Explore the integration of media technologies within your app. Discuss working with audio, video, camera, and other media functionalities.

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iOS 16 MusicKit - Artwork has no background or text colors
Hello, I'm new to the Swift MusicKit API and am starting with the implementation in iOS 16. I'm getting stuck on an issue where there is no background or text color associated with the Artwork object. Is this something you have to make an additional property request for, and if so, how do you do that? var catalogSearch = MusicCatalogResourceRequest<Album>(matching: \.id, equalTo: item.id) let catalogResponse = try await request.response() guard let firstItem = catalogResponse.items.first else { return } In this example, firstItem.artwork only contains the url and what look like incorrect max width/height values. here's a printout of firstItem.artwork Optional(Artwork(   urlFormat: "musicKit://artwork/library/5F37858D-F46B-4F12-BA67-40FA8DD63D87/{w}x{h}?at=item&fat=&id=7718670444435992305&lid=5F37858D-F46B-4F12-BA67-40FA8DD63D87&mt=music&aat=Music122/v4/37/25/f5/3725f515-249f-7b91-77bb-f479cd48201c/22UMGIM32254.rgb.jpg", maximumWidth: 0, maximumHeight: 0 ))
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933
Jun ’22
Editing a Library Playlist (MusicKit: iOS 16 beta)
I've just begun to dip my toes into the iOS16 waters. One of the first things that I've attempted is to edit a library playlist using: try await MusicLibrary.shared.edit(targetPlaylist, items: tracksToAdd) Where targetPlaylist is of type MusicItemCollection<MusicKit.Playlist>.Element and tracksToAdd is of type [Track] The targetPlaylist was created, using new iOS16 way, here: let newPlaylist = try await MusicLibrary.shared.createPlaylist(name: name, description: description) tracksToAdd is derived by performing a MusicLibraryRequest on a specific playlist ID, and then doing something like this: if let tracksToAdd = try await playlist.with(.tracks).tracks {    // add tracks to target playlist } My problem is that when I perform attempt the edit, I am faced with a rather sad looking crash. libdispatch.dylib`dispatch_group_leave.cold.1:     0x10b43d62c <+0>:  mov    x8, #0x0     0x10b43d630 <+4>:  stp    x20, x21, [sp, #-0x10]!     0x10b43d634 <+8>:  adrp   x20, 6     0x10b43d638 <+12>: add    x20, x20, #0xfbf          ; "BUG IN CLIENT OF LIBDISPATCH: Unbalanced call to dispatch_group_leave()"     0x10b43d63c <+16>: adrp   x21, 40     0x10b43d640 <+20>: add    x21, x21, #0x260          ; gCRAnnotations     0x10b43d644 <+24>: str    x20, [x21, #0x8]     0x10b43d648 <+28>: str    x8, [x21, #0x38]     0x10b43d64c <+32>: ldp    x20, x21, [sp], #0x10 ->  0x10b43d650 <+36>: brk    #0x1 I assume that I must be doing something wrong, but I frankly have no idea how to troubleshoot this. Any help would be most appreciated. Thanks. @david-apple?
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3.4k
Jun ’22
MPMediaPlayback.currentPlaybackRate no longer working in iOS 15.4?
Just wondering if anyone else is having issues with currentPlaybackRate in release version of iOS 15.4? In my particular case this is using MPMusicPlayerController.applicationQueuePlayer. I've always had issues controlling this property reliably but from what I can see it is now completely non-operational in 15.4. I've isolated this behavior in a trivial project, and will file a radar, but hoping others may have some insight first. FWIW- This is my trivial test case: class ViewController: UIViewController {     lazy var player: MPMusicPlayerApplicationController = {         let player = MPMusicPlayerController.applicationQueuePlayer         player.repeatMode = .none         player.shuffleMode = .off         player.beginGeneratingPlaybackNotifications()         return player     }()     override func viewDidLoad() {         super.viewDidLoad()         NotificationCenter.default.addObserver(forName: .MPMusicPlayerControllerPlaybackStateDidChange, object: nil, queue: .main) { [weak self] notification in             guard let notificationPlayer = notification.object as? MPMusicPlayerApplicationController,                   notificationPlayer === self?.player else {                 return             }                          debugPrint("Player state now: \(notificationPlayer.playbackState)")         }     }     @IBAction func goAction(_ sender: Any) {         guard let item = MPMediaQuery.songs().items?.randomElement() else {             debugPrint("Unable to access media items")             return         }         debugPrint("Now playing item: \(item.title ?? "")")         player.setQueue(with: [item.playbackStoreID])         player.prepareToPlay() { error in             guard error == nil else {                 debugPrint("Player error: \(error!.localizedDescription)")                 return             }             DispatchQueue.main.async { [weak self] in                 self?.player.play()             }         }     } @IBAction func slowAction(_ sender: Any) {         debugPrint("Setting currentPlaybackRate to 0.5")         player.currentPlaybackRate = 0.5         checkPlaybackRate()     } @IBAction func fastAction(_ sender: Any) {         debugPrint("Setting currentPlaybackRate to 1.5")         player.currentPlaybackRate = 1.5         checkPlaybackRate()     } func checkPlaybackRate(afterSeconds delay: TimeInterval = 1.0) {         DispatchQueue.main.asyncAfter(deadline: .now() + delay) {             debugPrint("After \(delay) seconds currentPlaybackRate now: \(self.player.currentPlaybackRate)")         }     } } Typical console output: "Now playing item: I Know You Know" "Player state now: MPMusicPlaybackState(rawValue: 2)" "Player state now: MPMusicPlaybackState(rawValue: 1)" "Setting currentPlaybackRate to 1.5" "After 1.0 seconds currentPlaybackRate now: 1.0" "Setting currentPlaybackRate to 0.5" "After 1.0 seconds currentPlaybackRate now: 1.0"
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9.5k
Mar ’22
MusicKit in playgrounds not supported?
Has anyone been able to successfully use MusicCatalogSearchRequest in a playgrounds app? I have configured my playground similar to a regular app: app id with automatic music token generation turned on, music access authorized within the app itself, but whenever I query MusicCatalogSearchRequest I get an error thrown with .developerTokenRequestFailed. Considering musickit is restricted in the sim, it would not surprise me if it was the same in playgrounds but it would be super helpful if I could prototype with musickit in playgrounds 4!
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1.4k
Dec ’21
MusicKit WebAPI - Can only get storefronts. All other endpoints return 500.
If I make a request to https://api.music.apple.com/v1/storefronts/us with the proper developer jwt token in the header, I receive the a successful response with a list of store fronts. If I remove the token, I do get back a 401 error. If I call any other catalog base query, I am getting back a 500 error. For instance: https://api.music.apple.com/v1/catalog/us/albums/310730204 returns a 500 error with the body being {"message":"An unexpected error occurred"} I'm not sure what I can do to fix this. Please help.
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4.3k
Oct ’21
DELETE/PUT in AppleMusic API
Hi,Since today, we are no more able to do DELETE/PUT request on the Apple Music API.So, we can't update a playlist details, delete a playlist, delete tracks in playlist, delete tracks in library...Old methods allowed are now returning only an HTTP Code 403.Why this change in the Apple Music API ? We can hope that will be back soon ?
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1.0.0k
Aug ’18
P3 Display to XYZ Color Space Conversion
When I use the ColorSync Utility to convert Display P3 color (1, 0, 0) to an XYZ color, the result is (0.5151, 0.2412, -0.0011). I expected that result because that is identical to the red colorant tristimulus value in the Display P3.icc file.When I use the CGColor converted method to do the same, the XYZ color is approximately (0.5151, 0.2412, 0.0). Note that the third element is 0.0 whereas it is -0.0011 when using the ColorSync Utility. I have printed out the Z component to 16 digits of precision, and Z is all 0s. It appears that the CGColor converted method is clamping the result from 0 to 1.My questions are:1. Which conversion is correct? The ColorSync utility or the CGColor converted method?2. I am not a color specialist, but I thought that the XYZ components should never be negative. If so, is the colorant tristimulus value in the Display P3.icc file wrong?3. Because CGColor clamped the Z component to 0, the XYZ color cannot be converted back exactly or closely to the Display P3 color (1, 0, 0). I would have expected to be able to go back and forth between the two color spaces when starting from a valid P3 Display color especially since the XYZ color space completely encompasses the P3 Display color space. Is that not true?4. Is (1, 0, 0) an invalid Display P3 color? If so, I can understand the peculiar results. I'm not sure how I would know if a Display P3 color is valid or not. (I only know that the component values must be from 0 to 1.) I think it is valid because Apple uses that color in the UIColor API Reference in an example.
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3.4k
Oct ’16