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App Rejected: Non-Public Symbols _lzma_code and _lzma_end in Payload/Hogs.app/Hogs
Hello, I have integrated LZMA2 compression into my iOS app, Hogs, and successfully implemented compression. However, when attempting to upload the app for TestFlight, I encountered an error: "The app references non-public symbols in Payload/Hogs.app/Hogs: _lzma_code, _lzma_end." These functions are part of the LZMA compression library (specifically LZMA2). Here's a detailed description of the issue: What I Have Done: LZMA2 Integration: I integrated LZMA2 compression into the app and created a wrapper around the LZMA functions (_lzma_code, _lzma_end) to prevent direct references. App Build Configuration: I ensured the LZMA2 library is linked correctly with the -lzma flag in the linker settings. I wrapped the LZMA functions in custom functions (my_lzma_code, my_lzma_end) in an attempt to avoid using the non-public symbols directly. Error Message: During the app submission process, I received the following error: "The app references non-public symbols in Payload/Hogs.app/Hogs: _lzma_code, _lzma_end." Steps Taken to Resolve: Checked if any LZMA functions were exposed incorrectly. Ensured that all non-public symbols were properly encapsulated in a wrapper. Verified linker settings to ensure the proper inclusion of the LZMA2 library. Request: Could anyone provide suggestions or best practices to resolve this issue and avoid references to non-public symbols? Should I use a different method for linking LZMA2 or encapsulating these symbols? Thank You: I appreciate your help in resolving this issue so I can move forward with submitting the app for TestFlight.
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389
Dec ’24
App Rejected: Non-Public Symbols _lzma_code and _lzma_end in Payload/Hogs.app/Hogs
I recently submitted my app, Hogs, to the App Store, but it was rejected due to references to non-public symbols: _lzma_code _lzma_end I am using the LZMA compression library in my app, and these functions are part of that implementation. Here's a breakdown of my usage: Library Used: liblzma (custom wrapper around LZMA functions) Error Message: "The app references non-public symbols in Payload/Hogs.app/Hogs: _lzma_code, _lzma_end." Steps I’ve Taken: I’ve wrapped the LZMA functions in my own functions (my_lzma_code, my_lzma_end) to prevent direct references. I have checked the build settings and included -lzma in the linker flags. I’ve tried using a custom framework to encapsulate LZMA, but the issue persists. I would greatly appreciate any help or suggestions on how to resolve this issue and get my app approved. Is there any workaround or adjustment I can make to avoid using these non-public symbols? Thank you in advance for your assistance.
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328
Dec ’24
Common blocks in Swift?
I am porting an old app from ObjC. The app uses many defined constants such as: #define COM_OFFSET 12.5 and many variables that are read and/or written throughout the App, such as: PCDate* Dates[367]; @class PCMainView; PCMainView* MainView; in one file called "PCCommon.h" How do I duplicate this function in Swift? I have looked around and have found no help. Thanks in advance.
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468
Dec ’24
libswiftNetwork.dylib randomly crashed on iOS 16
My application crash on iOS 16 randomly, stack trace like this: libswiftCore.dylib __swift_release_dealloc + 32 libswiftNetwork.dylib outlined consume of (@escaping @callee_guaranteed (@in_guaranteed Network.NWConnection.State) -> ())? + 52 libswiftNetwork.dylib outlined consume of (@escaping @callee_guaranteed (@in_guaranteed Network.NWConnection.State) -> ())? + 52 libswiftCore.dylib __swift_release_dealloc + 56 libsystem_blocks.dylib __call_dispose_helpers_excp + 48 libsystem_blocks.dylib __Block_release + 252 libsystem_blocks.dylib bool HelperBase::disposeCapture<(HelperBase::BlockCaptureKind)4>(unsigned int, unsigned char*) + 68 libsystem_blocks.dylib HelperBase::destroyBlock(Block_layout*, bool, unsigned char*) + 180 libsystem_blocks.dylib __call_dispose_helpers_excp + 72 libsystem_blocks.dylib __Block_release + 252 libdispatch.dylib ___destroy_helper_block_8_32c35typeinfo name for dispatch_block_private_data_s + 96 libsystem_blocks.dylib __call_dispose_helpers_excp + 48 libsystem_blocks.dylib __Block_release + 252 libdispatch.dylib __dispatch_client_callout + 20 libdispatch.dylib __dispatch_root_queue_drain + 684 libdispatch.dylib __dispatch_worker_thread2 + 164 libsystem_pthread.dylib __pthread_wqthread + 228 From buly(a tool to report crash) we notice that this crash only happens on iOS 16
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340
Dec ’24
UIViewRepresentable is not working
I have been trying to integrate a UIKit view into SwiftUI, specifically a WKWebView. However, I keep encountering a does not conform to protocol error. Here's my code: import SwiftUI import WebKit struct SimpleWebView: View { var body: some View { WebViewContainerRepresentable() .edgesIgnoringSafeArea(.all) } } struct WebViewContainerRepresentable: UIViewRepresentable { typealias UIViewType = WKWebView func makeUIView(context: Context) -> WKWebView { let webView = WKWebView() if let url = Bundle.main.url(forResource: "index", withExtension: "html") { webView.loadFileURL(url, allowingReadAccessTo: url.deletingLastPathComponent()) } return webView } func updateUIView(_ uiView: WKWebView, context: Context) { // Updates not required for this use case } } I tried this with other views as well, and it turns out this is not WKWebView-specific. The minimum deployment version is iOS 15. Any help would be much appreciated. Let me know if I need to add any more information.
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664
Dec ’24
Best way to measure days between dates
Hey team I'm facing an issue where startDate is 1 January 2025 and endDate is 31 March 2025 between this 2 dates is 90 days, but on my code is being taken as 89 days I've seen the math of the code excludes the first partial day (from midnight to 06:00) on 2025-01-01, which results in 89 full days instead of 90 days. startDate: 2025-01-01 06:00:00 +0000 endDate: 2025-03-31 06:00:00 +0000 this is my function func daysBetweenDates() -> Int? { guard let selectedStartDate = selectedStartDate?.date else { return nil } guard let selectedEndDate = selectedEndDate?.date else { return 0 } let calendar = Calendar.current let dateComponents = calendar.dateComponents([.day], from: selectedStartDate, to: selectedEndDate) return dateComponents.day } what I've tried is reset the hours to 0 so it can take the full day and return 90 days like this func daysBetweenDates() -> Int? { guard let selectedStartDate = selectedStartDate?.date else { return nil } guard let selectedEndDate = selectedEndDate?.date else { return 0 } var calendar = Calendar(identifier: .gregorian) calendar.timeZone = TimeZone(secondsFromGMT: 0) ?? .current let cleanMidNightStartDate = calendar.startOfDay(for: selectedStartDate) let cleanMidNightEndDate = calendar.startOfDay(for: selectedEndDate.addingTimeInterval(24 * 60 * 60)) let dateComponents = calendar.dateComponents([.day], from: cleanMidNightStartDate, to: cleanMidNightEndDate) let daysCount = dateComponents.day ?? 0 return daysCount } this worked for that date specifically but when I tried to change the date for example startDate: 18 December 2024. endDate: 18 March 2025. between those dates we have 90 days but this function now reads 91. what I'm looking is a cleaver solution for this problem so I can have the best posible quality code, thanks in advance!
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512
Dec ’24
Passing compatible primitive types as reference in cpp-swift interop
I have an xcode project which has both cpp and swift code. In one of my usecase I am passing primitive type variables from swift to cpp by reference( primitives types list here as per the new cpp-swift interop documentation) swift code: // primitive check code:Bool var x : Bool = true // When we are passing a variable as a Reference, we need to use explicitly use'&' student.PassBoolAsReferenceType (&x) // interop call to cpp code print (x) Cpp code: void Student::PassBoolAsReferenceType(bool &pValue) noexcept { std::cout << pValue << std::endl; pValue = false; } The above code fails during compilation with no clear error message "Command SwiftCompile failed with a nonzero exit code" However, all the other primitive types that I tested worked for the above code like Int, Float, Double etc. Only the Bool interop fails. Can someone explain why is it not possible for bool? I m using the new interop introduced in swift 5.9.
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382
Dec ’24
How to dismiss an ImmersiveSpace when the main window closes?
I noticed that when I enter the fully immersive view and then click the X button below the window, the immersive space remains active, and the only way to dismiss it is to click the digital crown. On other apps (Disney+ for example), closing out of the main window while in immersive mode also closes out the immersive space. I tried applying an onDisappear modifier to the the Modules view with a dismissImmersiveSpace, but that doesn't appear to do anything. Any help would be appreciated.
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517
Dec ’24
Can't use Link in .systemLarge widget
I just added a .systemLarge widget to my app, but I can't get Links to work. I want the user to be able to tap one of the four rows in my widget - like the EmojiRangers example - but I can't get it to work. I watched a Developer video from WWDC20: https://developer.apple.com/videos/play/wwdc2020/10036?time=223 The guy, Izzy, 'simply' embeds an HStack in a Link, and hey presto! It all works. But that doesn't happen for me. There's clearly some code in the background that runs. I already have .widgetURL working for .systemSmall and .systemMedium widgets, and I don't need to use Links on those two types. Those work by sending a URL to .onOpenURL { incomingURL in ... All good there, no issues. I've wrapped each row in the large widget in a Link with the URL of something like myappurlscheme://widgetTapped/widgetId (it's the same url as that used in the small and medium widgets). I build & run. I tap a row. It doesn't act as though a row is tappable (it doesn't go slightly transparent), and just opens the app without hitting .onOpenURL or anything else. Nothing in my scene delegate is triggered. Is there a specific delegate method that gets called? Do I need to set up some awful intents? I'm not using any sort of NavigationStack here; that model doesn't fit my app. Any ideas? Thanks.
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540
Dec ’24
SwiftData Query filter().first crashed in iOS18.2
Hi There, I have a iOS App which has been published and purely managing data by SwiftData. I use following simple codes everywhere in Views: ... @Query var items: [Item] .... if let firstItem = items.first( where: {...}) { ... Then I encountered crash at Query that _items.wrapperdValue has some errors. Then I tried to split first(where...) into ordinary way: let filteredItems = items.filter(...) if let firstItem = filteredItems.first { ... It runs OK. Is it a bug in SwiftData in 18.2 or I missed some steps to facilitate SwiftData macros?
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398
Dec ’24
Playing Timed Sound Effects in Background
Hi, I'm relatively new to iOS development and kindly ask for some feedback on a strategy to achieve this desired behavior in my app. My Question: What would be the best strategy for sound effect playback when an app is in the background with precise timing? Is this even possible? Context: I created a basic countdown timer app (targeting iOS 17 with Swift/SwiftUI.). Countdown sessions can last up to 30-60 mins. When the timer is started it progresses through a series of sub-intervals and plays a short sound for each one. I used AVAudioPlayer and everything works fine when the app is in the foreground. I'm considering switching to AVAudioEngine b/c precise timing is very important and the AIs tell me this would have better precision. I'm already setting "App plays audio or streams audio/video using AirPlay" in my Plist, and have configured: AVAudioSession.sharedInstance().setCategory(.playback, mode: .default, options: .mixWithOthers) Curiously, when testing on my iPhone 13 mini, sounds sometimes still play when the app is in the background, but not always. What I've considered: Background Tasks: Would they make any sense for this use-case? Seems like not if the allowed time is short &amp; limited by the system. Pre-scheduling all Sounds: Not sure this would even work and seems like a lot of memory would be needed (could be hundreds of intervals). ActivityKit Alerts: works but with a ~50ms delay which is too long for my purposes. Pre-Render all SFX to 1 large audio file: Seems like a lot of work and processing time and probably not worth it. I hope there's a better solution. I'd really appreciate any feedback.
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1.2k
Dec ’24
Swift/objC combined with Swift/C++ interop
Consider this Swift struct: public struct Example { public func foo(callback: ()->Void) { .... } public func blah(i: Int) { .... } .... } Using Swift/C++ interop, I can create Example objects and call methods like blah. But I can't call foo because Swift/C++ interop doesn't currently support passing closures (right?). On the other hand, Swift/objC does support passing objC blocks to Swift functions. But I can't use that here because Example is a Swift struct, not a class. So I could change it to a class, and update everything to work with reference rather than value semantics; but then I also have to change the objC++ code to create the object and call its methods using objC syntax. I'd like to avoid that. Is there some hack that I can use to make this possible? I'm hoping that I can wrap a C++ std::function in some sort of opaque wrapper and pass that to swift, or something. Thanks for any suggestions!
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678
Jan ’25
HealthKit permissions not honoring user selection
I'm dealing with a strange bug where I am requesting read access for 'appleExerciseTime' and 'activitySummaryType', and despite enabling both in the permission sheet, they are being set to 'sharingDenied'. I'm writing a Swift Test for making sure permissions are being granted. @Test func PermissionsGranted() { try await self.manager.getPermissions() for type in await manager.allHealthTypes { let status = await manager.healthStore.authorizationStatus(for: type) #expect(status == .sharingAuthorized, "\(type) authorization status is \(status)") } } let healthTypesToShare: Set<HKSampleType> = [ HKQuantityType(.bodyMass), HKQuantityType(.bodyFatPercentage), HKQuantityType(.leanBodyMass), HKQuantityType(.activeEnergyBurned), HKQuantityType(.basalEnergyBurned), HKObjectType.workoutType() ] let allHealthTypes: Set<HKObjectType> = [ HKQuantityType(.bodyMass), HKQuantityType(.bodyFatPercentage), HKQuantityType(.leanBodyMass), HKQuantityType(.activeEnergyBurned), HKQuantityType(.basalEnergyBurned), HKQuantityType(.appleExerciseTime), HKObjectType.activitySummaryType() ] let healthStore = HKHealthStore() func getPermissions() async throws { try await healthStore.requestAuthorization(toShare: self.healthTypesToShare, read: self.allHealthTypes) } After 'getPermissions' runs, the permission sheet shows up on the Simulator, and I accept all. I've double checked that the failing permissions show up on the sheet and are enabled. Then the test fails with: Expectation failed: (status → HKAuthorizationStatus(rawValue: 1)) == (.sharingAuthorized → HKAuthorizationStatus(rawValue: 2)) HKActivitySummaryTypeIdentifier authorization status is HKAuthorizationStatus(rawValue: 1) Expectation failed: (status → HKAuthorizationStatus(rawValue: 1)) == (.sharingAuthorized → HKAuthorizationStatus(rawValue: 2)) HKActivitySummaryTypeIdentifier authorization status is HKAuthorizationStatus(rawValue: 1) With the rawValue of '1' being 'sharingDenied'. All other permissions are granted. Is there a workaround here, or something I'm potentially doing wrong?
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977
Jan ’25
How to save a point cloud in the sample code "Capturing depth using the LiDAR camera" with the photoOutput
Hello dear community, I have the sample code from Apple “CapturingDepthUsingLiDAR” to access the LiDAR on my iPhone 12 Pro. My goal is to use the “photo output” function to generate a point cloud from a single image and then save it as a ply file. So far I have tested different approaches to create a .ply file from the depthmap, the intrinsic camera data and the rgba values. Unfortunately, I have had no success so far and the result has always been an incorrect point cloud. My question now is whether there are already approaches to this and whether anyone has any experience with it. Thank you very much in advance!!!
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527
Jan ’25
Polynomial Coefficients calculation
How can I calculate polynomial coefficients for Tone Curve points: // • Red channel: (0, 0), (60, 39), (128, 128), (255, 255) // • Green channel: (0, 0), (63, 50), (128, 128), (255, 255) // • Blue channel: (0, 0), (60, 47), (119, 119), (255, 255) CIFilter: func colorCrossPolynomial(inputImage: CIImage) -> CIImage? { let colorCrossPolynomial = CIFilter.colorCrossPolynomial() let redfloatArr: [CGFloat] = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0] let greenfloatArr: [CGFloat] = [0, 1, 1, 0, 0, 0, 0, 0, 0, 1] let bluefloatArr: [CGFloat] = [0, 0, 1, 0, 0, 0, 0, 1, 1, 0] colorCrossPolynomial.inputImage = inputImage colorCrossPolynomial.blueCoefficients = CIVector(values: bluefloatArr, count: bluefloatArr.count) colorCrossPolynomial.redCoefficients = CIVector(values: redfloatArr, count: redfloatArr.count) colorCrossPolynomial.greenCoefficients = CIVector(values: greenfloatArr, count: greenfloatArr.count) return colorCrossPolynomial.outputImage }
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454
Jan ’25
Returning One Component of Struct as Encoded Value in JSON
I have a class that I want to custom encode into JSON: class Declination: Decodable, Encodable { var asString: String var asDouble: Double init(_ asString: String) { self.asString = asString self.asDouble = raToDouble(asString) } required init(from decoder: Decoder) throws { let value = try decoder.singleValueContainer() self.asString = try value.decode(String.self) self.asDouble = declinationToDouble(asString) } } As you can see, I calculate the double form of the declination when I decode a JSON file containing the data. What I want to do now is ENCODE the class back out as a single string. Currently the standard JSON encode in Swift produces the following: "declination":{"asDouble":18.26388888888889,"asString":"+18:15:50.00"} what I want to produce is: declination:"+18:15:50.00" How can I easily do that? I've read up about custom encoders and such, and I get confused about the containers and what keys are being used. I think there might be a simple answer where I could just code: extension Coordinate: Encodable { func encode(to encoder: Encoder) throws { return encoder.encode(self.asString) } } But experienced Swift developers will immediately see that won't work. Should I do JSONSerialization instead? Can I just write a toString() extension and have JSON pick that up? Any help would be appreciated. Thanks, Robert
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334
Jan ’25
Swift 6 and 5 - Strict concurrency: complete and WKNavigationDelegate decidePolicyFor not being called.
decidePolicyFor delegate method: import WebKit @objc extension DocumentationVC { func webView(_ webView: WKWebView, decidePolicyFor navigationAction: WKNavigationAction, decisionHandler: @escaping (WKNavigationActionPolicy) -> Void) Being called just alright in swift 5 minimal concurrency. Raising concurrency to complete with swift 5 or swift 6. Changing the code to avoid warnings: @preconcurrency import WebKit @objc extension DocumentationVC { func webView(_ webView: WKWebView, decidePolicyFor navigationAction: WKNavigationAction, decisionHandler: @escaping (WKNavigationActionPolicy) -> Void) { The delegate method is not being called. Changing back to swift 5 concurrency minimal - it is called. Looking at WKNavigationDelegate: WK_SWIFT_UI_ACTOR @protocol WKNavigationDelegate <NSObject> - (void)webView:(WKWebView *)webView decidePolicyForNavigationAction:(WKNavigationAction *)navigationAction decisionHandler:(WK_SWIFT_UI_ACTOR void (^)(WKNavigationActionPolicy))decisionHandler WK_SWIFT_ASYNC(3); Changing the delegate method to: func webView(_ webView: WKWebView, decidePolicyFor navigationAction: WKNavigationAction, decisionHandler: @escaping @MainActor (WKNavigationActionPolicy) -> Void) { And it is called across swift 5 concurrency minimal to complete to swift 6. I thought, the meaning of @preconcurrency import WebKit was to keep the delegate without @MainActor before the (WKNavigationActionPolicy) still matching regardless the swift concurrency mode? My point is - this can introduce hidden breaking changes? I didn't see this documented anyhow at: https://www.swift.org/migration/documentation/migrationguide/. decidePolicyFor is an optional method - so if signature 'mismatches' - there will be no warning on not-implementing the delegate method. How do we catch or diagnose irregularities like this? Is it something @preconcurrency import WebKit should be ensuring and it is not? Is this delegate mismatch a bug on swift side or something we should be taking care of while migrating? If it is on us, how do we diagnose these potential mismatches?
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626
Jan ’25
Best way to learn Swift
Hi I'm new here - I'm trying to learn Swift and SwiftUI. Tried on PluralSight and Udemy but they have been outdated and thus hard to follow. So after finding Apples own guides I felt relieved and happy, but now I'm stuck again. After they've updated Xcode to use #Preview instead of PreviewProvider it's hard to follow along on their tutorial. Does anyone know of good resources to study SwiftUI? Or know if apple plan to update their tutorials any time soon? I'm here now if anyone's interested or it's useful information: https://developer.apple.com/tutorials/app-dev-training/managing-state-and-life-cycle
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420
Feb ’25
Hash Collision in Data type
I notice that Swift Data type's hashValue collision when first 80 byte of data and data length are same because of the Implementation only use first 80 bytes to compute the hash. https://web.archive.org/web/20120605052030/https://opensource.apple.com/source/CF/CF-635.21/CFData.c also, even if hash collision on the situation like this, I can check data is really equal or not by == does there any reason for this implementation(only use 80 byte of data to make hashValue)? test code is under below let dataArray: [UInt8] = [ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 ] var dataArray1: [UInt8] = dataArray var dataArray2: [UInt8] = dataArray dataArray1.append(contentsOf: [0x00, 0x00, 0x00, 0x00]) dataArray2.append(contentsOf: [0xff, 0xff, 0xff, 0xff]) let data1 = Data(dataArray1) let data2 = Data(dataArray2) // Only last 4 byte differs print(data1.hashValue) print(data2.hashValue) print(data1.hashValue == data2.hashValue) // true print(data1 == data2) // false
1
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578
Feb ’25
How do I locate and this Bundle Error
❌ Could not find email_ai.py in the app bundle. Available files: [] The error above is what I’m encountering. I’ve placed the referenced file both in the project directory and inside the app. However, every time I remove and reinsert the file into the folder within the app, it prompts me to designate the targets—I select all, but this doesn’t resolve the issue. I’m unsure how to properly reference the file so that it is recognised and included in the bundle. Any guidance would be greatly appreciated. this is my build phase: #!/bin/sh set -x # Prints each command before running it (for debugging) pwd # Shows the current working directory echo "$SRCROOT" # Shows what Xcode thinks is the project root ls -l "$SRCROOT/EmailAssistant/EmailAssistant/PythonScripts" # Lists files in the script folder export PYTHONPATH="/Users/caesar/.pyenv/versions/3.11.6/bin" /Users/caesar/.pyenv/versions/3.11.6/bin/python3 "$SRCROOT/EmailAssistant/EmailAssistant/PythonScripts/email_ai.py" echo "Script completed."
1
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476
Feb ’25