIKitCore 0x00000001930ceba4 -[UIApplication _run] + 792 (UIApplication.m:3902) 14 UIKitCore 0x0000000193077a78 UIApplicationMain + 336 (UIApplication.m:5577) 15 xxxxxxxxxxxxxx 0x00000001000c0134 main + 308 (main.swift:15) 16 dyld 0x000000018a722e28 start + 7116 (dyldMain.cpp:1477) Is the crash happening when the app is being terminated? Thank you!
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1k
Mar ’26
AVAudioSession.outputVolume does not reflect system volume changes made while app is in background
I have a question regarding the behavior of AVAudioSession.sharedInstance().outputVolume. Observed behavior: When the app is in the foreground, I read audioSession.outputVolume (for example, 0.1). The app is then moved to the background. While the app is in the background, the user changes the system volume using the hardware buttons (for example, to 0.5). When the app returns to the foreground, audioSession.outputVolume still reports the previous value (0.1). From my testing, outputVolume only seems to update when the system volume is changed while the app is in the foreground. Volume changes made while the app is in the background are not reflected when the app returns to the foreground. Questions: According to Apple’s documentation for AVAudioSession.outputVolume: “The systemwide output volume set by the user.” https://developer.apple.com/documentation/avfaudio/avaudiosession/outputvolume However, based on our testing on iOS 18.6.2 and iOS 18.1, the observed behavior seems to differ from this description. Questions: The documentation states that outputVolume represents the system-wide volume set by the user. In our testing, the value does not reflect volume changes made while the app is in the background and only updates when the app is in the foreground.Is this the expected behavior of AVAudioSession.outputVolume? Is there any other recommended way in Swift to retrieve the current system volume that reflects user changes made both while the app is in the foreground and while it is in the background? Any clarification on the intended behavior or recommended handling would be greatly appreciated.
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311
Mar ’26
Crash while presenting a media picker for Music
This is the code I use: @MainActor func picker()->UIViewController{ let pickerController = MPMediaPickerController(mediaTypes: .music) print(pickerController) pickerController.showsCloudItems=true pickerController.prompt = NSLocalizedString("Add pieces to queue", comment:""); pickerController.allowsPickingMultipleItems=true; pickerController.delegate=MPMusicPlayerControllerSingleton.sharedController(); return pickerController } MainActor @IBAction func handleBrowserTapped(_ sender: AnyObject){ if let pickerController=contentProvider?.picker(){ self.present(pickerController, animated:true, completion:nil) } } And this his is the crash log: *** Assertion failure in -[MPMediaPickerController_Appex requestRemoteViewController], MPMediaPickerController.m:523 *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'remoteViewController cannot be nil -- process will crash inserting in hierarchy. We likely got a nil remoteViewController because Music is crashing.' *** First throw call stack: (0x1869cac70 0x183499224 0x1844f9f50 0x1a6c6a060 0x18d45518c 0x18d4cd410 0x103354544 0x10336dccc 0x10338f748 0x103364204 0x103364144 0x186957a64 0x1868e5288 0x1868e41d0 0x22bde7498 0x18c5a5ca0 0x18c510254 0x18c71ce90 0x103854340 0x1038542b0 0x103854430 0x1834f1c1c) libc++abi: terminating due to uncaught exception of type NSException *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'remoteViewController cannot be nil -- process will crash inserting in hierarchy. We likely got a nil remoteViewController because Music is crashing.'
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254
Mar ’26
How should playback readiness be determined with AVSampleBufferAudioRenderer when using AirPlay?
I’m implementing a custom playback pipeline using AVSampleBufferAudioRenderer together with AVSampleBufferRenderSynchronizer. hasSufficientMediaDataForReliablePlaybackStart appears to be the intended signal for determining when enough media has been queued to start playback. For local playback, this works well in practice — the property becomes true after a reasonable amount of media is enqueued. However, when the output route is AirPlay, using this property becomes difficult: AirPlay requires significantly more buffered media before the renderer reports sufficient data. The required preroll amount is much larger than for local playback. For short assets, it is possible to enqueue the entire audio track and still never observe hasSufficientMediaDataForReliablePlaybackStart == true. In that situation there is no more media data to enqueue, but the renderer still reports that playback is not ready. Given this behavior, what is the recommended way to determine playback readiness when using AVSampleBufferAudioRenderer with AirPlay?
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392
Mar ’26
CarPlay: Voice Conversational Entitlement Details
With the Voice Conversational Entitlement, can a CarPlay app establish a turn-based audio interface that operates in two modes: Speaking mode: Audio Session configured for playback Buffered audio Listening mode: Switch Audio Session to .record or .playAndRecord Activate SFSpeechRecognizer And continue toggling back and forth. The app should listen for responses to questions or other audio cues, and assuming those answers are correct (based on analysis of results from SFSpeechRecognizer), continue this pattern of mode 1 and 2 alternating. This appears to be a valid use of this entitlement. Does this also require the Audio App Entitlement, or is the Voice Conversational Entitlement sufficient? Are there other obstacles to this type of app that I'm not seeing? Or perhaps this is technically possible, but unlikely to pass app store review?
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198
Activity
4w
Android MusicKit canSetRadioLikeState and setRadioLikeState
The Android MusicKit documentation documents two functions that are not actually exposed/added to the SDK. https://developer.apple.com/musickit/android/com/apple/android/music/playback/controller/MediaPlayerController.html#canSetRadioLikeState-- https://developer.apple.com/musickit/android/com/apple/android/music/playback/controller/MediaPlayerController.html#setRadioLikeState-int- Is the documentation stale or is the SDK out of date?
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0
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0
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148
Activity
4w
Is iTunesTagging no longer support?
I'm currently trying to develope ipod control function on IVI for vehicle. From previous experience I remember we need to implement iTunetagging, but since I can't find it in Accessory Firmware Specification R46, I'm wondering whether iTunesTagging is no longer support. Thanks in advance for you support!
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0
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0
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75
Activity
Apr ’26
How to hide route button `showsRouteButton = false` in `MPVolumeView` without deprecation warning?
MPVolumeView's showsRouteButton was deprecated (https://developer.apple.com/documentation/mediaplayer/mpvolumeview/showsroutebutton?language=objc). It's not clear how can we now hide this button without deprecation warning. The documentation is lacking. Please advise. Thank you!
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4
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0
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382
Activity
Mar ’26
ScreenCaptureKit System Audio Capture Crashes with EXC_BAD_ACCESS
Bug Report: ScreenCaptureKit System Audio Capture Crashes with EXC_BAD_ACCESS Summary When using ScreenCaptureKit to capture system audio for extended periods, the application crashes with EXC_BAD_ACCESS in Swift's error handling runtime. The crash occurs in swift_getErrorValue when trying to process an error from the SCStream delegate method didStopWithError. This appears to be a framework-level issue in ScreenCaptureKit or its underlying ReplayKit implementation. Environment macOS Sonoma 14.6.1 Swift 5.8 ScreenCaptureKit framework Detailed Description Our application captures system audio using ScreenCaptureKit's audio capture capabilities. After successfully capturing for several minutes (typically after 3-4 segments of 60-second recordings), the application crashes with an EXC_BAD_ACCESS error. The crash happens when the Swift runtime attempts to process an error in the SCStreamDelegate.stream(_:didStopWithError:) method. The crash consistently occurs in swift_getErrorValue when attempting to access the class of what appears to be a null object. This suggests that the error being passed from the system framework to our delegate method is malformed or contains invalid memory. Steps to Reproduce Create an SCStream with audio capture enabled Add audio output to the stream Start capture and write audio data to disk Allow the capture to run for several minutes (3-5 minutes typically triggers the issue) The app will crash with EXC_BAD_ACCESS in swift_getErrorValue Code Sample func stream(_ stream: SCStream, didStopWithError error: Error) { print("Stream stopped with error: \(error)") // Crash occurs before this line executes } func stream(_ stream: SCStream, didOutputSampleBuffer sampleBuffer: CMSampleBuffer, of type: SCStreamOutputType) { guard type == .audio, sampleBuffer.isValid else { return } // Process audio data... } Expected Behavior The error should be properly propagated to the delegate method, allowing for graceful error handling and recovery. Actual Behavior The application crashes with EXC_BAD_ACCESS when the Swift runtime attempts to process the error in swift_getErrorValue. Crash Log Details Thread #35, queue = 'com.apple.NSXPCConnection.m-user.com.apple.replayd', stop reason = EXC_BAD_ACCESS (code=1, address=0x0) frame #0: 0x0000000194c3088c libswiftCore.dylib`swift::_swift_getClass(void const*) + 8 frame #1: 0x0000000194c30104 libswiftCore.dylib`swift_getErrorValue + 40 frame #2: 0x00000001057fba30 shadow`NewScreenCaptureService.stream(stream=0x0000600002de6700, error=Swift.Error @ 0x000000016b7b5e30) at NEW+ScreenCaptureService.swift:365:15 frame #3: 0x00000001057fc050 shadow`@objc NewScreenCaptureService.stream(_:didStopWithError:) at <compiler-generated>:0 frame #4: 0x0000000219ec5ca0 ScreenCaptureKit`-[SCStreamManager stream:didStopWithError:] + 456 frame #5: 0x00000001ca68a5cc ReplayKit`-[RPScreenRecorder stream:didStopWithError:] + 84 frame #6: 0x00000001ca696ff8 ReplayKit`-[RPDaemonProxy stream:didStopWithError:] + 224 Printing description of stream._streamQueue: error: ObjectiveC.id:4294967281:18: note: 'id' has been explicitly marked unavailable here public typealias id = AnyObject ^ error: /var/folders/v4/3xg1hmp93gjd8_xlzmryf_wm0000gn/T/expr23-dfa421..cpp:1:65: 'id' is unavailable in Swift: 'id' is not available in Swift; use 'Any' Swift._DebuggerSupport.stringForPrintObject(Swift.UnsafePointer<id>(bitPattern: 0x104ae08c0)!.pointee) ^~ ObjectiveC.id:2:18: note: 'id' has been explicitly marked unavailable here public typealias id = AnyObject ^ warning: /var/folders/v4/3xg1hmp93gjd8_xlzmryf_wm0000gn/T/expr23-dfa421..cpp:5:7: initialization of variable '$__lldb_error_result' was never used; consider replacing with assignment to '_' or removing it var $__lldb_error_result = __lldb_tmp_error ~~~~^~~~~~~~~~~~~~~~~~~~ _ Before the crash, we observed this error message in the console: [ERROR] *****SCStream*****RemoteAudioQueueOperationHandlerWithError:1015 Error received from the remote queue -16665 Additional Context The issue occurs consistently after approximately 3-4 successful audio segment recordings of 60 seconds each Commenting out custom segment rotation logic does not prevent the crash The crash involves XPC communication with Apple's ReplayKit daemon The error appears to be corrupted or malformed when crossing the XPC boundary Workarounds Attempted Added proper thread safety for all published properties using DispatchQueue.main.async Implemented more robust error handling in the delegate methods None of these approaches prevented the crash since it occurs at the Swift runtime level before our code executes. Impact This issue prevents reliable long-duration audio capture using ScreenCaptureKit. This bug significantly limits the usefulness of ScreenCaptureKit for any application requiring continuous system audio capture for more than a few minutes. Perhaps this issue might be related to a macOS bug where the system dialog indicates that the screen is being shared, even though nothing is actually being shared. Moreover, when attempting to stop sharing, nothing happens.
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Mar ’26
Mixing ScreenCaptureKit audio with microphone audio
Hi, I'm new to AVAudioEngine(and macOS programming in general). I'm trying to mix microphone audio with ScreenCaptureKit audio using AVAudioEngine without playing it back. I've created a AVAudioPlayerNode and scheduling buffers in my SCStream handler: playerNode.scheduleBuffer(samples) and have connected the playerNode to the mainMixerNode. audioEngine.connect(audioEngine.inputNode, to: audioEngine.mainMixerNode, format: micFormat) audioEngine.connect(playerNode, to: audioEngine.mainMixerNode, format: format) The problem is that mainMixerNode plays the audio to the speaker creating a feedback loop. How can I prevent the mixer output from being played back. Also: Is this the best way of mixing microphone input with some other input? I ran into AVAudioEngine's manual rendering mode, which seems like the way to go for mixing audio without playing it back. However, I couldn't figure out how to connect microphone input to the AVAudioEngine in manual rendering mode?
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Mar ’26
SpeechTranscriber/SpeechAnalyzer being relatively slow compared to FoundationModel and TTS
So, I've been wondering how fast a an offline STT -> ML Prompt -> TTS roundtrip would be. Interestingly, for many tests, the SpeechTranscriber (STT) takes the bulk of the time, compared to generating a FoundationModel response and creating the Audio using TTS. E.g. InteractionStatistics: - listeningStarted: 21:24:23 4480 2423 - timeTillFirstAboveNoiseFloor: 01.794 - timeTillLastNoiseAboveFloor: 02.383 - timeTillFirstSpeechDetected: 02.399 - timeTillTranscriptFinalized: 04.510 - timeTillFirstMLModelResponse: 04.938 - timeTillMLModelResponse: 05.379 - timeTillTTSStarted: 04.962 - timeTillTTSFinished: 11.016 - speechLength: 06.054 - timeToResponse: 02.578 - transcript: This is a test. - mlModelResponse: Sure! I'm ready to help with your test. What do you need help with? Here, between my audio input ending and the Text-2-Speech starting top play (using AVSpeechUtterance) the total response time was 2.5s. Of that time, it took the SpeechAnalyzer 2.1s to get the transcript finalized, FoundationModel only took 0.4s to respond (and TTS started playing nearly instantly). I'm already using reportingOptions: [.volatileResults, .fastResults] so it's probably as fast as possible right now? I'm just surprised the STT takes so much longer compared to the other parts (all being CoreML based, aren't they?)
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782
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Mar ’26
Strange crash in iOS AudioToolboxCore when using AVSpeechSynthesizer in iOS 16
I'm getting Crashlytics crashes from some my users, deep in the Apple code: Crashed: AXSpeech EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x00000007ec54b360 0 libobjc.A.dylib 0x3c9c objc_retain_x8 + 16 1 AudioToolboxCore 0x99580 auoop::RenderPipeUser::~RenderPipeUser() + 112 2 AudioToolboxCore 0xe6090 -[AUAudioUnit_XPC internalDeallocateRenderResources] + 92 3 AVFAudio 0x90a0 AUInterfaceBaseV3::Uninitialize() + 60 4 AVFAudio 0x4cbe0 AVAudioEngineGraph::PerformCommand(AUGraphNodeBaseV3&, AVAudioEngineGraph::ENodeCommand, void*, unsigned int) const + 768 5 AVFAudio 0x56b0c AVAudioEngineGraph::_Uninitialize(NSError**) + 132 6 AVFAudio 0x7834 AVAudioEngineImpl::Stop(NSError**) + 388 7 AVFAudio 0x636c -[AVAudioEngine dealloc] + 52 8 TextToSpeech 0x30674 _TTSNameForVoiceInformation + 20864 9 libobjc.A.dylib 0x20a4 object_cxxDestructFromClass(objc_object*, objc_class*) + 116 10 libobjc.A.dylib 0x6e00 objc_destructInstance + 80 11 libobjc.A.dylib 0x104fc _objc_rootDealloc + 80 12 TextToSpeech 0x2d2f4 _TTSNameForVoiceInformation + 7680 13 TextToSpeech 0x496c TTSVocalizerCopyURLForFallbackResource + 8540 14 TextToSpeech 0x26094 TTSSpeechUnitTestingMode + 5548 15 libAXSpeechManager.dylib 0x108b0 -[AXSpeechManager .cxx_destruct] + 192 16 libobjc.A.dylib 0x20a4 object_cxxDestructFromClass(objc_object*, objc_class*) + 116 17 libobjc.A.dylib 0x6e00 objc_destructInstance + 80 18 libobjc.A.dylib 0x104fc _objc_rootDealloc + 80 19 libAXSpeechManager.dylib 0x5298 -[AXSpeechManager dealloc] + 268 20 Foundation 0x3b8a4 __NSThreadPerformPerform + 272 21 CoreFoundation 0xd3208 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 22 CoreFoundation 0xdf864 __CFRunLoopDoSource0 + 176 23 CoreFoundation 0x646c8 __CFRunLoopDoSources0 + 244 24 CoreFoundation 0x7a1c4 __CFRunLoopRun + 828 25 CoreFoundation 0x7f4dc CFRunLoopRunSpecific + 612 26 Foundation 0x420c4 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212 27 libAXSpeechManager.dylib 0x13390 -[AXSpeechThread main] + 552 28 Foundation 0x5b634 __NSThread__start__ + 716 29 libsystem_pthread.dylib 0x16b8 _pthread_start + 148 30 libsystem_pthread.dylib 0xb88 thread_start + 8 It's most likely related to my use of AVSpeechSynthesizer. I do change some of the utterance fields, including the voice that's being used (which is set to a value from speechVoices()). UtilAudioIos_tts = AVSpeechSynthesizer() let utterance = AVSpeechUtterance utterance.voice = AVSpeechSynthesisVoice(identifier: voice.voiceCode) utterance.volume = volume utterance.pitchMultiplier = pitch utterance.rate = rate UtilAudioIos_tts!.speak(utterance) By coincidence or not, the following sometimes appears in the device log: 2023-05-30 20:35:29.948078+0100 <appname>[466:12882] [catalog] Unable to list voice folder and also, sometimes: 2023-05-30 20:37:35.345933+0100 <appname>[466:13298] [catalog] Query for com.apple.MobileAsset.VoiceServices.VoiceResources failed: 2 2023-05-30 20:37:35.360854+0100 rehearserfree[466:13433] [AXTTSCommon] MauiVocalizer: 11006 (Can't compile rule): regularExpression=\Oviedo(?=, (\x1b\\pause=\d+\\)?Florida)\b, message=unrecognized character follows \, characterPosition=1 2023-05-30 20:37:35.363163+0100 <appname>[466:13433] [AXTTSCommon] MauiVocalizer: 16038 (Resource load failed): component=ttt/re, uri=, contentType=application/x-vocalizer-rettt+text, lhError=88602000 2023-05-30 20:37:35.363182+0100 <appname>[466:13433] [AXTTSCommon] Error loading rules: 2147483648 All of these crashes have been on the various versions of iOS 16. Edit: I can't reproduce the crash myself - it's just some (not all) app users. The log entries above appear locally on my device (with no crash) but I can't see the logs of the users who have the crashes. Any idea what this might be caused by, or how to go about tracking the problem down?
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Mar ’26
CoreAudio: Specification of Private Aggregate or Tap
If a Tap or AggregateDevice with the Private property set is created, does it automatically disappear when the process ends? If not, how can I remove the Tap or AggregateDevice before the main process terminates?
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Mar ’26
SpeechTranscriber not supported
I've tried SpeechTranscriber with a lot of my devices (from iPhone 12 series ~ iPhone 17 series) without issues. However, SpeechTranscriber.isAvailable value is false for my iPhone 11 Pro. https://developer.apple.com/documentation/speech/speechtranscriber/isavailable I'am curious why the iPhone 11 Pro device is not supported. Are all iPhone 11 series not supported intentionally? Or is there any problem with my specific device? I've also checked the supportedLocales, and the value is an empty array. https://developer.apple.com/documentation/speech/speechtranscriber/supportedlocales
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5
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921
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Mar ’26
Video Audio + Speech To Text
Hello, I am wondering if it is possible to have audio from my AirPods be sent to my speech to text service and at the same time have the built in mic audio input be sent to recording a video? I ask because I want my users to be able to say "CAPTURE" and I start recording a video (with audio from the built in mic) and then when the user says "STOP" I stop the recording.
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Mar ’26
WatchOS: Can a background metronome app coexist with both Runna workout and Spotify playback?
I’m building a standalone Apple Watch metronome app for running. My goal is for these 3 apps to work at the same time: Runna owns the workout session Spotify plays music my app plays a metronome click in the background So far this is what I've found: Using HKWorkout​Session in my metronome app works well with Spotify, but conflicts with Runna and other workout apps, so I removed that. Using watchOS background audio with longFormAudio allows my app run in the background, and it can coexist with Runna. However, it seems to conflict with Spotify playback, and one app tends to stop the other. Is there any supported watchOS audio/background configuration that allows all 3 at once? More specifically this is what I need: another app owns HKWorkout​Session Spotify keeps playing my app keeps generating metronome clicks in the background Or is this simply not supported by current watchOS session/background rules? My metronome uses AVAudio​Engine / AVAudio​Player​Node with generated click audio. Thank you!
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639
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Mar ’26
SpeechAnalyzer.start(inputSequence:) fails with _GenericObjCError nilError, while the same WAV succeeds with start(inputAudioFile:)
I'm trying to use the new Speech framework for streaming transcription on macOS 26.3, and I can reproduce a failure with SpeechAnalyzer.start(inputSequence:). What is working: SpeechAnalyzer + SpeechTranscriber offline path using start(inputAudioFile:finishAfterFile:) same Spanish WAV file transcribes successfully and returns a coherent final result What is not working: SpeechAnalyzer + SpeechTranscriber stream path using start(inputSequence:) same WAV, replayed as AnalyzerInput(buffer:bufferStartTime:) fails once replay starts with: _GenericObjCError domain=Foundation._GenericObjCError code=0 detail=nilError I also tried: DictationTranscriber instead of SpeechTranscriber no realtime pacing during replay Both still fail in stream mode with the same error. So this does not currently look like a ScreenCaptureKit issue or a Python integration issue. I reduced it to a pure Swift CLI repro. Environment: macOS 26.3 (25D122) Xcode 26.3 Swift 6.2.4 Apple Silicon Mac Has anyone here gotten SpeechAnalyzer.start(inputSequence:) working reliably on macOS 26.x? If so, I'd be interested in any workaround or any detail that differs from the obvious setup: prepareToAnalyze(in:) bestAvailableAudioFormat(...) AnalyzerInput(buffer:bufferStartTime:) replaying a known-good WAV in chunks I already filed Feedback Assistant: FB22149971
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415
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Mar ’26
Using StoreKit from an AUv3 plugin that can be loaded in-process
I have a bunch of Audio Unit v3 plugins that are approaching release, and I was considering using subscription-model pricing, as I have done in a soon to be released iOS app. However, whether this is possible or not is not at all obvious. Specifically: The plugin can, depending on the host app, be loaded in-process or out-of-process - yes, I know, Logic Pro and Garage Band will not load a plug-in in-process anymore, but I am not going to rule that out for other audio apps and force on them the overhead of IPC (I spent two solid weeks deciphering the process to actually make it possible for an AUv3 to run in-process - see this - https://github.com/timboudreau/audio_unit_rust_demo - example with notes) Depending on how it is loaded, the value of Bundle.main.bundleIdentifier will vary. If I use the StoreKit API, will that return product results for my bundle identifier when being called as a library from a foreign application? I would expect it would be a major security hole if random apps could query about purchases of other random apps, so I assume not. Even if I restricted the plugins to running out-of-process, I have to set up the in-app purchases on the app store for the App container's ID, not the extension's ID, and the extension is what run - the outer app that is what you purchase is just a toy demo that exists solely to register the audio unit. I have similar questions with regard to MetricKit, which I would similarly like to use, but which may be running inside some random app. If there were some sort of signed token, or similar mechanism, that could be bundled or acquired by the running plugin extension that could be used to ensure both StoreKit and MetricKit operate under the assumption that purchases and metrics should be accessed as if called from the container app, that would be very helpful. This is the difference between having a one-and-done sales model and something that provides ongoing revenue to maintain these products - I am a one-person shop - if I price these products where they would need to be to pay the bills assuming a single sale per customer ever, the price will be too high for anyone to want to try products from a small vendor they've never heard of. So, being able to do a free trial period and then subscription is the difference between this being a viable business or not.
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Mar ’26
Random EXC_BAD_ACCESS using AVFoundation
My app uses the AVFoundation to pronounce some words. Running the app from Xcode, either to a simulator or device, I frequently get this crash at start-up: AXSpeech (13): EXC_BAD_ACCESS (code=EXC_I386_GPFLT). It seems to occur randomly, maybe 20%-30% of the time I launch the app. When it does not crash, using audio works as expected. When launched from the device, it never crashes (so far, at least). Here's the code that outputs speech: Declared at the top level of the View struct: @State var synth = AVSpeechSynthesizer() In the View, as part of a Button's action closure: let utterance = AVSpeechUtterance(string: answer) utterance.voice = AVSpeechSynthesisVoice(language: "en_US") synth.speak(utterance) Any idea on how to stop this? It's annoying having to launch the app multiple times to test on a simulator or device.
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Mar ’26
Incoming calls thrue Jisti Meet and locked screen
Problem: When the screen is locked, an incoming call does not initiate the launch of the Flutter application required for audio and video communication through Jitsi Meet. In the unlocked state, the application functions correctly. The current implementation does not have a mechanism for activating the Flutter engine when receiving a call via CallKit while the screen is locked. Although CallKit UI displays the call acceptance interface and the audio session is configured, the Flutter application remains in a suspended state, making it impossible to connect to the media server. Audio session activated using didActivateAudioSession method.
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Mar ’26
_MPRemoteCommandEventDispatch crashes on iOS 26.x devices.
I'm seeing crashes in _MPRemoteCommandEventDispatch on iOS 26.x devices in 3 apps. According to Bugsnag logs they are: NSInternalInconsistencyException: event dispatch <_MPRemoteCommandEventDispatch: <MPRemoteCommandEvent: 0x11c049500 commandID=THV0 command=<MPRemoteCommand: 0x109ad1ea0 type=Play (0) enabled=YES handlers=[0x109b6a310]> sourceID=(null) ([HostedRoutingSessionDataSource] handleControlSendingCommand<2W5E>)> state:201> deallocated without calling continuation I attached a log from Xcode organizer matching Bugsnag crash. mpr_remote_command_event.crash When I set the brakpoint on the -[_MPRemoteCommandEventDispatch dealloc] I can see it it's hit every time I tap play or pause on locked screen play button. Thread 0 Crashed: 0 libsystem_kernel.dylib 0x00000002370420cc __pthread_kill + 8 (:-1) 1 libsystem_pthread.dylib 0x00000001e975c810 pthread_kill + 268 (pthread.c:1721) 2 libsystem_c.dylib 0x0000000198f8ff64 abort + 124 (abort.c:122) 3 libc++abi.dylib 0x000000018a7cf808 __abort_message + 132 (abort_message.cpp:66) 4 libc++abi.dylib 0x000000018a7be484 demangling_terminate_handler() + 304 (cxa_default_handlers.cpp:76) 5 libobjc.A.dylib 0x000000018a6cff78 _objc_terminate() + 156 (objc-exception.mm:496) 6 xxxxxxxxxxxxxx 0x00000001003a7db8 CPPExceptionTerminate() + 416 (BSG_KSCrashSentry_CPPException.mm:156) 7 libc++abi.dylib 0x000000018a7cebdc std::__terminate(void (*)()) + 16 (cxa_handlers.cpp:59) 8 libc++abi.dylib 0x000000018a7ceb80 std::terminate() + 108 (cxa_handlers.cpp:88) 9 CoreFoundation 0x000000018d7341c4 __CFRunLoopPerCalloutARPEnd + 256 (CFRunLoop.c:769) 10 CoreFoundation 0x000000018d70bb5c __CFRunLoopRun + 1976 (CFRunLoop.c:3179) 11 CoreFoundation 0x000000018d70aa6c _CFRunLoopRunSpecificWithOptions + 532 (CFRunLoop.c:3462) 12 GraphicsServices 0x000000022e31c498 GSEventRunModal + 120 (GSEvent.c:2049) 13 UIKitCore 0x00000001930ceba4 -[UIApplication _run] + 792 (UIApplication.m:3902) 14 UIKitCore 0x0000000193077a78 UIApplicationMain + 336 (UIApplication.m:5577) 15 xxxxxxxxxxxxxx 0x00000001000c0134 main + 308 (main.swift:15) 16 dyld 0x000000018a722e28 start + 7116 (dyldMain.cpp:1477) Is the crash happening when the app is being terminated? Thank you!
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1k
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Mar ’26
AVAudioSession.outputVolume does not reflect system volume changes made while app is in background
I have a question regarding the behavior of AVAudioSession.sharedInstance().outputVolume. Observed behavior: When the app is in the foreground, I read audioSession.outputVolume (for example, 0.1). The app is then moved to the background. While the app is in the background, the user changes the system volume using the hardware buttons (for example, to 0.5). When the app returns to the foreground, audioSession.outputVolume still reports the previous value (0.1). From my testing, outputVolume only seems to update when the system volume is changed while the app is in the foreground. Volume changes made while the app is in the background are not reflected when the app returns to the foreground. Questions: According to Apple’s documentation for AVAudioSession.outputVolume: “The systemwide output volume set by the user.” https://developer.apple.com/documentation/avfaudio/avaudiosession/outputvolume However, based on our testing on iOS 18.6.2 and iOS 18.1, the observed behavior seems to differ from this description. Questions: The documentation states that outputVolume represents the system-wide volume set by the user. In our testing, the value does not reflect volume changes made while the app is in the background and only updates when the app is in the foreground.Is this the expected behavior of AVAudioSession.outputVolume? Is there any other recommended way in Swift to retrieve the current system volume that reflects user changes made both while the app is in the foreground and while it is in the background? Any clarification on the intended behavior or recommended handling would be greatly appreciated.
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311
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Mar ’26
Crash while presenting a media picker for Music
This is the code I use: @MainActor func picker()->UIViewController{ let pickerController = MPMediaPickerController(mediaTypes: .music) print(pickerController) pickerController.showsCloudItems=true pickerController.prompt = NSLocalizedString("Add pieces to queue", comment:""); pickerController.allowsPickingMultipleItems=true; pickerController.delegate=MPMusicPlayerControllerSingleton.sharedController(); return pickerController } MainActor @IBAction func handleBrowserTapped(_ sender: AnyObject){ if let pickerController=contentProvider?.picker(){ self.present(pickerController, animated:true, completion:nil) } } And this his is the crash log: *** Assertion failure in -[MPMediaPickerController_Appex requestRemoteViewController], MPMediaPickerController.m:523 *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'remoteViewController cannot be nil -- process will crash inserting in hierarchy. We likely got a nil remoteViewController because Music is crashing.' *** First throw call stack: (0x1869cac70 0x183499224 0x1844f9f50 0x1a6c6a060 0x18d45518c 0x18d4cd410 0x103354544 0x10336dccc 0x10338f748 0x103364204 0x103364144 0x186957a64 0x1868e5288 0x1868e41d0 0x22bde7498 0x18c5a5ca0 0x18c510254 0x18c71ce90 0x103854340 0x1038542b0 0x103854430 0x1834f1c1c) libc++abi: terminating due to uncaught exception of type NSException *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'remoteViewController cannot be nil -- process will crash inserting in hierarchy. We likely got a nil remoteViewController because Music is crashing.'
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Mar ’26
How should playback readiness be determined with AVSampleBufferAudioRenderer when using AirPlay?
I’m implementing a custom playback pipeline using AVSampleBufferAudioRenderer together with AVSampleBufferRenderSynchronizer. hasSufficientMediaDataForReliablePlaybackStart appears to be the intended signal for determining when enough media has been queued to start playback. For local playback, this works well in practice — the property becomes true after a reasonable amount of media is enqueued. However, when the output route is AirPlay, using this property becomes difficult: AirPlay requires significantly more buffered media before the renderer reports sufficient data. The required preroll amount is much larger than for local playback. For short assets, it is possible to enqueue the entire audio track and still never observe hasSufficientMediaDataForReliablePlaybackStart == true. In that situation there is no more media data to enqueue, but the renderer still reports that playback is not ready. Given this behavior, what is the recommended way to determine playback readiness when using AVSampleBufferAudioRenderer with AirPlay?
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Mar ’26